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ITCH |
Posted 16th May 2005 2:04pm |
L4Y Member Post 0 / 217
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Well I was gonna send a screen shot with every 1 saying it works fine , but no need they have all posted ......still got me beat wots goin on tho with you A1? . I see you on MSN but you were set to Away , so I didnt disturb you , I just wanna get this sorted out ! |
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mad_ferrit |
Posted 16th May 2005 2:11pm |
L4Y Member Post 0 / 1510
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There didnt seem to be a problem when we tested it the other day ITCH, so wassup now?
Remember, it will only kill people server-side... It won't kill the client |
MY RF MAPS |
Modified May 16th, 02:11pm by mad_ferrit |
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dankone |
Posted 16th May 2005 3:30pm |
L4Y Member Post 0 / 404
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ok. get this. ive been so frustrated by the fact that apparently its only me thats having this problem that i wont let it go. so ive did some more testing, and found an even stranger thing about it all. apparently....i will only die if im looking at the trigger, or to the right of the trigger. if i look at the direction i wanna go, or to the left of the switch, i make it every time. figure that one out. line of sight should have NOTHING to do with the way an effect works. crazy stuff man.
OH, and BTW...no i donot play with fall damage on. for those of you that were wonderin if that was the prob. Im getting slammed into the ceiling and crushed. |
mymapsfeel free to download and review |
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Pack Hunter |
Posted 16th May 2005 4:05pm |
L4Y Member Post 0 / 229
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if it only hapes when ur facing a sertain waty is it possible the telaporter is not wide enough to take int he whole body when they face a certain diresction...? just a hotugh but highly doubtful |
We will be known by the tracks we leave behind |
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mad_ferrit |
Posted 16th May 2005 4:21pm |
L4Y Member Post 0 / 1510
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I am sure this problem can easily be resolved by changing the route of the keyframes. Perhaps come accross the floor laterally for a metre or 2 and then up and accross. I'll have a cheeky peek in RED later, but it is unlikely to cause many problems in normal gameplay as it should only cause death server-side. |
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RED_JUSTICE |
Posted 16th May 2005 7:33pm |
L4Y Member Post 0 / 486
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Quoting dankone | ok. get this. ive been so frustrated by the fact that apparently its only me thats having this problem that i wont let it go. so ive did some more testing, and found an even stranger thing about it all. apparently....i will only die if im looking at the trigger, or to the right of the trigger. if i look at the direction i wanna go, or to the left of the switch, i make it every time. figure that one out. line of sight should have NOTHING to do with the way an effect works. crazy stuff man.
OH, and BTW...no i donot play with fall damage on. for those of you that were wonderin if that was the prob. Im getting slammed into the ceiling and crushed.  |
LMAO
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DVL_IAC |
Posted 16th May 2005 8:56pm |  |
L4Y Member Post 0 / 1417
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Quoting RED_JUSTICE | Quoting DVL_IAC | i should be done my map by next sunday if i work on it next friday and saturday what i dont understand though is my rfl is 3.7mb without lighting calculated and 16.8mb with lighting calculated ohwell its still under the limit 7.65mb rared all together sofar idk how much longer i'll be able to keep adding stuff to the map though...
Quote |
Chopping portal: 9/9
Cleaning final geometry...
Building rooms...
Fixing up texture uvs for ps2...
Had to add 65 faces to fix ps2 tiling.
Fixing any t-joints...
Fixed 401 t-joints.
Checking for holes...
Found 1 holes
Brushes: 648
Portals: 9
Rooms: 88
Faces: 16966/10500
Face Vertices: 77000/50400
Vertices: 20211/13650
Rays recast: 19/32348
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YIKES, fix the hole first....then the ps2 faces (get rid of as many as you can), then move on to the t-joints.
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the hole i should be able to fix but the ps2's and t-joints i have no clue where they are.. |
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ExoStatic |
Posted 16th May 2005 9:41pm |
L4Y Member Post 0 / 875
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[quote=DVL_IAC][quote=RED_JUSTICE][quote=DVL_IAC]i
Quote |
Chopping portal: 9/9
Cleaning final geometry...
Building rooms...
Fixing up texture uvs for ps2...
Had to add 65 faces to fix ps2 tiling.
Fixing any t-joints...
Fixed 401 t-joints.
Checking for holes...
Found 1 holes
Brushes: 648
Portals: 9
Rooms: 88
Faces: 16966/10500
Face Vertices: 77000/50400
Vertices: 20211/13650
Rays recast: 19/32348
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Omg, no wonder the RFL is so big. You kinda over-did RF's limits ...
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Back in RF... getting back into the swing of things! |
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Mostertman  |
Posted 16th May 2005 11:04pm |
Post 0 / 2820
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OMG Why aren't holding your self to RED's limits?
Just want show, how my map looks thus far. Im still under RED's limits, i have no PS2 faces and no holes, and no t-joints, If you pay good atention to the limits it isn't that hard to keep under them.
my map thus far:
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ITCH |
Posted 16th May 2005 11:31pm |
L4Y Member Post 0 / 217
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Quoting RED_JUSTICE | Quoting dankone | ok. get this. ive been so frustrated by the fact that apparently its only me thats having this problem that i wont let it go. so ive did some more testing, and found an even stranger thing about it all. apparently....i will only die if im looking at the trigger, or to the right of the trigger. if i look at the direction i wanna go, or to the left of the switch, i make it every time. figure that one out. line of sight should have NOTHING to do with the way an effect works. crazy stuff man.
OH, and BTW...no i donot play with fall damage on. for those of you that were wonderin if that was the prob. Im getting slammed into the ceiling and crushed.  |
LMAO
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I dont think its that funny RJ , have you had a chance to test it?
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DVL_IAC |
Posted 17th May 2005 12:09am |  |
L4Y Member Post 0 / 1417
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Quoting Mostertman | OMG Why aren't holding your self to RED's limits?
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i just ignore the limits IMO the limits are when ur map crashes when ever you try to add something |
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Pack Hunter |
Posted 17th May 2005 1:01am |
L4Y Member Post 0 / 229
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looking really good mostertman |
We will be known by the tracks we leave behind |
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DVL_IAC |
Posted 17th May 2005 1:42am |  |
L4Y Member Post 0 / 1417
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wow fixing that 1 hole lets me go a whole lot further! i didnt think it would make that big of a difference but it does!
i just copied and pasted something with a lot of faces 4 times to see if it would crash...
Quote |
Chopping portal: 9/9
Cleaning final geometry...
Building rooms...
Fixing up texture uvs for ps2...
Had to add 65 faces to fix ps2 tiling.
Fixing any t-joints...
Fixed 401 t-joints.
Checking for holes...
Found 0 holes
Brushes: 656
Portals: 9
Rooms: 96
Faces: 23950/10500
Face Vertices: 106744/50400
Vertices: 28067/13650
Rays recast: 19/32348
Timings:
Booleans: 15.495 s
Removing Bogus Solids: 1.117 s
Room creation: 0.623 s
Other: 3.799 s
Total time: 21.034 s
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just copying and pasting this thing once b4 would cause red to crash on build! i didnt know fixing a hole could make this big of a diff! i guess u learn something new every day |
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RED_JUSTICE |
Posted 17th May 2005 3:31am |
L4Y Member Post 0 / 486
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Quoting ITCH | Quoting RED_JUSTICE | Quoting dankone | ok. get this. ive been so frustrated by the fact that apparently its only me thats having this problem that i wont let it go. so ive did some more testing, and found an even stranger thing about it all. apparently....i will only die if im looking at the trigger, or to the right of the trigger. if i look at the direction i wanna go, or to the left of the switch, i make it every time. figure that one out. line of sight should have NOTHING to do with the way an effect works. crazy stuff man.
OH, and BTW...no i donot play with fall damage on. for those of you that were wonderin if that was the prob. Im getting slammed into the ceiling and crushed.  |
LMAO
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I dont think its that funny RJ , have you had a chance to test it?
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LOL, no sorry....been working a lot, haven't tested your map yet. I was just laughing at the anti-A1 mod that you've built into your map. I need to get me one of those.
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mad_ferrit |
Posted 17th May 2005 8:02am |
L4Y Member Post 0 / 1510
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Quoting DVL_IAC | Quoting Mostertman | OMG Why aren't holding your self to RED's limits?
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i just ignore the limits IMO the limits are when ur map crashes when ever you try to add something  |
So you're not even considering that your map might lag the server to buggeration? |
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