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RED-FROG   Posted 8th Jun 2006 12:21am
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Post 1162 / 5258

Yeah, I've added that teleporter just temporarly. (its not visible at all )
I'm having problems with the Bot AI. It doesnt know that it has to shoot the walls before it can go "through them".
I think I'll create some mesh pieces which you'll have to shoot to reach the roof. But it might look bad

The APC is not inlcuded in the maps. But you can drop it on your own map and have a test drive. (or just type in the console: summon rfsystem.vehicleAPC or summon rfsystem.vehicleRFAPC only in instant action games.)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 8th Jun 2006 12:26am
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Post 2939 / 265

I dont think ANY defaults would suit the APC... the only one big enough is TAOW and that isnt suited for it...
itll have to be for customs then

PS. REDFROG, got the marooned static meshes yet?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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RED-FROG   Posted 8th Jun 2006 12:32am
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Post 1163 / 5258

I took a look at the map and I think it wouldnt be too hard to make this tower with bsp.
Also the whole terrain surface should be made of static meshes because of the caves.
Well I could export the map to 3dsmax and see how long the texturing would take.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 8th Jun 2006 12:34am
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I have the terrain made already, as long as theres a right of rocks around the edge of the cave entrances then you shouldnt be able to see the edges of the visibility on the terrain
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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RED-FROG   Posted 8th Jun 2006 12:40am
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Post 1164 / 5258

I think it's not possible to have caves then. You CAN have holes in terrain's, but it's almost impossible to create static meshes that follow the open edges, and open edges of terrain look stupid.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 8th Jun 2006 12:41am
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Post 2941 / 265

Thats why i need to put rocks around the entrances...

And also, why isnt Hermis included?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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NotRED-FROG   Posted 8th Jun 2006 1:17am
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Post 76 / 119

Quoting goober
Thats why i need to put rocks around the entrances...

And also, why isnt Hermis included?

it's not finished. Well, most maps aren't, but hermis really needs some work.
got to gooo
have fun with testing. I hope the new version is a lot better.
My HomEPagE (RedFaction)    Modified Jun 8th, 01:20am by NotRED-FROG
DVL_IAC   Posted 8th Jun 2006 4:02am
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Post 818 / 1417

CRASH! I just downloaded new version and I was playing VCTF with a bunch of bots then suddenly the game froze for like a min then crashed with this error.

Quote

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3467 MHz with 2047MB RAM
Video: NVIDIA GeForce 6800 Series GPU (8421)

RFRailGunFire MWVCTF-TheArtOfWar.RFRailGun.RFRailGunFire50 (Function RFSystem.RFRailGunFire.GoThroughWall:02D1) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <- UObject:: ProcessEvent <- (RFRailGunFire MWVCTF-TheArtOfWar.RFRailGun.RFRailGunFire50, Function Engine.WeaponFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



My Main Youtube Page - My Second Youtube Page - My Files - My Deviant Art    Modified Jun 8th, 04:04am by DVL_IAC
Assaultman67    Posted 8th Jun 2006 5:00am
Post 1259 / 4376
why is it your computer that always crashes >_< lol

Edit i always speak too soon ...

i came up with this:

Code
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.2 (Build: 3790)
CPU: AuthenticAMD Unknown processor @ 1811 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5700 (8195)

RFRailGunFire MWVCTF-TheArtOfWar.RFRailGun.RFRailGunFire2 (Function RFSystem.RFRailGunFire.GoThroughWall:0001) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <- UObject:rocessEvent <- (RFRailGunFire MWVCTF-TheArtOfWar.RFRailGun.RFRailGunFire2, Function Engine.WeaponFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


which happens to be the very same problem as DVL in the exact same map and situation ...

it happened shortly after i spawned the APC and drove it off the roof ... into a jeep below (even though this is clearly a problem with the rail driver i decided to share that with all of you )
   Modified Jun 8th, 06:01am by Assaultman67
Mostertman    Posted 8th Jun 2006 9:44am
Post 1179 / 2820
This looks absolutly Great!

to bad I haven't got UT 2004
   
goober   Posted 8th Jun 2006 11:22am
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Post 2942 / 265

What does this have to do with HL2?
And, you cant say HL2 will beat UT2k7, or you cant say its more advanced than UT2k4...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Mostertman    Posted 8th Jun 2006 12:00pm
Post 1183 / 2820
@Goober

I guess its because he was replying to me, and he saw i'm HL2 staff.

Now go back on topic and show us some more screens of this awesome looking mod , this because i don't have UT04 and i for now can only just look at screenies.
   Modified Jun 8th, 12:02pm by Mostertman
Assaultman67    Posted 8th Jun 2006 5:57pm
Post 1261 / 4376
id show them more screenies of the APC but im not sure it that is considered "top-secret" ... its not done yet .
   
goober   Posted 8th Jun 2006 6:35pm
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Post 2943 / 265

Id rather wait untill the APC is fully done
Although, if you look at some of the screenshots ill soon be making, if your lucky, you might catch a glimse of the WIP APC
Mostert, you should get UT2k4, id be happy to make you a beta tester or team member

EDIT:
Just made a new Logo for MW... what do you think?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 Modified Jun 8th, 07:35pm by goober
goober   Posted 9th Jun 2006 8:19pm
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Post 2949 / 265

Is this better or worse?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
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