Forums | Hello Guest, Login or Register | > > L4Y Files: No longer here! < <
  Red Faction : Lounge : POLL: RFU4 Theme [Forum Rules]  
Page 19
Multiple Page Topic : 1 ... 13 14 15 16 17 18 19 20 21 22 23 24 25  ... 86
Back to Forum Thread List

dankone   Posted 21st Apr 2005 4:44pm
L4Y Member
Post 0 / 404

Quoting Mostertman
Owkee I have some piano key sounds found on the internet. What do you reckon is the best way to put them into the level, I want to hair them one by one if i walk over the keys, reckon i want to put in 7 piano key sounds.

well, the best way would be to add a keyframe to each key, and put the sound in the keyframes. altho...i think that is considered in the same manner as a sound event , and im not sure if mac users could use it.
not sure tho.....Ferrit?????
mymapsfeel free to download and review    
mad_ferrit   Posted 21st Apr 2005 5:11pm
L4Y Member
Post 0 / 1510

LOL...

At least keyframe sounds do not cause the map to crash for MAC users like music events do. Whether they can hear them or not I do not know, I do not have a MAC.

Monsterman, do what Dankone said for the piano keys.

If you are going to have them move when you stand on them then make the trigger area right above them... pretty obvious stuff. Give the piano keys a keyframe to move and link with the trigger. The Sound wav goes in the start sound.

Edit: The CDC is looking a bit bare, not even a list of mappers and their chosen ideas on there
MY RF MAPS    Modified Apr 21st, 05:28pm by mad_ferrit
Mostertman    Posted 21st Apr 2005 6:04pm
Post 0 / 2820
I did it this way:
The keys of the piano Is one big brush so they arent going to be moving. I've put 7 trigger boxes next to each other (above the piano keys brush). I've linked each one of them to a keyframe linked to a brush group of 0.5x0.5x0.5 and texured them with an invisible texure, and gave them the properties "rotate inplace" and no "player colide" and the keyframes have the coresponding sound to them. added the sounds tot the vvp afterwards. This way works. But I can't make it so that the sounds are in a seperate vvp, can I ?
   Modified Apr 21st, 06:06pm by Mostertman
dankone   Posted 21st Apr 2005 6:10pm
L4Y Member
Post 0 / 404

Quoting monstamapper
But I can\'t make it so that the sounds are in a seperate vvp, can I ?

yes you can. just make sure they are named the same as they are in the map itself, and you can call the vpp anything you want.(until the end that is. i think WIZ wants them named like: RFU4-mapname-audio)
mymapsfeel free to download and review    
mad_ferrit   Posted 21st Apr 2005 6:19pm
L4Y Member
Post 0 / 1510

You did it the right way Monster...

I imagine the sounds are quite small in filesize and if they fit into the overall 10MB limit on the map-size then keep them in the map VPP. If you are struggling because you've used billions of custom textures then do what Dankone said.

I think the seperate music VPP is essentially to accomodate the songs that will be put into the maps, not the sound effects
MY RF MAPS    
RED_JUSTICE   Posted 21st Apr 2005 7:12pm
L4Y Member
Post 0 / 486

I've set aside my original idea (micro teenage bedroom) and have been working on my secondary idea. Basically, it is a recreation of the scene from Stanley Kubrick's 2001 A Space Odyssey where the shuttle is docking with the space station and Blue Danube is playing.

I want the gameplay to happen floating in the low gravity so I'm probably not going to make it possible to enter the space station (other wise people would stay in there and snipe at those floating about). Well, you do have to enter the spine of the space station to get the fusion but it's an in and out action) The map is encased in push regions so no one can fly too far from the main area of action without being pushed back towards the center and as a bonus, rockets and fusions bounce back and fly around the map till they hit something. I also have some giant musical notes which I'm thinking about having as movers moving about the map.

Here is a screenshot from the movie scene, not my map.

http://home.earthlink.net/~alprojects/2001/ss5.gif
RED JUSTICE MAPS!    Modified Apr 21st, 07:17pm by RED_JUSTICE



mad_ferrit   Posted 21st Apr 2005 8:12pm
L4Y Member
Post 0 / 1510

LOL RJ, wouldn't be like you to attempt something 'normal'

Sounds fun Hope the push regions don't all have that nasty loud push noise on them


I have only got to add some lighting and weapons to my map and it is done

Maybe now would be a good time to ask if it is possible to enter 2 maps into RFU4 (hahahahaha... only messing wizzy )
MY RF MAPS    
Johnny_Suave   Posted 21st Apr 2005 8:24pm
L4Y Member
Post 0 / 1154

Quoting mad_ferrit
Sounds fun Hope the push regions don't all have that nasty loud push noise on them

Ya me too.

Quoting mad_ferrit
Maybe now would be a good time to ask if it is possible to enter 2 maps into RFU4 (hahahahaha... only messing wizzy )

LOL!
Me, I hail from Thunder Bay, Ontario. I'm under-played in stereos.    
DVL_IAC   Posted 21st Apr 2005 9:43pm
L4Y Member
Post 0 / 1417

Quoting dankone
Quoting mad_ferrit
As far as I am aware, just do not use music events to make looping music or to have more than one song play. If you do want more than one song, it is easier to attatch the songs in Goldwave and add a pause between them. Save this as one wav and add it into an ambient sound

so, they can hear the music in an ambiant sound right?
also...wav-joiner works for joining wav files, but you have to make them 16bit first, and the free trial will only allow you to join 2 at a time. i just rename the first 2 , then add another, and repeat the steps until i have as many tracks as i want. only doing 2 at a time isnt that bad of a deal.


or you could just use sound recorder that comes with windows that works great you just click edit then insert file move the slider to the end and edit insert file again untill you got all ur mus in it then save
My Main Youtube Page - My Second Youtube Page - My Files - My Deviant Art    
MrWizard   Posted 21st Apr 2005 10:01pm
L4Y Member
Post 0 / 536

Quoting mad_ferrit

Edit: The CDC is looking a bit bare, not even a list of mappers and their chosen ideas on there


Well I think the problem is that while I gave Beat full permissions to the CDC, he still can't add people to the list. Which means I have to do it. Not a problem, just that I haven't gotten to it yet.
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.    
RED_JUSTICE   Posted 21st Apr 2005 10:32pm
L4Y Member
Post 0 / 486

Quoting mad_ferrit
LOL RJ, wouldn't be like you to attempt something 'normal'

Sounds fun Hope the push regions don't all have that nasty loud push noise on them



How would I get rid of the sound?
RED JUSTICE MAPS!    
Pack Hunter   Posted 21st Apr 2005 10:43pm
L4Y Member
Post 0 / 229

wouldnt you have to change the properties of the object...or just edit the object itslef...dont ask me how but...
We will be known by the tracks we leave behind    
mad_ferrit   Posted 21st Apr 2005 11:30pm
L4Y Member
Post 0 / 1510

Quoting RJ
How would I get rid of the sound?

Do you just get a subtle whoosh sound like on a noral jump-pad? or are you getting that horrible ear-bleeding grinding vrbrooooooooom noise?

Either way I havn't found a way to eliminate it, but there are certain things you can do to avoid the nasty sound.
MY RF MAPS    
Mostertman    Posted 22nd Apr 2005 12:29am
Post 0 / 2820
Just don't turn on the "is jumppad" function, to get rid of the wooooosh sound.

I'm i wrong ?
   
MrWizard   Posted 22nd Apr 2005 3:54am
L4Y Member
Post 0 / 536

There is a way to not play that sound. I'll have to check my settings in my one map. I think Monster has it right. Make it think its just a push region, not a jump pad and you shouldn't get that ear-bleeding sound.
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.    
Page 19
Multiple Page Topic : 1 ... 13 14 15 16 17 18 19 20 21 22 23 24 25  ... 86


Copyright © 2000-2025 Levels-4-You
Your request was handled in 0.12 seconds.