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KillAllHumans   Posted 3rd Mar 2006 8:26am
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Post 165 / 165

ok seriously where is my Beta or are you gonna add weapons?
Feel Free To Ask Me For help

Josh 'IonizedMonkey'  
 
RED-FROG   Posted 4th Mar 2006 10:58pm
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Post 921 / 5258

Alright, I'm back, know it took some time..

I'll upload a newer alpha version for the team now. There aren't all weapons yet, and I might change the pickup tree in the future so it'll become incompatible with your maps, so you've got to replace the pickups again.. the alpha is just for testing and looking. I think mapping and map-testing feels better that way.
There are still alot of things to do and I keep doing them.

Beatonator, it would be awesome to have your talents in our team!
Learning UnrealEd takes some time maybe too much, but it's much easier when you already have knowledge on an editor like RED..

The assault rifle and the scope assault rifle (precision rifle) are both done, too. Its time to get my hands on the railgun, fusion and riot stick. I'm still not quite sure about the flamethrower, we'll see if I can make something that looks good.
The RiotShield might be useless.

the LCD on the weapon works
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 4th Mar 2006 11:03pm
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Post 2406 / 265

I do think that all weapons are important, maby even add a couple new ones, say that really cool grenade launcher from EkO?
RED helps ALOT with UnrealED. all you really have to learn differnt is the controls and the differnt unit sizes.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
elliooo   Posted 4th Mar 2006 11:18pm
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Post 347 / 548

It wouldn't be a Red Faction mod if you added in new whacky weapons though would it?

And I think the Riot Shield would be a waste of time, sure it'd be nice to have ALL the weapons in the game - but I don't think I'll loose any sleep over it
   
RED-FROG   Posted 4th Mar 2006 11:28pm
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Probably weapons like the riot stick, riot shield and the flamethrower make the game so classic.
Sometimes it is fun to use these rather than playing serious matches all the time.
But these might take a lot time since they require new codes....codes that I can't do.
I have seen a flamethrower like weapon in a mutator called "Arkon weapons" , the riot stick could be a weapon that uses projectiles with a very small lifetime (or maybe I can keep the original script just without the charge power.....hmmmmmm BUT charge power on the riot stick sounds good!! )

The only weapon I'm afraid of is the railgun. The heat sensor is going to be very hard, altough it was done in the Ballistic mod. (but this mod uses special weapon modes and all this freaking stuff..its not easy to copy it)
Another weapon that isn't making me happy is the rocket launcher. Theres no heat senor, just a black screen. I know that its possible to do things like that (Ballistic mutator, DefenceAllience2 mod) but it wont work for me.
oh and I have no idea how to make the projectile shoot through everything. I'm not sure if the people on 3DBuzz can help me on this.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Mar 4th, 11:30pm by RED-FROG
Assaultman67    Posted 4th Mar 2006 11:37pm
Post 776 / 4376
Dam! when were you guys doing this ... i need to keep a closer eye on the UT forums now .

... you all were seeking around my back and developing mods like this .

i wish i could help ... but im too useless in Ut2K4 (for now ).
   



RED-FROG   Posted 4th Mar 2006 11:47pm
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Can you create maps?
I think we could always need mappers.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Assaultman67    Posted 5th Mar 2006 1:23am
Post 777 / 4376
not in UT2k4 ... i haven't learned how to use it yet ... the bes map ive made so far was only a textured cube.
   
RED-FROG   Posted 5th Mar 2006 1:45am
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I will need the original descriptions of all weapons from the Red Faction manual booklet. I have the german version..that won't help me alot. (I never knew there was a biography of every important character of Red Faction. Or perhaps I was too lazy to read it But it is very interesting to read.)

Can somebody write down the descriptions of every weapon, so I can paste them for the mod. This could be some work, but its also good for learning your keyboard
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Assaultman67    Posted 5th Mar 2006 2:15am
Post 778 / 4376
I don't have the booklet but i found these from a very reliable source and i think they are the same.



Control Baton (UCB-24 Ultor Control Baton)

Description: This crowd control weapon can serve as a truncheon or a stun gun.
Ammo/Clip Size: Battery Cell
Range: Short
Primary Fire: Swing baton as club
Alternate Fire: Electric Shock mode


Remote Charge (URC-15 Ultor Remote Mining Charge)

Description: This is a medium-sized, high-explosive remotely detonated charge. It has a kill radius of 10 meters. Only one charge can be detonated by gunfire or blast damage. They are effective against unarmored and armored personnel as well as light vehicles.
Ammo/Clip Size: N/A
Range: Short
Primary Fire: Throws and detonates the charge
Alternate Fire: N/A


Sniper Rifle (USG-50 Ultor Sniper Rifle)

Description: Capable of semi-automatic firing only, this sniper rifle comes standard with an UNVS-8 scope that provides the user with up to 12x zoom. The rifle also features a wind velocity offset that corrects for wind conditions. This weapon is capable of inflicting critical wounds when a head or torso shot is achieved. It is also capable of penetrating light armored vehicles.
Ammo/Clip Size: .50 caliber armor piercing bullets/6 rounds
Range: Short to Very Long
Primary Fire: Fires one round
Alternate Fire: Activates/deactivates the scope, hold down for zoom


Submachine Gun (UAP-32/20 Ultor Submachine Gun)

Description: This weapon is slightly larger than the handgun and is capable of full automatic fire. Heavier than the handgun, the machine pistol offers better control in full auto mode, though it remains inaccurate at medium or long range. Ultor officers (the guard commanders) get assault rifles as standard weapons.
Ammo/Clip Size: 12mm bullets/30 rounds; 5.56mm high velocity armor piercing bullets/20 rounds
Range: Short to Medium
Primary Fire: Fire rounds, automatic
Alternate Fire: Toggle between 12mm and 5.56mm rounds


Automatic Shotgun (UAS-10 Ultor Automatic Combat Shotgun)

Description: This weapon is a military-grade shotgun capable of semi-automatic and full automatic fire. Recoil in semi-automatic mode is slightly less than a civilian 10-gauge shotgun. Fully automatic fire is more difficult to control because of the recoil compensator's response time.
Ammo/Clip Size: 10 gauge buckshot shells/8 rounds
Range: Short to Medium
Primary Fire: Fires a double shot, pump action
Alternate Fire: Fires a round every 0.15 seconds, continuous fire


Precision Rifle (MK/SG-1 Defender Precision Rifle)

Description: Single fire, explosive round with precision accuracy.
Ammo/Clip Size: 5.56mm explosive ammo/20 rounds
Range: Long
Primary Fire: Semi-automatic
Alternate Fire: Activates/deactivates the scope, hold down for zoom


12 MM Pistol (USP-16 Ultor Semi-Automatic Pistol)

Description: This basic semi-automatic handgun packs a serious punch against unarmored targets. The handgun can penetrate body armor but with significantly less impact. This weapon is standard issue for Ultor security guards and officers. The Handgun can be fired underwater.
Ammo/Clip Size: 12 mm. bullets/16 rounds
Range: Short to Medium
Primary Fire: Fire round, semi-automatic
Alternate Fire: Attach/detach silencer


Flame Thrower (UFT-1 Ultor Flame Thrower)

Description: This weapon is based on the Ultor Defoliator, used for clearing plant growth. It shoots a flaming stream of fuel that sticks on contact and burns for up to 30 seconds. This weapon has been modified to shoot a flame twice as far as the cost of faster fuel consumption.
Ammo/Clip Size: Fuel Tank
Range: Short to Medium
Primary Fire: Shoots a 4-meter flame
Alternate Fire: Remove and throw fuel canister as an incendiary bomb


Grenade (UHG-90 Ultor Offensive Hand Grenade)

Description: This weapon is a high explosive anti-personnel device with a kill radius of 5 meters. This weapon has a 4-second timer that starts when thrown. Hand grenades are highly effective against unarmored personnel and moderately effective against armored personnel.
Ammo/Clip Size: NA
Range: Short
Primary Fire: Toss as an impact grenade
Alternate Fire: Toss grenade with a 4-second timer


Heavy Machine Gun (JF60-HMG/BF Heavy Supression Machine Gun)

Description: A terribly inaccurate, but fast firing weapon. Holds tons of ammo and best used when raw firepower and maximum supression is required.
Ammo/Clip Size: .50 Caliber/Belt Fed, typically 99 rounds
Range: Long
Primary Fire: Full Auto
Alternate Fire: Slower firing rate, but significantly more accurate


Rocket Launcher (URL-6T Ultor Tactical Rocket Launcher, AKA "Big Earl")

Description: The weapon is capable of firing its rockets in "dumb" or "homing" (i.e., heat-seeking) mode. Once homing mode is selected, it takes approx. 2.75 seconds for the thermal imaging sensor to achieve target lock. The weapon beeps when locked onto a target. Once fired, the rocket tracks the target until contact or until it runs out of fuel.
Ammo/Clip Size: 15 cm High Explosive Rockets/6 Rounds
Range: Medium to Long
Primary Fire: Fires "dumb" rockets, automatically fires a rocket every 2 seconds
Alternate Fire: Engages heat-seeking mode - once a target is locked, fires the weapon


Riot Shield (UBS-4 Ultor Riot Body Shield)

Description: A body-sized translucent shield that is used by the riot guards of Ultor. The riot shield is lightweight but can withstand blast and gunfire damage for a brief period of time.
Ammo/Clip Size: NA
Range: NA
Primary Fire: Swing Shield
Alternate Fire: NA


Rail Driver (FCA-26 Magnetic Rail Driver)

Description: This weapon was brought to Mars by Col. Masako's mercenaries. Capable of firing metal slugs at ultra-high velocity, the rail gun can penetrate walls.
Ammo/Clip Size: 1 round chamber
Range: Medium to Long
Primary Fire: Fires a metal slug
Alternate Fire: Engages the scope and allows you to see enemies through walls


Assault Rifle (UAR-42 Ultor Military Assault Rifle)

Description: This weapon is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing three-round bursts or full automatic fire. Compared to fully automatic fire, three-round bursts offer increased control and aim but potentially decreased force, unless fired at close range. The high-velocity armor-piercing shells inflict massive damage on unarmed targets and will penetrate body armor easily. This is the standard rifle issued to Ultor soldiers.
Ammo/Clip Size: 5.56mm high velocity armor piercing bullets/42 rounds
Range: Short to Long
Primary Fire: Fires a single three-round burst
Alternate Fire: Continuous automatic fire


your welcome (P.S. i googled it , thank god for our freinds copy and paste)

they also got some good detailed pictures you might be able to use
   Modified Mar 5th, 02:19am by Assaultman67
RED-FROG   Posted 5th Mar 2006 2:27am
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Post 929 / 5258

LOL! I was confused the first seconds. Thanks thats some good stuff you found!!!
I'm glad that this is done now.

Hell, I didn't know about the weapon pictures yet! They are the same as the manual, but much bigger. I've done the weapons by looking at screenshots and using the tiny images of the manual. These big pictures will become very useful on the fusion. I think this one is going to be a hard model (not so hard with the big picture )

thanks alot
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Mar 5th, 02:42am by RED-FROG
komodo   Posted 5th Mar 2006 2:53am
L4Y Member
Post 31 / 46

If you would like, I can scan the manual from RF and send the stuff for the weapons and anything else you need your way.

Also, has anyone given any insight into the vehicle portions of this? WOuld be nice to implicate the stuff from SP into multi.

Also, should you get the riot sheild to work, see if you can get it in MP. I always thought it would be a cool aspect to have in multi. Possibly enable the smaller guns and items to be used with it simotaniously? Like the pistol, baton, charges, grenades, or smg. I know this is different from the origional RF, but hey, we are recreating a killer game! Why not add as much stuff into it that we thought would have been cool to have in the origional?
   
RED-FROG   Posted 5th Mar 2006 3:05am
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Post 932 / 5258

that sounds awesome..
I always wanted to have grenades throwable at anytime in RedFaction (as in Red Faction2). Thats alot of fun and adds more tactical elements.
A pistol combined with a shield would rock. Well, I'm not sure if I could get anything like that to work. I wish I was a better scripter...we really need one.
Imagine you run around with a pistol, then pickup a shield which is then attached to the left hand. Might be too much dreaming, and maybe its not good for the balance (the shield must be breakable at least! but I couldnt believe the other things I've done like the LCD on the AR or the Item shadows and physics for the items... I love all that stuff.
There is a mutator called dual wielding, and the default assault rifle also has a dual mode. I will give it a try, but later. I want to see the weapons done first.
gtg
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Mar 5th, 03:06am by RED-FROG
Assaultman67    Posted 5th Mar 2006 7:04pm
Post 782 / 4376
Have you guys got some people working on voice packs for the characters? i do know how to do that . i could get the voices from single player and make voice packs for each character ... I dunno maybe there aren't enough voices in the game for each character ...
Edit: There are plenty of voices to do them, so just say the word and im on them. (did you know they have outtakes for characters in the audio.vpp? )

Or do you guys want to keep this as much like Red Faction multiplayer as possible?

I wonder if someone is working on a hud that matches Red Faction's ...
   Modified Mar 5th, 07:35pm by Assaultman67
RED-FROG   Posted 5th Mar 2006 11:00pm
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Post 936 / 5258

You can create voice packs out of the audio files from RF?
Hey that would be cool. Do you mean taunts and orders? Or death and hurt screams.

Oh hey... yeah thats cool. The guards have so many funny taunts, but what about female ones?
I could never hear the english sounds because I have the german version.

How come nobody wants to talk about the alpha version? Is it that bad?
I also want to see a HUD like the one of Red Faction. And a new menu as well, but I'm a bda 2D artist and leave this to others. The only problem...there is nobody that knows anything about the script. (I hardly can do things with it)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
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