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RED_JUSTICE   Posted 29th Apr 2005 9:05pm
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After some technical help from A1, my mapis coming along just fine.
RED JUSTICE MAPS!    
DVL_IAC   Posted 30th Apr 2005 7:48am
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UH OH! my RFU4 map is only about half done and red is now crashing every time i add a few brushes
Quote

Chopping portal: 7/7
Cleaning final geometry...
Building rooms...
Fixing up texture uvs for ps2...
Had to add 61 faces to fix ps2 tiling.
Fixing any t-joints...
Fixed 332 t-joints.
Checking for holes...
Found 5 holes
Brushes: 583
Portals: 7
Rooms: 91
Faces: 12695/10500
Face Vertices: 59198/50400
Vertices: 15791/13650
Rays recast: 9/25790

Timings:

Booleans: 3.851 s
Removing Bogus Solids: 0.639 s
Room creation: 0.251 s
Other: 2.006 s
Total time: 6.747 s


My Main Youtube Page - My Second Youtube Page - My Files - My Deviant Art    Modified Apr 30th, 07:52am by DVL_IAC
mad_ferrit   Posted 30th Apr 2005 8:46am
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Quote
Checking for holes...
Found 5 holes
Brushes: 583
Portals: 7
Rooms: 91
Faces: 12695/10500
Face Vertices: 59198/50400
Vertices: 15791/13650

Is it any wonder it's crashing? 12695 faces???

5 holes?!!! Fix them

Quote
Had to add 61 faces to fix ps2 tiling

These need sorting out too.

If you're gonna take the pi$$ out of RED's limits then the least you could do is make sure the map is built solidly
MY RF MAPS    Modified Apr 30th, 08:47am by mad_ferrit
Lace    Posted 30th Apr 2005 9:04am
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Have a look at those T-joints to, they can be hard for RED sometimes.
And Ferrit, that Opera map was run at CowBaby, and didn't lag me at all
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    
lacrosse51   Posted 30th Apr 2005 10:31am
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I was so proud when I created a 500+ brush map with 0 t-joints, 0 holes, and 0 ps2 faces. I hope my RFU4 map goes that smoothly.
I have an itchy, irratable rash. It's RED.    
ExoStatic   Posted 30th Apr 2005 10:57am
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Lol I don't know what half of this crap is lol...


I just look for holes and PS2 faces is all...
Back in RF... getting back into the swing of things!    



MrWizard   Posted 30th Apr 2005 12:32pm
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For those wondering, MrWizard hasn't even started yet and if he doesn't have a chance to soon, he will probably have to change back to his original idea and finish an existing map that was based on music too. I don't want to, but my chances to get into RED have been around the midnight to 2am hour and I'm generally pretty tired then.

As for the FTP, yes its up. Dankone, I'll send you the login info. For any others who wish to download the maps for testing, please IMS me.

Good work so far everyone.
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.    
ExoStatic   Posted 30th Apr 2005 3:20pm
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Hehe

A problem with my map...

I added buttons and triggers and play_sound events for in the record shop, but they don't work.. whenever i press the butto nothing happens... the sound files are in the VPP, and the triggers are all linked correctly
Back in RF... getting back into the swing of things!    
dankone   Posted 30th Apr 2005 4:53pm
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Quoting ExoStatic
Hehe

A problem with my map...

I added buttons and triggers and play_sound events for in the record shop, but they don\'t work.. whenever i press the butto nothing happens... the sound files are in the VPP, and the triggers are all linked correctly

what format did you convert the wav files in? i usually use 8bit-1100mhz(or closest you can)-mono. also, make sure the name of the audio file isnt too long. RF doesnt like long names. shorten them down to one word. like \"EXmap1\"
mymapsfeel free to download and review    
DVL_IAC   Posted 30th Apr 2005 6:33pm
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Quoting mad_ferrit
Quote
Checking for holes...
Found 5 holes
Brushes: 583
Portals: 7
Rooms: 91
Faces: 12695/10500
Face Vertices: 59198/50400
Vertices: 15791/13650

Is it any wonder it's crashing? 12695 faces???

5 holes?!!! Fix them

Quote
Had to add 61 faces to fix ps2 tiling

These need sorting out too.

If you're gonna take the pi$$ out of RED's limits then the least you could do is make sure the map is built solidly



hmm i fixed 4 holes but idk how i would fix the fifth one because usually i just vertex edit to get rid of the holes but this 1 doesnt have a vertex anywhere near it... and for the ps2's... idk where they are... i originally had 131 but i changed something which brought it down to 61 but that didnt make any diff with the crashing.. will beinging it down more make any diff?
My Main Youtube Page - My Second Youtube Page - My Files - My Deviant Art    Modified Apr 30th, 07:21pm by DVL_IAC
RF Grim Reaper   Posted 30th Apr 2005 6:59pm
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Quote
i just vertex edit to get rid of the wholes


Now I know why you go over the limits

If I ever get a hole I usually delete the offending brush and try it again differently. There is a long-a$s way of finding Ps2's:

Any large face that has a highly repeated texture on it, increase the size of the texture tiling and rebuid. If the ps2's don't change then move onto another face...
Maps | Stargate MOD | Daves Place | Moddb Site    
dankone   Posted 30th Apr 2005 7:11pm
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Mr.Wizard has sent me the new FTP info, and i am currently uploading my map there now. if you havnt recieved the ftp info yourself, get ahold of WIZ and hell get it to ya. please feel free to test my map amongst yourselves and give me any feedback/criticisms/error reports/likes and dislikes. OH...and please dont share these with ANYONE outside the RFU project. i think itll be a bigger success if theyre all DYING of antici.......................................................................pation.
A1 out!
mymapsfeel free to download and review    
RED_JUSTICE   Posted 30th Apr 2005 7:45pm
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My map (DM-RFU4-SPACEWALTZ) is ready for testing but not uploaded to ftp yet. It's based on the scene from the movie 2001 where the shuttle docks with the space station and Straus' Blue Danube Waltz is the only thing the viewer can hear.
RED JUSTICE MAPS!    
KillaFreak-zd-   Posted 30th Apr 2005 11:24pm
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Thanks to Lace I found this forum. I have a few maps just sitting around, and one of which was inspired by a song... For Whom The Bell Tolls by Metallica. I ran out of ideas for finishing it, but maybe I'll give another shot at it to finish it.
A good idea for this theme would be a concert map, having different bands playing, and building instruments sitting around, and having a bunch of different effects...
OPEN SOURCE = GOOD
http://distrowatch.com/  
 
SKA-Diesel   Posted 30th Apr 2005 11:29pm
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Quoting red justice
My map (DM-RFU4-SPACEWALTZ) is ready for testing but not uploaded to ftp yet. It's based on the scene from the movie 2001 where the shuttle docks with the space station and Straus' Blue Danube Waltz is the only thing the viewer can hear.


I thought the map had to be inspired by music, not be a map which happens to contain music. Im quite confused now.
   
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