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Predalienator_   Posted 19th Aug 2006 3:45am
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From the Mars wars site

Downloads: 833

Congrats guys
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sobe    Posted 19th Aug 2006 5:14am
Post 1878 / 3194
Yea, we got quit a few downloads from the main site

We got over 100+ downloads the first day it was released
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Assaultman67    Posted 19th Aug 2006 3:58pm
Post 1599 / 4376
was there a limit on your sites bandwitdh ...

80mb downloaded 800 times is a lot of traffic ... i guess it was dispersed some
   
goober   Posted 19th Aug 2006 4:03pm
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Post 3596 / 265

yea, when it had 500 downloads... the site was using 6gb out of its 10,000 GB... so yea it uses alot, but nothing noticable
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Assman15    Posted 20th Aug 2006 9:37pm
Post 188 / 2085
I realize it would be alot more work, but I think including RF2 into Mars Wars would only make it better. Perhaps a new gametype (like RF2 DM or something) with it's own set of maps and weapons? I'm beginning to learn modeling and UScript and already have sufficient knowlage of Unreal Editor so this time around I'd really be willing to put forth some quality work for the mod.
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goober   Posted 20th Aug 2006 10:38pm
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I too would be willing to put forth some quality work this time around.
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Predalienator_   Posted 21st Aug 2006 1:41am
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Post 989 / 1532

How bout more hi res textures for the models?

http://forums.beyondunreal.com/showthread.php?t=176495

Theres a forumers comment on your mods about the textures and polycounts but polygons and textures dont make a great mod does it?

How about dual wielding weapons for some weapons like the pistol,SMG,Baton?
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sobe    Posted 21st Aug 2006 2:16am
Post 1888 / 3194
Dual Weapon wielding was NOT a part of Red Faction. As said though, there may be a Mars Wars addition or so for RF2 stuff. I would actually recommend the extra RF2 stuff added as a mutator(s), thus those that don't want to use the RF2 extras, they won't have to ^_^
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
goober   Posted 21st Aug 2006 3:23am
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Post 3609 / 265

exactally.

Dual weapons wernt in RF, and IF (very small chance) they come to MW, only say the Pistol, SMG and HMG would support it (the baton would be fairly impossible since the anti riot equipment uses both hands

I still say that MWINV would be a great addition.
With REDFROGs approval, i can start work on that as soon as tomorrow. The acuall gametype would be very easy to script (copy the INV script and change a few properties) the hard part would be modeling all of RFs monsters.

Lets make a list of all the RF monsters you guys would like to see in MarsWars Invasion!

I presonally would like to see the Reaper, Baby Reaper, those 2 mutants, mabye REDDOOM's Zombie dog?

Heres the list so far:


MarsWars Invasion Conceptual Monsters:
Reaper
Baby Reaper
Zombie Dog
Spike (the model is already done and included in MW if you cared to look )




Also, it might be a cool idea to go to classic RF SP mods to get entities... we might also have to make some new ones based around Red Faction
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Assaultman67    Posted 21st Aug 2006 5:44am
Post 1605 / 4376
Quoting goober
exactally.

Dual weapons wernt in RF, and IF (very small chance) they come to MW, only say the Pistol, SMG and HMG would support it (the baton would be fairly impossible since the anti riot equipment uses both hands

I still say that MWINV would be a great addition.
With REDFROGs approval, i can start work on that as soon as tomorrow. The acuall gametype would be very easy to script (copy the INV script and change a few properties) the hard part would be modeling all of RFs monsters.

Lets make a list of all the RF monsters you guys would like to see in MarsWars Invasion!

I presonally would like to see the Reaper, Baby Reaper, those 2 mutants, mabye REDDOOM's Zombie dog?

Heres the list so far:


MarsWars Invasion Conceptual Monsters:
Reaper
Baby Reaper
Zombie Dog
Spike (the model is already done and included in MW if you cared to look )




Also, it might be a cool idea to go to classic RF SP mods to get entities... we might also have to make some new ones based around Red Faction


im not sure that the zombie dog or spike should be in there ... they don't seem to fit the rest of the entitys ...

maybe a mutator in INV that makes it roboinv ... like the floor bot, spike, the mine bot, the flying mine bot, the suppresion bot,

but again ... requires modeling ... i think we need to come up with a gametype or mutator addition that doesn't require modeling, at least untill someone volunteers to help RedFrog in modeling or untill RedFrog wants to model them ...

i can't help but feel sorry for RedFrog with all this work that gets pushed on him ...
   
goober   Posted 21st Aug 2006 5:52am
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its not pushed on him. Im willing to model/script/skin, assman told me he is willing to model/script... all the preasure isnt on REDFROG anymore.
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Assman15    Posted 21st Aug 2006 9:20pm
Post 189 / 2085
Quoting goober
its not pushed on him. Im willing to model/script/skin, assman told me he is willing to model/script... all the preasure isnt on REDFROG anymore.


"Anymore" being the keyword there. REDFROG did all of the modeling and scripting for the initial release, correct? If so, then he really deserves a break.

As for mutators... hmm... What about an indestructable vehicle mod, making the vehicles more easily flipped and having the player take direct, but reduced, damage when hit. Make the vehicles more like Halo. I think it'd be fun, anyone else think so?
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goober   Posted 21st Aug 2006 9:23pm
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i know he deserves a break, thats why im not saying that he will be the one doing this
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RED-FROG   Posted 22nd Aug 2006 12:42am
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Invasion wouldn't be too bad, indeed.
There could even be a mode with guards and mercs (if we had all characters..). It could even be some kind of assault, where you are trapped in a train and guards try to kill you in the train. (just like in the SP mission of RF)
The train moves to another station when a wave was completed and a harder wave is coming..
This would be funny because people would see it more challenging to reach a next (different looking) station, rather than just having a new stronger wave at the same place.

I've been working on the grenade and flamethrower(yet only the flames setup). The flamethrower is one difficult thing. If the damage of the flame was too high many players would use it and all the particles would lag the game. But if the flamethrower was too weak, not many would use it (just like in RF). And I think thats why Volition made it weak for MP
My graphics card can't take many particles, so do other weak cards..so I have to be careful with that.

I think that train idea isnt too bad..it's just going to be a tricky piece of work. I dunno how to tell the movers to go on when a wave is completed etc. We could need experienced assault mappers for that.
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Assman15    Posted 22nd Aug 2006 12:50am
Post 190 / 2085
I wouldn't mind a weak flame thrower, it was the range that killed it really. Maybe increase the flamer's range a tad and it'd be fairly balanced. As for the particles, I know Unreal's rendering system is a bit unique, is there any way you can specify how the particles would be rendered? Perhaps you could get them to render using the CPU rather than GPU... Just a thought...
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