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Red Faction : [RED] Editing : RF Pimp My Map! |
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modmaker91 |
Posted 8th May 2006 3:53am |
L4Y Member Post 265 / 407
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Gee, thanks.
I tried both the "url=" and the "url" tags, and neither of them worked...
And in place of the "" I had the [], just for certian people who will probably have said something along the lines of:
"Duuuhhhh you were s'posed to use da [ and da ]. Retard!"
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Let those who don't understand me, fear me. Let those who understand me, fear themselves. |
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Predalienator_ |
Posted 30th May 2006 5:13am |
L4Y Member Post 911 / 1532
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Here,s my map.Its for Red Storm it will be both sp and multi.
Its called Canyon Warfare.


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Assaultman67  |
Posted 30th May 2006 8:02am |  |
Post 1200 / 4376
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heres some of the pieces of crap ive been doing recently ...
A Russian Missle silo ...

A Typhoon class sub (equipped with warheads that move and can be armed and disarmed, which explains the keyframes and delays ) ...

and a ghost train that has a moving ground for players ... which i kind of abandoned .

oh, and i almost forgot ... a hologram technique ... it doesn't look impressive, but it is completely 3d, semi-transparent, and (theoretically) the player should be able to walk through! ... just add some base brushes, lights and particle emiters and Boom! a cool hologram. (i know i used an invisible texture ... but i can see it in-game ... don't worry ) If i can get it working just right, i plan on using it in a map ... BTW i hid some stuff to not give away how it works
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Modified May 30th, 09:28am by Assaultman67 |
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Predalienator_ |
Posted 30th May 2006 8:41am |
L4Y Member Post 912 / 1532
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It looks cool Assaultrifle.Nice work you got there. |
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ExoStatic |
Posted 30th May 2006 10:29am |
L4Y Member Post 818 / 875
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All the maps in here look great. Only suggestion I have is Pred, make the texture on the cliff/wall/canyon side thing tile a bit less. it's really obvious. |
Back in RF... getting back into the swing of things! |
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Predalienator_ |
Posted 30th May 2006 10:44am |
L4Y Member Post 914 / 1532
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Quoting ExoStatic | All the maps in here look great. Only suggestion I have is Pred, make the texture on the cliff/wall/canyon side thing tile a bit less. it's really obvious. |
Yeah i noticed that but its a pain to UV unwrap them but i,ll do it anyway |
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modmaker91 |
Posted 30th May 2006 4:59pm |
L4Y Member Post 307 / 407
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Hey Pred, just select all of the faces you want to scale down, go into UV unwrap, select every point and hit S+UPARROW. Have them all scale down without having the texture lines. |
Let those who don't understand me, fear me. Let those who understand me, fear themselves. |
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Predalienator_ |
Posted 31st May 2006 12:57am |
L4Y Member Post 918 / 1532
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Thanks! I,ll try it right now.
I just tried it and it does wonders Thanks man. |
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modmaker91 |
Posted 31st May 2006 1:32pm |
L4Y Member Post 309 / 407
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I remember texturing was a pain in the rear untill I tried that, no problem pred.
I'm making a replacement of the Glasshouse level. It's a big hilly plateau with a lake in the middle. I have a garage built into the cliffside with a jeep in it, and one of those underwater open-floor subbays (with a sub ). I'll post some screenies when I get home. |
Let those who don't understand me, fear me. Let those who understand me, fear themselves. |
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Ninja~ |
Posted 1st Jun 2006 8:55am |
L4Y Member Post 228 / 644
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Quoting ModMaker96 | Hey Pred, just select all of the faces you want to scale down, go into UV unwrap, select every point and hit S+UPARROW. Have them all scale down without having the texture lines. |
you dont need to go into UV unwrap.
Just as long as your in Texture Mode simply select the faces you wish to rescale.
Hold S then press
UP to scale it smaller.. modmaker
DOWN to scale it bigger.. this is what you want pred |
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Modified Jun 1st, 09:03am by Ninja~ |
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Mostertman  |
Posted 1st Jun 2006 9:54am |
Post 1160 / 2820
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Allmost true Ninja, but some times the texures won't line up properly at the sides of different faces if you do it your way. |
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goober |
Posted 1st Jun 2006 10:30am |  |
L4Y Member Post 2864 / 265
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They never will, because the verts are being scaled individually, in UV Unwrap, all the verts in the faces selected are being scaled uniformly |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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Ninja~ |
Posted 1st Jun 2006 11:53am |
L4Y Member Post 229 / 644
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What I said was not false Mostertman it was completely true..
Quoting Mostertman | Allmost true Ninja, but some times the texures won't line up properly at the sides of different faces if you do it your way. |
Perhaps you could show an example from this?
I have tested your theory on a 4x4x4 air brush, I selected 1 face and used UV unwrap, and on another face i used the method i mentioned in my above post.. and I get the exact same result.

Select desired faces, Apply, Apply Map, ( this makes all faces lined up and tiled perfectly in almost all situations.. ) Then hold S to scale them bigger or smaller, works a charm for me..
UV unwrap is just more precise texturing which is hardly ever necessary apart from special circumstances, Surely not for texturing something like what pred has... |
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Modified Jun 1st, 12:12pm by Ninja~ |
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Predalienator_ |
Posted 1st Jun 2006 12:36pm |
L4Y Member Post 932 / 1532
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How do i make the sky move?
The tutorial in REDTECH didint help much.......... |
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Assaultman67  |
Posted 1st Jun 2006 1:33pm |  |
Post 1210 / 4376
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in what way ... do you want it to rotate? or to fly by with a scrolling texture?
ive tried both ... both only seem useful if you were doing a map in space ... or some completely weird map .
(ive tried to maake the sky rotate as if time was passing by but this didn't work very good ... also you cant find textures for something like that. |
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