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| Unreal Tournament 2004 : General UT2k4 Discussion : Red Faction Mod (MarsWars) |
[Forum Rules] |
Assaultman67  |
Posted 6th Aug 2006 4:58am |  |
Post 1538 / 4376
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ok, im bored and no ones begging so i will tell you anyways ...
I was thinking that the transport could use code from an actor in one of the assault missions where the hellbender was lifted by a magnet ... if we could get this magnet code and incorporate it with the transport so that it activates when the doors are in the closed position and deactivates when the doors are in the open position it will lock the vehicle with the dropship untill the dropship doors are open ...
this might be tricky though ... i don't know if vehicles might stick to the outside of the ship when the doors are closed ... we would have to centralize the effect to only inside the dropship ...
i can just imagine opening the doors of a dropship, 100ft in the air, and dropping out of the sky in a jeep ...
EDIT: Maybe this is not possible ... i looked at the map AS-junkyard and i think it works by using a invisible solid brush that pushes up on the hellbender to carry it along the magnets track ...
The theory has to be possible though ... ive seen cases where vehicles stick together, ive seen mines ride on top of tanks and other vehicles ... ... i think we could try to figure out how the leviathan sticks to the ground and try to harness it into the transport ... remember how a leviathan could be deployed on a vehicle which causes it to stick to the raptor ... we would need to get that to work on vehicles again without blowing them up and we would also have to make it so it doesn't lock to the ground but vehicles only |
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Modified Aug 6th, 06:39am by Assaultman67 |
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NoClanFrank  |
Posted 6th Aug 2006 7:35am |  |
Post 3035 / 5840
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| Quoting Assaultman67 | Umm, are you sure it's up because I can not find it ...... |
It was up when I made the post, it's back up. You can click on my signature to check that the server is up. I just checked and it's up. 
| Quoting Assaultman67 | | Did you download and use the latest patch from the mod ... |
As far as I know I did.
Unless somebody tries to join it I will never know.
I was in and out the whole day and forgot to check on it. |
| >Click Here< If You Don't Have a Social Life :/ |
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NoClanFrank  |
Posted 6th Aug 2006 7:38am |  |
Post 3036 / 5840
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| Quoting sobe | | What is Frank's server IP? |
My server IP address is: 24.130.91.83:7777
Looks like I pulled a goober and double posted. 
Also the server admin web page is working. All I needed was to change the port to 7777 the default one must be 80 and I had not noticed that I had not changed it until I started looking at the INI file to see if I can find what might have caused it to crash.
The only thing I could think of is that maybe...maybe the Red Faction server crashed it since I had both servers running at the same time on the same PC.
Here is a screen shot of me playing by myself with the cheating, amping, modding bots. As you can see there are weapons that got left behind. I am running the drop everything mod on the server.
Also on that level, one of the jump pads seems to be set too strong.
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| >Click Here< If You Don't Have a Social Life :/ |
Modified Aug 6th, 08:13am by NoClanFrank |
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sobe  |
Posted 6th Aug 2006 8:38am |
Post 1803 / 3194
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| Quote | | Unreal Tournament Gameserver not found. Try changing port to the default query port: 7778. |
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| "Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006 |
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NoClanFrank  |
Posted 6th Aug 2006 3:29pm |  |
Post 3037 / 5840
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I have no idea why it crashed while I was sleeping. I've removed all the mutators and it's up again.
One thing I did noticed was that even though I have it set to only start with a minimum of 1 net player, it still plays by itself. |
| >Click Here< If You Don't Have a Social Life :/ |
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NoClanFrank  |
Posted 6th Aug 2006 3:36pm |  |
Post 3038 / 5840
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Aurora (Bot) Blue 0 3
ComputerTech (Bot) Red 0 4
EnviroScientistSewag (Bot) Blue 0 4
Hendrix (Bot) Red 0 2
Masako (Bot) Blue 0 2
MercenaryGrunt (Bot) Blue 0 2
Parker (Bot) Red 0 0
RiotGuard (Bot) Red 0 6
See that is what I see when I look at it through the web admin page. I see scores without anybody playing on it, just bots. I've switched it to TDM and changed it to 10 players.
| Quoting nod113 | how long will it be up for then?
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I can keep it up for testing but right before I posted this, it had crashed.
I have to go out for a while, I just hope that it doesn't crash again. I've turned off the anti-virus and spy sweeper program as well... Just in case. |
| >Click Here< If You Don't Have a Social Life :/ |
Modified Aug 6th, 03:40pm by NoClanFrank |
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NoClanFrank  |
Posted 6th Aug 2006 3:41pm |  |
Post 3039 / 5840
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Crashed again!
| Quoting serverlog |
Log: Log file open, 08/06/06 07:15:45
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line: -mod=MarsWars
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:..\MarsWars\System\MarsWars.ini UserIni:..\MarsWars\System\MarsWarsUser.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\MarsWars\Help\MarsWarsLogo.bmp'
Warning: Missing Class Class UnrealEd.TexAlignerDefault
Warning: Missing Class Class UnrealEd.TexAlignerPlanar
Warning: Missing Class Class UnrealEd.TexAlignerBox
Warning: Missing Class Class UnrealEd.OptionsNewClassFromSel
Warning: Missing Class Class UnrealEd.OptionsRotateActors
Warning: Missing Class Class UnrealEd.OptionsDupTexture
Warning: Missing Class Class UnrealEd.OptionsMatNewStaticMesh
Warning: Missing Class Class UnrealEd.OptionsMatNewCameraPath
Warning: Missing Class Class UnrealEd.OptionsMapScale
Warning: Missing Class Class UnrealEd.OptionsNewTerrainLayer
Warning: Missing Class Class UnrealEd.OptionsTexAlignCylinder
Warning: Missing Class Class UnrealEd.OptionsTexAlignPlanar
Warning: Missing Class Class UnrealEd.OptionsSurfBevel
Warning: Missing Class Class UnrealEd.Options2DShaperBezierDetail
Warning: Missing Class Class UnrealEd.Options2DShaperRevolve
Warning: Missing Class Class UnrealEd.Options2DShaperExtrudeToBevel
Warning: Missing Class Class UnrealEd.Options2DShaperExtrudeToPoint
Warning: Missing Class Class UnrealEd.Options2DShaperExtrude
Warning: Missing Class Class UnrealEd.Options2DShaperSheet
Warning: Missing Class Class UnrealEd.OptionsBrushScale
Warning: Missing Class Class UnrealEd.TexAlignerFace
Warning: Missing Class Class UnrealEd.OptionsNewTerrain
Log: nv4_disp.dll/NVIDIA GeForce4 Ti 4600
Warning: Missing Class Class UnrealEd.Options2DShaperBezierDetail
Warning: Missing Class Class UnrealEd.Options2DShaperRevolve
Warning: Missing Class Class UnrealEd.Options2DShaperExtrudeToBevel
Warning: Missing Class Class UnrealEd.Options2DShaperExtrudeToPoint
Warning: Missing Class Class UnrealEd.Options2DShaperExtrude
Warning: Missing Class Class UnrealEd.Options2DShaperSheet
Warning: Missing Class Class UnrealEd.OptionsSurfBevel
Warning: Missing Class Class UnrealEd.OptionsTexAlignPlanar
Warning: Missing Class Class UnrealEd.OptionsTexAlignCylinder
Warning: Missing Class Class UnrealEd.OptionsNewTerrain
Warning: Missing Class Class UnrealEd.OptionsNewTerrainLayer
Warning: Missing Class Class UnrealEd.OptionsMapScale
Warning: Missing Class Class UnrealEd.OptionsMatNewCameraPath
Warning: Missing Class Class UnrealEd.OptionsMatNewStaticMesh
Warning: Missing Class Class UnrealEd.OptionsDupTexture
Warning: Missing Class Class UnrealEd.OptionsRotateActors
Warning: Missing Class Class UnrealEd.OptionsNewClassFromSel
Warning: Missing Class Class UnrealEd.TexAlignerPlanar
Warning: Missing Class Class UnrealEd.TexAlignerDefault
Warning: Missing Class Class UnrealEd.TexAlignerBox
Warning: Missing Class Class UnrealEd.TexAlignerFace
Warning: Missing Class Class UnrealEd.OptionsBrushScale
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.RFCinematicGame': Can't resolve package name
Warning: Can't resolve package name
Log: Can't resolve package name
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.161000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
Log: Browse: NvidiaLogo.ut2?Name=NoClanFrank?Class=RFSystem.RFPawn?Character=Parker?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 29526->29517; refs: 309803
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 3.811000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
Error: Audio initialization failed.
ScriptLog: New Player NoClanFrank id=3d76fa9733aa6cc38d084633e9a7b2f9
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Startup time: 3.410000 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.090 seconds
Log: Finished precaching textures in 0.000 seconds
Debug: MarsWarsMainMenu.Opened() Sender ackage.MarsWarsMainMenu
Debug: MarsWarsMainMenu.Opened() Sender ackage.MarsWarsMainMenu
Log: URL: Adding default option Name=NoClanFrank
Log: URL: Adding default option Class=RFSystem.RFPawn
Log: URL: Adding default option Character=Parker
Log: URL: Adding default option team=1
Log: Browse: Index.ut2?disconnect?Name=NoClanFrank?Class=RFSystem.RFPawn?Character=Parker?team=1
Log: Failed; returning to Entry
ScriptLog: MarsWarsMainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player NoClanFrank id=3d76fa9733aa6cc38d084633e9a7b2f9
Log: Static mesh batches: 797688 vertex bytes, 62670 index bytes
Log: Allocating 30960 byte dynamic index buffer.
Log: Preprocessing: Vertex stream total vertices: 150 Orig wedges: 150
Log: FIREWALL: Freed XP.SP2 Firewall Object
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Material None.': Can't resolve package name
Log: Relaunch: MWDM-01?BonusVehicles=false?Game=RFSystem.RFTeamGame?bAutoNumBots=False?NumBots=8 -server -mod=MarsWars -log=server.log
Log: GetModuleFileName returned C:\UT2004\System\UT2004.exe
Log: ShellExecute result: 42
Log: appRequestExit(0)
Debug: MarsWarsMainMenu.Opened() Sender:None
Debug: MarsWarsMainMenu.Opened() Sender:None
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Exit: Game engine shut down
Log: Unbound to Editor.dll
Log: Unbound to Fire.dll
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: Unbound to XInterface.dll
Log: Unbound to XGame.dll
Log: Unbound to IpDrv.dll
Log: Unbound to UWeb.dll
Log: Unbound to Onslaught.dll
Log: (Karma): Level Karma Terminated.
Log: Unbound to ALAudio.dll
Log: Garbage: objects: 36576->0; refs: 309803
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 59 MByte 866 KByte 39 Bytes from HD took 0.427000 seconds (0.310000 reading, 0.117000 seeking).
Log: FileManager: 0.529999 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.210M / 4.121M
Uninitialized: Peak Memory 74.215M / 76.215M
Uninitialized: Allocs 970 Current / 4241820 Total
Uninitialized: Log file closed, 08/06/06 07:17:07 |
I changed it to CTF now! |
| >Click Here< If You Don't Have a Social Life :/ |
Modified Aug 6th, 03:44pm by NoClanFrank |
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| goober |
Posted 6th Aug 2006 4:00pm |  |
L4Y Member Post 3435 / 265
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frank, change it to VCTF. Did you get my Torlan map that i sent all the teammembers? |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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Assaultman67  |
Posted 6th Aug 2006 4:17pm |  |
Post 1541 / 4376
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does it matter? just as long frnak has it we can download it straight from the server ... or did redfrog kick that out .
I was hoping it was the server (nothing personal Frank) but now that i see it keeps crashing i think its probably our fault anyways ... |
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Modified Aug 6th, 04:18pm by Assaultman67 |
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NoClanFrank  |
Posted 6th Aug 2006 4:22pm |  |
Post 3040 / 5840
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| Quoting goober | | Frank, change it to VCTF. Did you get my Torlan map that i sent all the team members? |
No I didn't. If you PM me a link I can get it and change it to VCTF but in CTF mod it hasn't crashed...yet.
| Quoting Assaultman67 | I was hoping it was the server (nothing personal Frank) but now that i see it keeps crashing i think its probably our fault anyways ... |
I don't take anything personal any more. But isn't this why the mod is still in the testing part of the soon to be released. 
Why do you think it was something you did?
What did you do? |
| >Click Here< If You Don't Have a Social Life :/ |
Modified Aug 6th, 04:23pm by NoClanFrank |
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| goober |
Posted 6th Aug 2006 4:27pm |  |
L4Y Member Post 3436 / 265
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im going for a game or 2 right now if someone wants to come |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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| goober |
Posted 6th Aug 2006 4:28pm |  |
L4Y Member Post 3437 / 265
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server crashed... |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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NoClanFrank  |
Posted 6th Aug 2006 4:29pm |  |
Post 3041 / 5840
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I was restarting it you hoser. 
I changed it to VCTF and I added the new level. |
| >Click Here< If You Don't Have a Social Life :/ |
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| goober |
Posted 6th Aug 2006 4:30pm |  |
L4Y Member Post 3438 / 265
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k, i saw just then 
Your not running the latest patch, because it tells me i have to download all the outdated old files 
Ill PM you the patch right now |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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Assaultman67  |
Posted 6th Aug 2006 4:40pm |  |
Post 1542 / 4376
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ok, yeah thats what i got too ...
it could solve the mysterious crashing server problem too *crosses fingers* 
I need to set the time right, it says its 9:40 on the message board but its 10:20 AM here
I bet hes waiting on the server with no clue why we aren't showing up ...
Ill be back later guys ... |
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Modified Aug 6th, 04:43pm by Assaultman67 |
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