Forums | Hello Guest, Login or Register | > > L4Y Files: No longer here! < <
  Red Faction : Lounge : POLL: RFU4 Theme [Forum Rules]  
Page 35
Multiple Page Topic : 1 ... 29 30 31 32 33 34 35 36 37 38 39 40 41  ... 86
Back to Forum Thread List

Blazaholic   Posted 6th May 2005 2:12am
L4Y Member
Post 0 / 35


Quoting Mad Ferrit
That's because you have a geforce card and if you walk upto a brush that's leaning towards you and use the rail site then that wall becomes invisible. The sniper and PR can also see through even a flat wall when you zoom in, but, unlike the rail gun, the bullets wont pierce the walls.

That's mind blowing So I wonder how many people {People out there with gforce cards}could see what I see in that map(Microfaction2) All it takes is a leaning brush i am thinking i could try that, unless anyone else has another way of getting a simular result with regular bruswork and textures.
   
DVL-Blaze   Posted 6th May 2005 2:47am
L4Y Member
Post 0 / 372

yes that is what it's like on my downstairs comp
{DVL} Blaze
My Maps  
 
Pack Hunter   Posted 6th May 2005 3:29am
L4Y Member
Post 0 / 229

blaze i sent you an email with the program
We will be known by the tracks we leave behind    Modified May 6th, 03:30am by Pack Hunter
Blazaholic   Posted 6th May 2005 4:01am
L4Y Member
Post 0 / 35

Thank You Pack Hunter
Gives me somethin else to try my "Rookie" pc skills out
   
dankone   Posted 6th May 2005 4:50am
L4Y Member
Post 0 / 404

Quoting Blazaholic

Quoting Mad Ferrit
That\'s because you have a geforce card and if you walk upto a brush that\'s leaning towards you and use the rail site then that wall becomes invisible. The sniper and PR can also see through even a flat wall when you zoom in, but, unlike the rail gun, the bullets wont pierce the walls.

That\'s mind blowing So I wonder how many people {People out there with gforce cards}could see what I see in that map(Microfaction2) All it takes is a leaning brush i am thinking i could try that, unless anyone else has another way of getting a simular result with regular bruswork and textures.

that explains how some people can see you from WAY across the room with a rail scope. i just figured they knew something about the scope that i didnt know.
seems a bit like cheating tho i guess its like glitching i suppose. which IMO should never be done during a real match.
mymapsfeel free to download and review    
Blazaholic   Posted 6th May 2005 5:15am
L4Y Member
Post 0 / 35

Quote

that explains how some people can see you from WAY across the room with a rail scope. i just figured they knew something about the scope that i didnt know.
seems a bit like cheating tho i guess its like glitching i suppose. which IMO should never be done during a real match.

I agree that glitchin is a bunch o BS, but, far as the tilted brush and being able to see thru and use rail. I like that. I have only ever had my Gforce card, so Micro2 was always that way for me. Thanks Mad Ferrit I can do somethin simular with my sub woofer in the cabinet. It does suck tho that only ppl with Gforce will be able to see and do the rail trick Gears in brain still turning I'm all about trying to play fair I talked to NCFrank long ago and he likes to make it so no one has too much advantage over the other far as weapon placement. BTW that was very helpful what I read about "bighugmug" G1 Frank.
I still can't get the glass to be see thru,using the glass textures, on the inside when there is a regular texture on the outside. I can view it in RED but doesn't show when I play the map. Also, when experimenting found the Invisible textures in RED allow all weapons thru and not the player itself tho. That would be almost the same as any texture with show sky ckecked , but then there the player can go out.
   Modified May 6th, 05:41am by Blazaholic



Pack Hunter   Posted 6th May 2005 5:20am
L4Y Member
Post 0 / 229

Quoting Blazaholic
Thank You Pack Hunter
Gives me somethin else to try my "Rookie" pc skills out


np and gl

i always wondered y i could see through the wall thats cool in a way but thats where the term wall peekers come in very annoying whne you fight them on a 1v1
We will be known by the tracks we leave behind    
Blazaholic   Posted 6th May 2005 5:27am
L4Y Member
Post 0 / 35

I'm thinkin of startin everybody with a rail, possibly. I think that using show sky or the invisible textures (that came with red) is a bit worse cause all the weapons come thru to get ya and the reciever can't see the assaulter unless they have a rail or a fusion to retaliate. Then wall peakers or hacker will get some of there own medicine Sneaky player can also go around the back and tap on the wall peakin sucker with a baton or drop a mine on em
I want it to try and have a range of secret stuff(rooms or spots) with evenly matched up fraggin.
   Modified May 6th, 05:43am by Blazaholic
Pack Hunter   Posted 6th May 2005 5:42am
L4Y Member
Post 0 / 229

sounds fun looks like ur first map might just turn out well
We will be known by the tracks we leave behind    
Blazaholic   Posted 6th May 2005 5:44am
L4Y Member
Post 0 / 35

I'm gettin into it. The slowview works for me thank again
I am still havin trouble with photoshop
I've been stealing textures alot.

The transparent texture I keep trying to make ends up lookin pink when I load it. Oh well moving on.
   Modified May 6th, 05:57am by Blazaholic
dankone   Posted 6th May 2005 6:06am
L4Y Member
Post 0 / 404

Quoting blazaholic
I still can\'t get the glass to be see thru,using the glass textures, on the inside when there is a regular texture on the outside. I can view it in RED but doesn\'t show when I play the map.

are you sure your putting it on a \"detail\" brush? in RED when render everything is selected, you can see through any transparent surface, wether its on a detail brush or not. but when in game....only transparencies on DETAIL brushes work. make sure you use render using portals(like in game) as your view, whenever testing transparencies.
mymapsfeel free to download and review    
solidam   Posted 6th May 2005 8:46am
L4Y Member
Post 0 / 11

Plz : I have a problem for upload my map for RFU4
I use File Zilla
adress : 66.216.172.29
username : [removed]
pass : [removed]

But file zilla say :
Etat : Connexion à 66.216.172.29 ...
Etat : Connecté à 66.216.172.29. Attente du message d'accueil...
Erreur : Déconnecté du serveur
Erreur : Impossible de se connecter !


I test again :
adress : ftp.levels4you.com
username : [removed]
pass : [removed]

And file zilla say :
Etat : Connexion à ftp.levels4you.com ...

Etat : Connecté à ftp.levels4you.com. Attente du message d'accueil...

Réponse : 220 Serv-U FTP Server v4.1 for WinSock ready...

Commande : USER [removed]

Réponse : 331 User name okay, need password.

Commande : PASS ************

Réponse : 530 Not logged in.

Error : Impossible de se connecter !


WHAT IS THE PROBLEM AND ITS ANSWER????

   Modified May 6th, 02:32pm by MrWizard
Johnny_Suave   Posted 6th May 2005 10:16am
L4Y Member
Post 0 / 1154

Try turning off (or on, depending on what it's currently set to) Passive Mode in the settings. When I was having stupid problems with FTPs, that's what was wrong.
Me, I hail from Thunder Bay, Ontario. I'm under-played in stereos.    
solidam   Posted 6th May 2005 11:05am
L4Y Member
Post 0 / 11

sorry but i am a french boy and i dont understand the reply

thx
   
ioo0ange0ooi   Posted 6th May 2005 12:15pm
L4Y Member
Post 0 / 14

Quoting Johnny_Suave
Try turning off (or on, depending on what it's currently set to) Passive Mode in the settings. When I was having stupid problems with FTPs, that's what was wrong.


en Claire démerde toi
BMG leader , i love mapping    
Page 35
Multiple Page Topic : 1 ... 29 30 31 32 33 34 35 36 37 38 39 40 41  ... 86


Copyright © 2000-2025 Levels-4-You
Your request was handled in 0.11 seconds.