Yep, it does. Its very useful... if you have a face that is completly flat on 2 axis's, and you try to apply a map or UV unwrap it, RED doesnt know what to do with that command, and WILL crash.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
I like how you made the bricks stick out in some parts ... it gives the wall textures depth to it ...
Mostertman
Posted 7th Jan 2007 2:20pm
Post 1723 / 2820
Looks Great Vibes, i love the eye for detail you seem to have.
Link Master
Posted 19th Jan 2007 7:35pm
L4Y Member Post 49 / 71
A bit overkill on the pics, but meh, they're all good.
You'll notice a bit of black near the bottom of the map in some of the pics. That's where a custom water texture is supposed to be, but I forgot to put it in the vpp before testing the map.
Kind of a floating castle in the air. Maybe I'll actually get around to completing this map unlike the dozen or so I never did lol.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx
KERPAL
Posted 20th Jan 2007 5:39am
L4Y Member Post 649 / 1353
Thanks Killiad. Your map does look like it would have some interesting gameplay. As for my map, I will keep the name quiet until I finish it then test it.
Killiad and Kerpal what can I say but They look great.
Kerpal you seem to have the same taste in map making as me ......which is a very realistic created world and I love the floor in those screen shots the way you have the two layers and the twisting effect ..............you too have a great eye for detail.
And killiad your map looks like nothing I could ever create. those floating castles I just don't have that kind of imagination great looking work both of you
http://gadgets.freebiejeebies.co.uk/156057
KERPAL
Posted 20th Jan 2007 7:15pm
L4Y Member Post 655 / 1353
Thank You Vibes, you are a really good mapper as well. Maybe once we finish our maps we should get together and test them!