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Ghostkid   Posted 5th Dec 2007 5:07pm
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Post 1281 / 2212

Well i'm resuming work on Goldeneye when Pure comes out.
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RED-FROG   Posted 5th Dec 2007 5:50pm
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Post 2208 / 5258

omg he still needs the french vpp names..
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 5th Dec 2007 6:29pm
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Post 6289 / 265

Quoting Doc Savage
im still kinda wierded out. what will happen to the mod im making?

TrotSkie informed me yesterday that PF will not negativly affect SP at all, but stopped before commenting on Multi. I'll try it when I get the closed beta sometime tonight and let you know
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
goober   Posted 5th Dec 2007 6:39pm
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This Video showcases one of Pure Factions features (Still may be subject to subtle change before release) which you will see in the release tonight

Furthermore, TrotSkie is currently working on fixing some minor bugs in PF - Then it's ready
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
RED-FROG   Posted 5th Dec 2007 6:58pm
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Post 2209 / 5258

Red = alive
Blue = dead

You cannot just give alive players blue colors since that means they spread no heat.
Same happens in Mars Wars..

but..yea its a feature
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Dec 5th, 06:58pm by RED-FROG
goober   Posted 5th Dec 2007 6:58pm
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Post 6291 / 265

Dead are a bluish dull grey in RF Frog

After... After further testing - Dead corpses in RF have no color on the rail...
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 Modified Dec 5th, 07:07pm by goober



sobe    Posted 5th Dec 2007 7:08pm
Post 2714 / 3194
Regardless I can see the intent behind this. Great work. Although as with most bots people normally don't need to be zoomed in to get those kills, especially since most rail maps are CTF each team is colour coded(So to speak).

An interesting change though.
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
goober   Posted 5th Dec 2007 7:17pm
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Post 6292 / 265

Sobe - Colorbots lock on rail scopes only. Player characters are never fullbright, no matter what skins they use. Lighing affects the color, a bot cannot lock on
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
crazyjack1994   Posted 5th Dec 2007 7:20pm
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Post 281 / 483

accutally goober you are wrong there a aimbot which i have tryed had to have a certain skin on the rf players to lock on and it did it followed the players around the room

and would only miss once or twice due to lag
   
goober   Posted 5th Dec 2007 7:23pm
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Post 6293 / 265

It won't work... There is ONE way to make a colorbot work on anything other than the rail scope and I'm not going into any details. It has never been used by the public, and will never be. It's blocked in Pure just in case though.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
RED-FROG   Posted 5th Dec 2007 7:37pm
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Post 2210 / 5258

Colorbots for Red Faction, and I thought it was a joke.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 5th Dec 2007 7:38pm
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Post 6294 / 265

Quoting crazyjack1994
accutally goober you are wrong there a aimbot which i have tryed had to have a certain skin on the rf players to lock on and it did it followed the players around the room

and would only miss once or twice due to lag

It won't work, and even if it did - It would require BrightSkins which aren't allowed in PF either
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
Johnny_Suave   Posted 5th Dec 2007 7:41pm
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Post 748 / 1154

I think that feature would make more sense if the person was red while they were running around, but if they stopped, they'd slowly turn back to blue cuz their body heat would go down as they're no longer moving.

Unless I've completely missed the idea behind this feature....
Me, I hail from Thunder Bay, Ontario. I'm under-played in stereos.    
RED-FROG   Posted 5th Dec 2007 7:51pm
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Post 2211 / 5258

I think it's there to look good
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
goober   Posted 5th Dec 2007 7:58pm
L4Y Member
Post 6295 / 265

Quoting Johnny_Suave
I think that feature would make more sense if the person was red while they were running around, but if they stopped, they'd slowly turn back to blue cuz their body heat would go down as they're no longer moving.

Unless I've completely missed the idea behind this feature....

... No. It's not to look like anything, It's there to stop colorbots from being able to lock to the orange color
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
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