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Red Faction : Lounge : Next PureFaction version |
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RED-FROG |
Posted 28th Jan 2008 5:42pm |  |
L4Y Resident Post 2515 / 5258
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Sure, the shape of the geomod brush (yes I used brush, not mesh) in RF may be taken from a mesh. But the data of it has been converted to bsp data. And the output of this substacting bsp builder brush is not a mesh, it will be a fused part of the original bsp, only realtime rebuilt. (imagine you could see the builder brush in RF, you would see it appear when you geomod.)
You cannot create substractive meshes, meshes need empty room to be seen, they do not create the room, and they also doesn't interact with bsp.
"Proof me wrong" (well the above can't be proven wrong, but I want to see if RF really always uses a mesh and converts it into bsp to make the holes, I have never seen such a mesh yet, though) by finding the "geomod mesh". (it would be awesome if there was something like that because you'd be able to create new shapes of geomod holes just by replacing it! )
Probably if we had a deeper look into RFs system we could simly make the geomod work additive and not substractive. The summon normal facing would have to be mirrored and well, the type of it.. but if it was that easy I wonder why Volition never made it going happen. (in a completely new game which bases on this technique for example) |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
Modified Jan 28th, 06:04pm by RED-FROG |
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Lace  |
Posted 28th Jan 2008 5:47pm |
Post 887 / 1216
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How Red Faction's Geomods Work |
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools. |
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goober |
Posted 28th Jan 2008 6:28pm |  |
L4Y Member Post 6588 / 265
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RED-FROG, I do not know about replacing the geomod meshes (I think they are hardcoded into the game) or how useful it would be (if at all) but I do know that TrotSkie was able to limit all geomods to one specific mesh and not a random one each time someone geos. It acually created really cool, smooth, useful tunnels, as opposed to RFs default GeoMod which randomizes meshes (between 5 different ones if I recall correctly) to make a very un-even tunnel.
Oh, and when RF renders a map, it renders it as one huge mesh, not single brushes as in RED. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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TrotSkie |
Posted 28th Jan 2008 9:12pm |
L4Y Member Post 89 / 130
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For some reason they made geomod be carved out bruses (like carve in RED). I'm not entirely sure why they did this because it creates far more polygons than there otherwise would be & it causes more errors. |
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Assman15  |
Posted 28th Jan 2008 9:43pm |  |
Post 1052 / 2085
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Even if the meshes were hard coded, would it not be possible to simply add a mesh of the same name to a VPP and overwrite it? It seems to consistently work with other files, but the problem would be finding the name of the mesh (assuming it's not directly generated from the code). |
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Mostertman  |
Posted 28th Jan 2008 10:17pm |
Post 2309 / 2820
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Quoting goober | I think they are hardcoded into the game |
You seem to think that with alot of things you can't explain
Thus far Trotskie seems to have found some interesting things that weren't thought of being possible before, because they were thought to be hardcoded. |
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goober |
Posted 28th Jan 2008 10:27pm |  |
L4Y Member Post 6589 / 265
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I'm aware of this - I've seen alot of it in action. When I say hardcoded, I do not mean hardcoded in the "L4Y Historical" sense... I mean, as assman said... Generated by the game itself.
I'm not sure that the meshes are "hardcoded" again, that just seems to make sense to me, hence the "I think" |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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KILLER  |
Posted 28th Jan 2008 10:30pm |
Post 678 / 1723
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A mesh in the shape of a star would be cool and different |
P.L.U.R.Peace-Love-Unity-Respect |
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Morgoth |
Posted 29th Jan 2008 2:10am |
L4Y Member Post 171 / 393
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Thanks for the link, you can be sure that I will send a email to the guy that wrote GeoMod, homage to John Slagel 
Morgoth |
Red Faction - Xmod Home Page Mod DB Thanks to visit |
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goober |
Posted 29th Jan 2008 3:23pm |  |
L4Y Member Post 6592 / 265
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Reverse Geomod... well...
I recieved the following message from TrotSkie last night:
TrotSkie: Come join my server.
So I did, and well...

You shoot the floor and a solid piece of geometry appears. I'm pretty sure this can be classified as "Reverse Geomod" 
TrotSkie told me he'll be looking into that area some more to see what can come out of it.
He was also editing geomod properties on the fly... changing geo regions to non-geo regions, changing geo regions to ice and non geo regions to normal, changing non geo regions to "Geo-Add" regions and geo regions to ice... Pretty much everything you can imagine. Pretty interesting stuff indeed |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
Modified Jan 29th, 03:24pm by goober |
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RED-FROG |
Posted 29th Jan 2008 3:53pm |  |
L4Y Resident Post 2517 / 5258
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just don't call it reverse geomod, lol |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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Mostertman  |
Posted 29th Jan 2008 4:37pm |
Post 2313 / 2820
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maybe you should call Geo-adding |
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Ghostkid |
Posted 29th Jan 2008 5:10pm |  |
Invisible Kid L4Y Member Post 1511 / 2212
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Or Oeg-Dom |
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1 |
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Beatonator  |
Posted 29th Jan 2008 6:38pm |
Post 2276 / 3716
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Why not just call it Rock Generator or Lump Generator... LOL! Catchy name! |
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!) |
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goober |
Posted 29th Jan 2008 6:44pm |  |
L4Y Member Post 6594 / 265
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Quoting Mostertman | maybe you should call Geo-adding |
nick came up with the name last night soon as he saw it. It's called "Geoadd" |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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