Forums | Hello Guest, Login or Register | > > L4Y Files: No longer here! < <
  Red Faction : [RED] Editing : RF Pimp My Map! [Forum Rules]  
Page 36
Multiple Page Topic : 1 ... 30 31 32 33 34 35 36 37 38 39 40 41 42  ... 130
Back to Forum Thread List

KERPAL   Posted 18th Mar 2006 8:51pm
L4Y Member
Post 329 / 1353

In redfaction's multiplayer? no you can't... well unless you made your own then gave it a keyframe.
Maps    Modified Mar 18th, 08:52pm by KERPAL
vibes   Posted 18th Mar 2006 10:43pm
L4Y Member
Post 28 / 552

Quoting dr.marcello
Unfortunately I don't know how to make normal files into .tga , so there's no custom textures
(one of my file is on this site, but i can't download them all onto it, so your left with the crappy 1)

www.freewebs.com/drmarcello


Try this link for programs to convert Jps's to TGA files http://medlem.spray.se/converters/
http://gadgets.freebiejeebies.co.uk/156057    Modified Mar 18th, 11:35pm by Forum Moderator
skvlad01   Posted 19th Mar 2006 12:05am
L4Y Member
Post 238 / 614

i just use psp7 to make my texutres and to convert.
Artificial intellect is no match for natural stupidity!
www.extremerigs.com.au
While not gaming, Fold. Help the fight against disease  
 
Ninja~   Posted 19th Mar 2006 7:23am
L4Y Member
Post 203 / 644

Quoting goober
You do know that you cant use vehicles in multiplayer right?


Actually you can use all vechiles in multiplayer, using the spawn object event.. but you can't drive or control the vechile like in single player without doing more which nobody knows is possible.
   
goober   Posted 19th Mar 2006 12:02pm
L4Y Member
Post 2522 / 265

is it possible to keyframe and move the spawned vehicles?

and yea, i know how to spawn them...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Kiliad   Posted 19th Mar 2006 12:29pm
L4Y Member
Post 287 / 672

Keyframing entities can give strange results, but what else is new lol. Just remember that if you use the spawn event, you can't keyframe an entity at all because its not there when you're in the editor. Only the spawn event is present. You could keyframe that but what point would it be? The entity would just spawn wherever the keyframe currently was and it wouldn't move from that place.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    



Ninja~   Posted 19th Mar 2006 12:30pm
L4Y Member
Post 204 / 644

Keyframing the Spawn_Object event would acheive nothing.. and like Kerpal was saying you could make a brush like a regular lift but without advanced multiple keyframe knowledge and use of events you wont get a highly elaborate vechile running from keyframes..I remember tried to make a helicopter which had a take off button and it would start to spin the props and fly up.. thats very simple.. but when i tried to make it travel and turn back the way it came many mover glitches occured like brushes going crazy and not moving the way i had wanted.. But Yeah, You can move the spawned vechiles using a mover brush underneath it.. or a push region.
   
goober   Posted 19th Mar 2006 9:45pm
L4Y Member
Post 2525 / 265

hmmm, make a "No Player Colide" invisable brush with a keyframe below the vehicle and make that go...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Molodiets   Posted 19th Mar 2006 9:48pm
L4Y Member
Post 1013 / 2687

Quoting goober
hmmm, make a "No Player Colide" invisable brush with a keyframe below the vehicle and make that go...


Will work if the vehicle is part of the group.
spoilsport    
mad_ferrit   Posted 19th Mar 2006 10:43pm
L4Y Member
Post 1291 / 1510

Quoting molodiets
Quoting goober
hmmm, make a "No Player Colide" invisable brush with a keyframe below the vehicle and make that go...


Will work if the vehicle is part of the group.

Not if the vehicle is part of the group... it will be No Player Collide too.
MY RF MAPS    
Molodiets   Posted 19th Mar 2006 11:01pm
L4Y Member
Post 1014 / 2687

Quoting mad_ferrit
Quoting molodiets
Quoting goober
hmmm, make a "No Player Colide" invisable brush with a keyframe below the vehicle and make that go...


Will work if the vehicle is part of the group.

Not if the vehicle is part of the group... it will be No Player Collide too.

uncheck no player colide then (and since you're there remove the invisible brush as well.)
spoilsport    Modified Mar 19th, 11:02pm by Molodiets
goober   Posted 20th Mar 2006 12:49am
L4Y Member
Post 2526 / 265

No no no no. that wont work. As said before you cant keyframe the vehicle because its just a spawn event, and if you acually place the vehicle in there, then only the server would see the entity... make a vehicle spawn on top of a no player colide keyframe, then when the keyframe moves the vehicle will too... its not a no entity colide keyframe
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
RED-FROG   Posted 20th Mar 2006 1:07am
L4Y Resident
Post 977 / 5258

Will the vehicle be affected by gravity, when it was spawned by the event? If not, you've got another problem
(I think that was my first post in this thread. WOAH 35 pages!)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 20th Mar 2006 1:14am
L4Y Member
Post 2527 / 265

theres an option to have it effected by gravity or not
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
RED-FROG   Posted 20th Mar 2006 1:27am
L4Y Resident
Post 979 / 5258

but you cannot link this event to the spawn event
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Page 36
Multiple Page Topic : 1 ... 30 31 32 33 34 35 36 37 38 39 40 41 42  ... 130


Copyright © 2000-2025 Levels-4-You
Your request was handled in 0.11 seconds.