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RED-FROG   Posted 2nd May 2006 10:56pm
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Post 1076 / 5258

Hm yeah, turrets are cool. Which type of turret you mean? There are MG turrets and cannon turrets.
I think both turrets use the same models? Perhaps the MG turret could be looking more "chaingun-like" and animated, like the one from UT.
I've finished the model of Hendrix (sorry have no screenshot, but he's looking good)
The same model is being used for a computer-tech, differnt skins only. We still have to make a lot of other character models, well I said "we" but I guess that I'd have to model them..
I don't want to "waste" my time on new vehicles, but those have to be done someday of course. The jeep was a little training and testing for me. I'm not sure how fast, or how good you guys are on mapping. Perhaps the first release will not include all vehicles.
I've read some rules for modding which say that "you should not wait until your mod is perfect, because that will never happen."
And that's true, I think. I've done more tweaking on the weapons etc. and I think its working all good. What I must finish are the grenades. I think after that, all weapons are basically done. (no flamethrower? no flamethrower..) People have been saying that the flamethrower had not enough power. I think if it had more power then there would have been too much "flame spamming" in the games.

DVL_IAC, I think you were the person who made all these skyboxes for the Red Faction section? I'm using one of your skyboxes in a map, (Office Space) just temporaly I think. Is it possible to make some mars looking skyboxes too? I have used a sunset skybox from you, but there is water, and mars has no water...but a lot of sand. (and maybe even space stations around.
It would be helpful if you could make such a skybox for Badlands. Red sky, a bright sun and maybe some terrain. (usually you wont be able to see it I think) Maps like Lobby, Installation, BlastedCanyon could also use them.
In office space you would see the terrain, but it would be cool to see ultor stations or something too. They dont have to be very detailed. Just some blocks with lights or something. (I have no idea how the software you are using works and if its possible..)

Of course I'll first ask for permission if I was going to use your skybox(es) from the RFSection and will add a credit.

I've started to work more on maps now. Damn these maps take so much more time as the mod itself, or I'm just a bad mapper in UT
I had a lot of trouble with Badlands. It was all made of static meshes, and the framerate went dooowwn with only 8 players. I think THIS is one of the WORST things in UT04. I always thought the engine was so powerful, but it can't handle a too many players in one place. (not when using the mod) Well maybe it is just my graphics card. But I cant just say it will work better with better PCs. Fans of RF often have even worse PCs. A few days ago I wrote a function that removes the shadow from a dead player after some seconds..just to save ressources Complex projectors can be so greedy.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
DVL_IAC   Posted 2nd May 2006 11:35pm
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Post 777 / 1417

Quoting REDFROG

DVL_IAC, I think you were the person who made all these skyboxes for the Red Faction section? I'm using one of your skyboxes in a map, (Office Space) just temporaly I think. Is it possible to make some mars looking skyboxes too? I have used a sunset skybox from you, but there is water, and mars has no water...but a lot of sand. (and maybe even space stations around.
It would be helpful if you could make such a skybox for Badlands. Red sky, a bright sun and maybe some terrain. (usually you wont be able to see it I think) Maps like Lobby, Installation, BlastedCanyon could also use them.
In office space you would see the terrain, but it would be cool to see ultor stations or something too. They don't have to be very detailed. Just some blocks with lights or something. (I have no idea how the software you are using works and if its possible..)

Of course I'll first ask for permission if I was going to use your skybox(es) from the RFSection and will add a credit.


lol ya that would be me. You have permission to use any of my RF skyboxes if you wanted to. I'm in the process of doing a big update to my site and giving it a makeover, but when I'm done that I could take a shot at making the skies you described (possibly by this weekend). Or do you need them like right now? Also what res do you want them? Is the 512x512 like in the skies in the RF section good? Or do you want higher like 1024x1024 so they look a bit better?
My Main Youtube Page - My Second Youtube Page - My Files - My Deviant Art    Modified May 2nd, 11:38pm by DVL_IAC
RED-FROG   Posted 3rd May 2006 12:19am
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Thats cool One day I have downloaded maybe 10 of your skyboxes. I thought I could need them sometime.
You've done so many skyboxes, its amazing!
Chill, I don't need them right now But I thought it would be cool to have some really mars-like skyboxes without water.
You can't see the water in Badlands, but the sun is so low, it would be cool to have it higher. (sunset skybox, or sunset2)

In Red Faction you can see such skyboxes in Hermis or BlastedCanyon.
They have a red sky with a sun and some mountains. This is what I'm sarching for but in a higher quality, and with a mars surface if possible.
1024x1024 might be too large. But it is always better to have the big versions. You should always render them at high resolutions and then scale them down. (well I bet you always do this)

It would be helpful to see thumbnails of your work on your site.
gtg now
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified May 3rd, 12:21am by RED-FROG
goober   Posted 3rd May 2006 12:57am
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Okay, sounds good REDFROG, id say model both of the turrets, theres 2 turrets in UT2k4...

Im mapping, not defaults, but RF style customs, their easier... when i get some more expereicne ill model RF defaults.

I really do tyhink the flamethrower should be in it... id be lost without it... plus in UT the flame would have much better effects . Dont make it anymore powerfull, like you said, then it would be too powerfull...

EDIT: Im working on the first RFONS map, Its called ONS-SkyHighCity and it takes place on a series of rooftops, which happen to just be cubes and cylinders with jumppads going from one to another and ramps for vehicles. It also has about 20 Aesirs in each base probably 1 or 2 at each node. with a few jeeps...
Oh, whats going to be the little (runner) car (scorpion) in the mod? like the get away vehicle for VCTF. It should probably be something like a little rover
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 Modified May 3rd, 01:17am by goober
DVL_IAC   Posted 3rd May 2006 1:56am
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Post 778 / 1417

Do you know what map this mod really needs, World Of Cubes! Anyone that plays RF knows of that map!



[Edit]

I Felt like opening up Bryce and messing around in it for a bit, and I made a kinda mars like sky.



heres like a little 360 degree view of it in RF. Video

If you want it just tell me and I'll send it to you. Some other day I'll try to make more mars like skies.
My Main Youtube Page - My Second Youtube Page - My Files - My Deviant Art    Modified May 3rd, 03:01am by DVL_IAC
NoClanFrank    Posted 3rd May 2006 6:45am
Post 2677 / 5840
Great DVL_IAC I just saw that sky box in the full 360 degrees and I got dizzy. If I puck, I'm going to be mailing you a barf bag.
>Click Here< If You Don't Have a Social Life :/    



goober   Posted 3rd May 2006 10:33am
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Post 2697 / 265

In the mod editor, how come the jump pad doesnt arc you up so you can get where the path node really is? i cant get a jump pad to another surface... i can only get them up... but i need them to go to another pillar thats like 4096 away... also, why cant i use the normal UT jumppad in RF Mod? or the turrets?

Quote
Do you know what map this mod really needs, World Of Cubes! Anyone that plays RF knows of that map


Wel... R-F made those maps, so ill leave them to him, although if he doesnt want to do them, ill make them for him
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 Modified May 3rd, 11:56pm by goober
Assaultman67    Posted 4th May 2006 12:21am
Post 1099 / 4376
so are you saying that this:

will be replaced with the gatling turrent and this:

will replace the space turrent?

BTW, i had to play single player RF for 15 min to find those turrents in the game ... you owe me for spending my time on such a hard task
   Modified May 5th, 01:09am by Assaultman67
DVL_IAC   Posted 6th May 2006 3:59am
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Post 780 / 1417

Red Frog. If you could find a few good 3ds models of like futuristic stuff or to use as "ultor stations" in the sky, I could import the .3ds file and use it in any skybox I make. Although I have never imported a model before so I don't know how it would turn out.
My Main Youtube Page - My Second Youtube Page - My Files - My Deviant Art    
RED-FROG   Posted 7th May 2006 9:06pm
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Post 1084 / 5258

I'm having a big problem with the MarsWars mod at the moment.
Some days ago I've tryed to run a dedicated server, but it crashes.
I can't get the mod to work in dedicated servers which is a disaster to me.
I'll try to get some help on the 3dbuzz forums and maybe on Atari (Funny..I can't register there with my free-email) or something. It has to work.

Any progress on the maps? I haven't seen anything yet of 'em.

I will upload a newer test version once all models of the pickups ad other things are done.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified May 7th, 10:06pm by RED-FROG
goober   Posted 7th May 2006 10:36pm
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Post 2704 / 265

Okay, REDFROG, if you havent already, can you please sign up on www.marswars.net.tc...

Ive almost finished 1 map for the mod, its not a default, but rather a RF style ONS map.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
RED-FROG   Posted 7th May 2006 10:40pm
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Post 1088 / 5258

I just signed up. (again) I forgot to activate my account I think, thats why I wasn't in the list before.

Sounds good. Does the beta version that you have support RFONS? I can't remember if I added ONS to the last beta, but will do it for the next one if you need it.
(I think regular CTF has to be added, too.)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 7th May 2006 10:46pm
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Post 2705 / 265

No, RFONS and RFCTF havent been added yet, i saved it as normal ONS temporarily.

Check the MarsWars homepage, ive posted an update and ill be posting some images soon

The mod is "In full swing"

Oh, i didnt notice it before, but i think im the highest spammer poster on L4Y!
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 Modified May 7th, 10:47pm by goober
Assaultman67    Posted 7th May 2006 10:58pm
Post 1106 / 4376
I have been learning how to map through the UT2k4 tutorials ... im just about ready to try a RF map ... like the glass house or something really simple

Oh BTW, does UT2k4 support breakable glass .
   
RED-FROG   Posted 7th May 2006 11:25pm
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3 Leaders? Did I miss something, goober? I just read your news on the MW site.
I doubt the glass house map will be needed for the mod Assaultman. But of course you can make it for getting skills.

I forgot that not all mappers have 3DsMax. It is very handy to "directly" import maps from RED into UnrealEd.
How to do this? I just wrote it down in the MarsWars Forums. here

The MarsWars site is great.

Breakable glass is possible in UT, but its not working as it does in RF. Red Faction deserves a reward on their breaking glass technology Its hard to find games that have a similar effect.
Oh back to the matter...you can build glass planes as movers. When you hit them with a weapon they move out of the level and spawn an particle emitter which spawns some fake glass pieces.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
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