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hA Warlord   Posted 20th Feb 2008 9:22pm
waR`.se
L4Y Member
Post 564 / 960

Wow ill take back what i said about not buying it, man that looks sick.....

But i still don't like the idea about 3rd person.....

Thnx wrecks
-waR'.se- I don't know who you are, where you are from, or what you want... But if you threaten my freedom... I'll kill you.    Modified Feb 20th, 09:24pm by hA Warlord
Hapa Hanu   Posted 20th Feb 2008 11:11pm
Mac Maniac
L4Y Member
Post 1280 / 1544

In the video game Giants Citizen Kabuto, players could choose which perspective they wanted - first person or third.

I wouldn't mind picking up RF3 even if it was 3rd person perspective.

Now I just want to know: what are the minimum specs for this bad boy?


Edit: I forgot to mention. If you are playing the Kabuto, you could switch the perspective to your feet and watch as you stomp your undersized foes. Also, one could switch the perspective to the interior of the mouth and watch as you chew your foes into more easily digestable bits. lol

:: logs out to go back to work ::
I have suffered in real life for the past couple years, now its your turn!    Modified Feb 20th, 11:20pm by Hapa Hanu
Morgoth   Posted 21st Feb 2008 12:18am
L4Y Member
Post 186 / 393

Quoting Morgoth

If the new Geo Technology kick CENSORED , is acceptable, I dont care much about graphics, ...but it must! Some concept sketch have great Level Design potential and hydrolic mine machine is in my style. If they choose to put multiplayer vehicles and maybe a kind of production building system, I hope they will have time and keep focus on destruction over anything else.

...The game will be nice, don't worry guy's ...

I cannot predict better Wow, this game will be a masterpiece if they take the time to polish it right. Thanks wrecks for all awesome info in your magazine, even if parts need to be read with PhotoShop contrast meter Finally a real interaction gameplay!! Him already want to mod & maps this game!


Only 1 thing;

Quoting hA Warlord
But i still don't like the idea about 3rd person.....

Same thing for me, I want a Live Cam motion, is more intense...


Damm
Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified Feb 21st, 12:22am by Morgoth
Ninja~   Posted 21st Feb 2008 2:41am
L4Y Member
Post 587 / 644

I always thought 3rd person games were more fun on consoles personally, and this game happens to be available on them.. So maybe my opinion of "RF is only best on PC" is finally dieing.. But I think the game can look better on PC potentially... Although the Xbox360 version I can see being the least best looking..
   
NoClanFrank    Posted 21st Feb 2008 5:45am
Post 4538 / 5840
Quoting wrecks
Great article in game informer. It is a 3rd person, open world sandbox game. Takes place 50 years after RF1. "We're going back to the roots of the franchise. We're going back to the setting and feel of Red Faction one."

I would really prefer First Person view but at this point, I'll take anything. I did like playing Max Payne and for most of the game I did play it in Third Person.
The pics look good though.
>Click Here< If You Don't Have a Social Life :/    
Assman15    Posted 21st Feb 2008 5:57am
Post 1091 / 2085
My thoughts: at the very least, multiplayer has been confirmed.

My YouTube    Modified Feb 21st, 06:01am by Assman15



Ghostkid   Posted 21st Feb 2008 6:11am
Invisible Kid
L4Y Member
Post 1598 / 2212

Quoting Assman15
My thoughts: at the very least, multiplayer has been confirmed.


Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 
NoClanFrank    Posted 21st Feb 2008 6:20am
Post 4539 / 5840
Good eye Assman15, now I am really happy.
Happy as a
>Click Here< If You Don't Have a Social Life :/    
Johnny_Suave   Posted 21st Feb 2008 10:13am
L4Y Member
Post 800 / 1154

Alright multi for PC! I just hope the MP maps aren't for something like 30 or more people, because otherwise this could be an amazing third person shooter....

By the way, did anybody notice this??
Quoting Article
...just as a building will blow apart like it does in real life, it will also have to stand up like it would in real life. "Very early on in the project, it was routine for an artist to say, 'I made this building and then I put it in the game and it fell apart.' [....] "They all started collapsing because of the weight. We just weren't building them correctly. Our artist had to learn a little bit about architectural structure, building models like a building should be built"

I dunno if it's like that in other games, but it sounds like making maps is going to get alot more complicated for this community.
Me, I hail from Thunder Bay, Ontario. I'm under-played in stereos.    Modified Feb 21st, 10:25am by Johnny_Suave
Assman15    Posted 21st Feb 2008 10:35am
Post 1092 / 2085
If physics is going to be calculated for the geometry (assuming these 'buildings' were made from geometry and not meshes) then this game is going to require some extensive processor power. I'm up to the challenge of next-gen geomod map design, sounds like fun.
My YouTube    
Lace    Posted 21st Feb 2008 10:46am
Post 927 / 1216
Not exactly a secret after its most recent financial conference call, THQ today (feb 20th) officially announced the development of Red Faction: Guerilla.

The third game in the series will be a third-person open-world one, a departure from the first person perspective used in the first two games. Set fifty years after the events of the first Red Faction, Guerilla has you playing as an insurgent fighting against the oppressive Earth Defense Force, destroying everything in your path as you make your way across Mars.

"Red Faction: Guerrilla expands the signature destruction elements of the series and pushes the boundaries of next-gen gaming on a massive, terra-formed Mars where gamers can literally tear down the enemy EDF presence brick by brick," said Mike Kulas, president of Volition, Inc. "With a new 3rd person perspective, a full cover system that allows for guerrilla style tactics and a diverse planet to explore we're excited to revitalize the gripping world of Red Faction for high-definition platforms."

Red Faction: Guerilla will ship for PC, PlayStation 3 and Xbox 360 during THQ's fiscal year 2009, which runs from April 1, 2008 to March 31, 2009.

Shacknews
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    
Kiliad   Posted 21st Feb 2008 10:53am
L4Y Member
Post 582 / 672

Well ... this all sounds great but the whole "third person" thing has started to sink in and I don't think I like the idea at all.

Plus, the realistic physics might be fun in some ways, but hopefully you can turn it off or adjust it. Think of how many maps in RF1 depend on a lack of realistic physics.... not that you'll be able to play that kind of game in third person anyway.... or not in the same way.

I think I'm falling into depression.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    Modified Feb 21st, 10:54am by Kiliad
Lace    Posted 21st Feb 2008 11:11am
Post 928 / 1216
If they make it anything like the third person view in "Hellgate: London", it might not be to bad
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    
Assman15    Posted 21st Feb 2008 11:20am
Post 1093 / 2085
This is beginning to sound like Gears of War with geomod. I can't say I don't like that idea.
My YouTube    
goober   Posted 21st Feb 2008 11:29am
L4Y Member
Post 6693 / 265

Well, I'm going to assume they won't make a bad mistake and end up putting in third-person multi-player...

A switch between third-person and first-person would be very cool, but Multiplayer should be always forced to first-person.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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