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goober   Posted 17th Jul 2006 11:27pm
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RF Uses "XXX Was Killed By Someone" format.
Id much like a patch with the collision bug fixed (when making videos, its hard to avoid showing that bug in the video...
I made an installer logo for the one i made, i suppose i could simplify that one for the Umod installer... I also need to work on the main mod loading screen, and the individual level loading screens (ive experamented with these, not too bad acually....)
Sobe has the portraits posted on MW.
Also, i dont know if im supposed to, but am i supposed to see that menu level as the background of the main menu? cause i dont... and i remember it in some screenshots you posted

I do have an idea for the credits level.... ill post some details in a minute.

RED-FROG, did you see the files in the MW section here? not too shabby eh?


PS. On a side note, to anyone who plays Planetry Conquest, im now OLD, so prepare to be owned!
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
DVL_IAC   Posted 17th Jul 2006 11:40pm
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Quoting goober
Also, i dont know if im supposed to, but am i supposed to see that menu level as the background of the main menu? cause i dont... and i remember it in some screenshots you posted


hmm did you completely remove the old mars wars folder before installing the new one? Because the first time I installed I just decided to overwrite the old files but I still had the old menu when I went to play. So I decided to delete the whole MW folder and re install and now I have the new menu.
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RED-FROG   Posted 17th Jul 2006 11:41pm
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Good Sorry for that bug..it was a stupid mistake.
I have to figure out the proper size for the installer.
For the testversion I've used the same logo as for the mod splash screen, which is way too big for the installer.
I've tryed it with a 256x128 but the installer crashed
(perhaps there is a newer wizard for the umod somewhere..)

I'm too shy to create loading screens No..its that I can't do any good graphics. Mod uses the old red background with the redfaction pike. (pike? I mean that tool, the hand is holding..)

Yeah there should be a MAP in the background of the menu. A Canyon with towers, dust and animated flags..
I have noticed that I couldnt see the map when the resoultion was wrong. (641x480 instead of 640x480 for example) I dunno if that really was the problem.. I've seen this on my old computer while LAN testing on the Remote Desktop.

What do you see in the background? Just black color?

Yeah I've seen the files. (not watched yet) But great work there!
At first I thought someone released the mars wars mod because the top line is : "Mars Wars Modification" That would have made me very angry
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jul 17th, 11:43pm by RED-FROG
goober   Posted 17th Jul 2006 11:42pm
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Yea, hell, i still got the "RedFaction" folder there Ill reinstall it

*backs up his maps*
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
RED-FROG   Posted 17th Jul 2006 11:45pm
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Quoting goober
Yea, hell, i still got the "RedFaction" folder there Ill reinstall it

*backs up his maps*

No I think he means you should remove the "MarsWars" folder from the UT2004 folder, and then re-install the mod again. There may be a few files which havent been overwritten. (not sure if this really happens)
The RedFaction folder has no relation to the MarsWars folder. UT will not look into that one when the mod=MarsWars

I'll upload the patch tomorrow (today)18th July.
I'll simply search for all files. Sort them by "last edited" and add those to the package.
Its just that full uploads with small fixes are too big.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jul 17th, 11:48pm by RED-FROG
goober   Posted 17th Jul 2006 11:47pm
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LOL
I see the original UT2004 menu and loading screens... reinstalling mod now

How about that patch? will that be ready tonight?
That "Pike" Is called a "Pickaxe"
My resoulution is 1024X768 i get better screenshots that way

On another note, that canyon map, is almost done, ive decided to turn it into a sniper map...
And due to my lack of want to model the walls of the canyon (Red Frog? ) i just used one from AboreaLandscape and copyied it about 150 times... it doesnt look too bad
Ill add some of the towers and bases from Canyon too
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RED-FROG   Posted 17th Jul 2006 11:52pm
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OOh I think I know why it happens.
Just remove the MarsWars.ini and MarsWarsdef.ini (or somethin) from the /MarsWars/system folder and it'll work

I completely forgot about this.
Remember the old testversion where your character name was "Sven"?
I've simply added the MarsWars.ini to the package which included all the personal and settings information. (I had to do it because there was no binding for the reload weapon before)

Default.ini and DefaultUser.ini (I think) must not be removed from the System folder because these are the "base ini's" and MarsWars.ini/MarsWarsDef.ini will be created from those.

This may be the reason why dedicated servers doesn't work for NoClanFrank. The serverpackages entries are not changed because the ini was not overwritten.

if you haven't removed the MarsWars.ini and MarsWarsDef.ini from your MarsWars/System folder and installed the new version over the old one. Delete these ini files and (re)start the game. This will create new, proper ones
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jul 17th, 11:58pm by RED-FROG
goober   Posted 18th Jul 2006 12:02am
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For the MW Weapon locker, how about that assult rifle rack from SP? That would require a wall.... how about one that lies on the ground?

Ill make a quick sketch...... nvm, im bad at that...
Like, theres a box with a box cut out of it, and that cut is up on like a 35degree slant pointing up, and the weapons come out of the cutout box...

Acually, i say we just make the wall thing (weapon locker from SP) and include a post with a wooden board on the top of it for the locker to be on... as if it were a wall... but its just a wooden post with a plank on it, and the weapon rack is nailed onto the plank... get the idea?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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RED-FROG   Posted 18th Jul 2006 12:04am
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Yeah, just have to make sure it doesn't look cheap
And the disadvantage with this design would be that the locker would be only "accessable" from the front. (but wait...thats cool)
But wouldnt this only be useful for Assault Rifles?
In SP I've always seen assault rifles in the "lockers".

is the menu working now?
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jul 18th, 12:08am by RED-FROG
goober   Posted 18th Jul 2006 12:12am
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Menu working now
So, it can be used for everything...sept the fusion. You would probably have to make the slots bigger though, for things like rocket and remote...

One thing, WHERES THE GRENADES? Did you forget the grenades and flamethrower? the mod is good without them , but would be better with them...

I noticed another bug, its the masako model. When in the passengers spot in the jeep, she uses the same pose she does when driving (holding the wheel) but she has no wheel. All the other models (i think, havent tested them all yet...) grab onto the top bar, which i think is smart because thry would probably fall out if they didnt hold onto something because this jeep is ment for going over very rough terrain...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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RED-FROG   Posted 18th Jul 2006 12:22am
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Yeah the grenades and the flamethrower...erm
I was too lazy to model them *cough* I'll see what I can do.
Grenades should be easy and fast to make. (I never found any of both weapons useful and they'd have only wasted time.)
You've got good eyes Masako uses a different animation set (most animations are exactly the same, but using a thinner skeleton)
It's fixed.

Thats the way I want to see bug reports. I thought you guys wouldnt even find the bug with the destroyable actors Game developers often put wanted bugs into games and see if the testers find them. (that way they know how good the testers test)
The smashable wall bug was that too! j/k

should I animate the steering wheel? lol thats one of the things that take long to make, change almost nothing...but look good

I've made blood pools for dead bodies. Removed the gib effects.
I make the mod look less brutal, but add other brutal things at the other side
MarsWars looks much more brutal than Red Faction. This should not be ignored. I think the players of RF doesn't like it that way.
(However there is always a way to change the gore level in MarsWars)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jul 18th, 12:32am by RED-FROG
goober   Posted 18th Jul 2006 12:31am
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trying to cover up your mistakes are we froggyboy?

So... The way you want to see them is with a detailed explaination and clearly stating the problem.. and a screenshot if possible...
Well i happen to have another one that has been anoying me, but never thought to post until now...
Heres a screenshot

I appoligize for the poor quality, but you get to see the problem
I have no clue why this happens, all i know is that its the decal that goes on the ground when the aesir gets close to the ground...
And sometimes its there, sometimes its not... What is it? Its not an error, it may be something like that beam that just... disappears out of thin air when you fire a rocket? Cause it disappeared shortly after i took that shot...

PS. IAC posted once on this page, sept that, me and you have been posting back and forth
hehe, just realised something, MarsWars, the name was my idea
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 Modified Jul 18th, 12:39am by goober
RED-FROG   Posted 18th Jul 2006 12:40am
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Yes, I hate that bug.
It even appears in UT2004 itself.
You're right with the Aesir effect. Its the effect when you float above the ground. It seems like something causes problems when the effect is being occluded by a antiportal or zone. The game doesn't tick the new position and will draw it at the "last seen/known" place.
I may remove that effect. If epic can't fix it, how would I do it?
(I think this bug never happened in older versions of UT2004 )

Or what about this one:
when I join a dedicated server, and kill a player, the death sound plays TWICE at the same time. You often hear two different death sounds from the character at once. I've tested it in UT2004, and it happens there, too.
I think I could find the problem in the scripts and fixed it for our mod.. but since the voicepacks have no deathsounds, it is no more needed. (its really cool that the different characters now use different hurt sounds )

edit. yeah I should add this to the credits in "special thanks"! LOL


edit2. Once there was a character (parker) just standing there in the map...like that bug of Red Faction (parker model with diff skin) I think it was a sign from the Red Faction god! lmao LOL I should include that bug to the mod because people will then feel like home.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jul 18th, 12:45am by RED-FROG
goober   Posted 18th Jul 2006 12:43am
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Nah, leave the effect there, its not really a PROBLEM... just something i thought could be fixed, but if it cant, leave the effect there... its cool for when your floating above ground.
We will also need a Mars Rover vehicle. How about modeling and animating that for the release? it wouldnt be hard
It can carry 2 people... 1 turret and one driving, the people would be inside the dome of the rover, so no pose animations needed for the characters! Just the general animations of the vehicle is all would be needed! And, the way the jeep drives on the ground, the bouncing, suspension, its fairly bad on handeling, this would be perfect for the rover...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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DVL_IAC   Posted 18th Jul 2006 12:46am
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Post 904 / 1417

and since when is there a Mars Rover in RF?
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