Unfortunately I don't know how to make normal files into .tga , so there's no custom textures
(one of my file is on this site, but i can't download them all onto it, so your left with the crappy 1)
You do know that you cant use vehicles in multiplayer right?
Actually you can use all vechiles in multiplayer, using the spawn object event.. but you can't drive or control the vechile like in single player without doing more which nobody knows is possible.
goober
Posted 19th Mar 2006 12:02pm
L4Y Member Post 2522 / 265
is it possible to keyframe and move the spawned vehicles?
and yea, i know how to spawn them...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
Keyframing entities can give strange results, but what else is new lol. Just remember that if you use the spawn event, you can't keyframe an entity at all because its not there when you're in the editor. Only the spawn event is present. You could keyframe that but what point would it be? The entity would just spawn wherever the keyframe currently was and it wouldn't move from that place.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx
Ninja~
Posted 19th Mar 2006 12:30pm
L4Y Member Post 204 / 644
Keyframing the Spawn_Object event would acheive nothing.. and like Kerpal was saying you could make a brush like a regular lift but without advanced multiple keyframe knowledge and use of events you wont get a highly elaborate vechile running from keyframes..I remember tried to make a helicopter which had a take off button and it would start to spin the props and fly up.. thats very simple.. but when i tried to make it travel and turn back the way it came many mover glitches occured like brushes going crazy and not moving the way i had wanted.. But Yeah, You can move the spawned vechiles using a mover brush underneath it.. or a push region.
goober
Posted 19th Mar 2006 9:45pm
L4Y Member Post 2525 / 265
hmmm, make a "No Player Colide" invisable brush with a keyframe below the vehicle and make that go...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
No no no no. that wont work. As said before you cant keyframe the vehicle because its just a spawn event, and if you acually place the vehicle in there, then only the server would see the entity... make a vehicle spawn on top of a no player colide keyframe, then when the keyframe moves the vehicle will too... its not a no entity colide keyframe
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
Will the vehicle be affected by gravity, when it was spawned by the event? If not, you've got another problem
(I think that was my first post in this thread. WOAH 35 pages!)
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goober
Posted 20th Mar 2006 1:14am
L4Y Member Post 2527 / 265
theres an option to have it effected by gravity or not
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord