In-Game Editor (Endgame Editor 2.0) is coming out soon which offers many new features, one being completely removing the map timer (infinite map time)
Sweet!
If only there was a reverse geomod weapon like has been discussed before. You could have a map that ran non-stop whose terrain was constantly changing.
I can feel myself being sucked back into that whole "Perfect FPS" thing again.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx
goober
Posted 28th Jan 2008 12:39pm
L4Y Member Post 6587 / 265
It would be quite cool, however, the meshes would have to be much smoother and shorter to be able to form realistic terrain. If they are the same meshes used now, it would look like a bunch of tumors on the ground
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
Mostertman
Posted 28th Jan 2008 4:58pm
Post 2307 / 2820
Yeah and in RF people would be able to cover allweapons and healt with geo-mesh, so no-one would be able to get to the rocketlauncher anymore once its covered with geo-mesh
Lace
Posted 28th Jan 2008 5:12pm
Post 885 / 1216
Quoting REDFROG
Geomod is made of brushes (bsp), not meshes.
"Red Faction does a complete realtime subtractive boolean from the world Geometry. The "hole" that is cut out is a loaded mesh that gets randomly rotated to look different everytime. It could be any shape, we just liked how this one worked. It operates on a face basis, splitting some, deleting some, and adding in new ones. The input is a polygon mesh; the output is a polygon mesh."
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
RED-FROG
Posted 28th Jan 2008 5:17pm
L4Y Resident Post 2514 / 5258
Quote
The input is a polygon mesh; the output is a polygon mesh.
not at all.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
Lace
Posted 28th Jan 2008 5:19pm
Post 886 / 1216
So, you say that the guy who wrote the Geomod engine doesn't know what he is talking about?
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.