|
Red Faction : [RED] Editing : RF Pimp My Map! |
[Forum Rules] |
modmaker91 |
Posted 17th Jun 2006 8:11pm |
L4Y Member Post 339 / 407
 |
I have this factory map in progress called Factory of Death. It's a factory, if you haven't guessed. So far my ideas are for it to look like a normal factory on the outside, but when you go inside you are greeted with lots of mulching machines built into the floor (covered in blood), sawblades spinning away underneath those (also covered in blood), and a watertower (full of blood, some organs/brains/entrails floating around). How much of this do I have done? Just the main brushwork, a few rooms built, smokestack with smoke coming out, and the watertower. Anybody have any blood-like liquid textures for me to use? |
Let those who don't understand me, fear me. Let those who understand me, fear themselves. |
|
|
Mostertman  |
Posted 22nd Jun 2006 5:41pm |
Post 1218 / 2820
 |
My map is nearing completion now, I had some troubles with RED crashing when i copy pasted a building, but I fixed that with a portal brush and putting buildings into a group. And I probabbly won't be able to put alot Geo into the level
I don't know how this level is gonna run and I'd like to know the code that shows me the fps or framerate or something in RedFaction does anyone know this code?
Ow and here are some latest screenshots:

A boody trap in the level:
|
|
Assman15  |
Posted 22nd Jun 2006 5:51pm |  |
Post 146 / 2085
 |
Wow Mostert, looking symetric... err, I mean good. The lighting looks like it could use some tweaking, though, it's really easy to tell that all the light is coming from the center. Maybe move the light(s) up or add more along the edges of the map? |
|
Mostertman  |
Posted 22nd Jun 2006 6:04pm |
Post 1219 / 2820
 |
@ Assman15 (so there are 14 more? )
Yeah I know it is pretty symetric I'm planning on tweaking that a bit but not to much, because it makes for great gameplay this way, I haven't really worked on lightnin or weapon placement or anything yet, I do how ever have some light in their and they are spotlight shinin down from above, so the light isn't coming from the center, anyways thanx for your feedback. |
|
Ninja~ |
Posted 22nd Jun 2006 6:11pm |
L4Y Member Post 246 / 644
 |
Quoting Mostertman |
I don't know how this level is gonna run and I'd like to know the code that shows me the fps or framerate or something in RedFaction does anyone know this code?
|
type info into the console. |
|
Mostertman  |
Posted 22nd Jun 2006 8:09pm |
Post 1220 / 2820
 |
Quoting Ninja~ | type info into the console. |
I have done that and get results like this:
Framerate / FPS 0.015/73
Framerate / FPS 0.030/33
So what does this exactually tell me?
Is that good or bad ? |
|
Modified Jun 22nd, 08:10pm by Mostertman |
|
KERPAL |
Posted 22nd Jun 2006 8:43pm |  |
L4Y Member Post 422 / 1353
 |
Looking even better Mostert. One question, can I help test when it's done? |
|
Mostertman  |
Posted 22nd Jun 2006 9:26pm |
Post 1221 / 2820
 |
Well your question isn't quite right because it can't be done before testing 
But yeah sure. |
|
Ninja~ |
Posted 22nd Jun 2006 10:47pm |
L4Y Member Post 249 / 644
 |
Maybe you could try using the timedemo optional command line which will give you better results Mostertman..
I love the look of the map by the way.. |
|
Modified Jun 22nd, 10:54pm by Ninja~ |
|
jileb |
Posted 23rd Jun 2006 3:15am |
L4Y Member Post 68 / 111
 |
oh gee Mostertman top work, map looks great, keep the work up |
|
Assaultman67  |
Posted 26th Jun 2006 7:21am |  |
Post 1348 / 4376
 |
didn't need to see that last one ... |
|
KERPAL |
Posted 18th Aug 2006 7:14pm |  |
L4Y Member Post 475 / 1353
 |
Cool, its been a while since I've seen the rfpimpmymap thread back up.
thats looking really good btw seb. |
Maps |
Modified Aug 18th, 07:15pm by KERPAL |
|
Mostertman  |
Posted 18th Aug 2006 7:29pm |
Post 1301 / 2820
 |
SEB93 I must say that looks absolutly fecking Great! |
|
|
|