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Predalienator_   Posted 1st Jun 2006 2:24pm
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Post 933 / 1532

Make them scroll like the wind is blowing them gently.

Can you give a pic tutorial?
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Mostertman    Posted 1st Jun 2006 3:33pm
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Quoting Ninja~
Perhaps you could show an example from this?


i made an 8x8x8 cube to demostrate this, i devided the bottom in 4 by 4 squares and jittert them to show (hopefully) more clearly what i mean.

The right way:


The wrong way:


The right way is selecting all the faces you want to scale in texture mode, go into uv unwrap select all vertices and scale them, by holding down S and push up (or down)

The wrong way is selecting all the faces you want to scale in texture mode, and without going into UV unwrap hold down S and push up (or down)
   
Assaultman67    Posted 1st Jun 2006 6:12pm
Post 1211 / 4376
Quoting Predalienator_
Make them scroll like the wind is blowing them gently.

Can you give a pic tutorial?


wait, what do you want?

do you want a box with scrolling clouds?
   
goober   Posted 1st Jun 2006 6:37pm
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Ninja, both botht eh same if its only one face, but when its multiple faces that you dont want seams in between, your method wont ever work... Unless the texture tiles ALOT.
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Predalienator_   Posted 2nd Jun 2006 12:45am
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Post 935 / 1532

Quoting Assaultman67
Quoting Predalienator_
Make them scroll like the wind is blowing them gently.

Can you give a pic tutorial?


wait, what do you want?

do you want a box with scrolling clouds?

A sky box with scrolling clouds
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Ninja~   Posted 2nd Jun 2006 2:58am
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Quoting Mostertman
Quoting Ninja~
Perhaps you could show an example from this?


i made an 8x8x8 cube to demostrate this, i devided the bottom in 4 by 4 squares and jittert them to show (hopefully) more clearly what i mean.


Yeah thats deffinately easy to understand.. .. I create terrain Manually I guess because I rarely use Jitter I was not aware it had these effects. The reason I do it manually is because I dont want those added faces..

But if my method is completely useless then why is it apart of the editor?

Maybe because not all faces need to be textured using UV unwrap.

Quoting Ninja
UV unwrap is just more precise texturing which is hardly ever necessary apart from special circumstances, Surely not for texturing something like what pred has...


Its up to the map maker how he wants to make the map, and obviously because UV unwrap rescales multiple faces and maintains its overall pattern with other faces...

Quoting goober
when its multiple faces that you dont want seams in between, your method wont ever work

It depends on which texture you are using, and what scale you want it to be, and which faces you are applying it to, and how much of those faces are visible... as long as it looks alright thats all that matters.

Just because you are selecting multiple faces does NOT mean it wont work without doing into UV unwrap.. It just depends on the scale of the texture, what angles the faces are going, the size of the faces, and the ammount of them.

Also in "Texture Mode"
Move the actual pattern around the face or Rotate by obviously holding either M or R then pressing a direction key (the outcome will also depend on which viewport you are focusing)

So sometimes It might be quicker using UV unwrap and other times it would be quicker not using it..
   Modified Jun 2nd, 04:43am by Ninja~



Mostertman    Posted 2nd Jun 2006 9:59am
Post 1162 / 2820
Quoting Ninja~
But if my method is completely useless then why is it apart of the editor?


I never said your method is useless, mine is just better

but yours can be quicker for some surfaces, I use both methods, but mine is better for non-smooth surfaces.
   
goober   Posted 2nd Jun 2006 10:22am
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Post 2878 / 265

i always jsut your method for like... a floor, because thats 1 face, or 4 walls, because seams woulldnt be easy... but for preds senario, he has tons of faces on a cave wall, it would look very dumb if the textureswere out of line...
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Predalienator_   Posted 2nd Jun 2006 10:31am
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So anyone wanna show me how to make clouds scroll?
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Filip Alex   Posted 2nd Jun 2006 5:48pm
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Go to Texture mode, select the face you want to scroll, right click Properties and add a value in the fields bellow Pan Texture. Scrolling textures usually require some geomod before they work, so do this in a place far away from the level:

BTW:I think you need to connect that "far away place" to your level with air brushes.
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 Modified Jun 2nd, 10:09pm by Filip Alex
Assaultman67    Posted 2nd Jun 2006 6:21pm
Post 1218 / 4376
yup that pretty much sums it up ...
   
Predalienator_   Posted 3rd Jun 2006 12:56am
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Post 941 / 1532

Ok.....i think i get it.
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KERPAL   Posted 3rd Jun 2006 6:28pm
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Post 392 / 1353

Hmmm? well if you don't get it then you could always download my map DM-Dark Matter and look inside that and see how it's Done.
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Assaultman67    Posted 3rd Jun 2006 11:14pm
Post 1227 / 4376
im working on a new map again ... this time i might be motivated enought to get it done ... also this time im not only focusing on detail ... but gameplay as well .
   
Assaultman67    Posted 6th Jun 2006 2:22am
Post 1239 / 4376
ok i need help with a texture please ... i don't have photoshop so i don't have the stuff to make semi-transparent textures easy ...

its part of a map im working on ...

I would like a texture that is somewhat like the default texture in RED but i want it to be transparent in the middle and i want the outer edge to be a semi-transparent green ...

could anybody help me out ?
   Modified Jun 6th, 02:27am by Assaultman67
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