I would like to know if is possible to fix all enemy footsteps for all weapons in multiplayer with Pure Faction?
I don't see why it won't be possible. All you/he would need to do is replace all the default noises with something that made more noise.
Then again, the whole purpose of having different noises for different textures is to be able to sneak up on people without having to crouch down.
Morgoth is right with what he said.
It is a problem with the animations and something in entity.tbl. But I have forgotten details.
Only some weapons cause footsteps in 3rd person.
And there is also a problem with clients being less able to hear enemy (3rd person) footsteps than the host. (the same goes for bullet impacts (by enemy weapons) which the clients doesn't notice at all, but listen servers can.)
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Morgoth is right with what he said.
It is a problem with the animations and something in entity.tbl. But I have forgotten details.
Only some weapons cause footsteps in 3rd person.
And there is also a problem with clients being less able to hear footsteps than the host. (the same goes for bullet impacts which the clients doesn't notice at all, but listen servers can.)
Actually the last thing isnt true, Because i've changed my bullet impact sounds to those from Iron Sun (wich sound way to cool and realistic btw) And i do hear them even when i'm not hosting the server. Not all the time though
stupid thing crashes out on my comp about 3 minutes into gameplay.
Only standard rf.exe or only Pure Faction? Give information on your crash and on your hardware will maybe lead TrotSkie to add a compatible video card driver.
Morgoth
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