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Assman15    Posted 4th Jun 2007 7:50am
Post 400 / 2085
I've told you this before, but I'll tell you again: the bridge needs some sort of support system. It looks as if it would collapse if I were to walk across it.

Edit: Woohoo! 400th post!
My YouTube    Modified Jun 4th, 08:12am by Assman15
Bigblack40   Posted 4th Jun 2007 10:45am
L4Y Member
Post 517 / 1150

after seeing both of the Defender maps by Jan Radt i just had to start one of my own....So far it is just red base a canyon...Sewer pipe and sewer.....
Map Time is around 22:00pm
My idea is to have Red team go into either the sewer or the main door to get into Blue base



Well im off now ill probably make more after school tomorrow
   Modified Jun 4th, 10:46am by Bigblack40
blinded2   Posted 4th Jun 2007 1:28pm
L4Y Member
Post 102 / 194

anyone interested in testing SP_Empyrion and helping me weed out some bugs and giving some constructive criticism, send me a PM.
"Whenever you feel like criticizing any one," he told me, "just remember that all the people in this world haven't had the advantages that you've had."    
NoClanFrank    Posted 7th Jun 2007 4:13am
Post 3763 / 5840
Halsfire from what I can tell, you "might" have a couple of spawn points facing the wrong way or not angled enough where it might becoming annoying for players when they spawn.
There is nothing more annoying than to spawn facing the wall...Wait yes there is, spawning in the middle of nowhere and having to "try" and swim back only to have your enemies fragged you before you reach dry land.
>Click Here< If You Don't Have a Social Life :/    
D2k   Posted 8th Jun 2007 6:59am
L4Y Member
Post 1197 / 1923

Doc, that map looks pretty good. keep working on it.
My AP 1 - NEW
AQuest update 7/17/08  
 
KERPAL   Posted 8th Jun 2007 7:30pm
L4Y Member
Post 848 / 1353

Infernus... how did RED-FROG do that? That's tight...
Maps    



mad_ferrit   Posted 8th Jun 2007 8:58pm
L4Y Member
Post 1458 / 1510

Infernus... if you pull that off it'd be sick!!!

I started making it in Ued once but never got round to finishing it... never thought about attacking it in Hammer
MY RF MAPS    
LordSeafood   Posted 9th Jun 2007 3:02am
L4Y Member
Post 1535 / 1792

Quoting L4Y Infernus
de_WoC2 in Hammer


and yes, i do have permission from RED-FROG ... what do you think so far?

May need some testers this week some time if anyone has CS:S


I can help you test any time I'm online (unless my status on Xfire is "at work" )

Also i notice it's de_, im just thinking the bombsite would prolly be best in the centre as it would to easy to camp if it were on either of the ends.
P.S. Still Alive.    
LordSeafood   Posted 9th Jun 2007 5:20am
L4Y Member
Post 1536 / 1792

It does have fy_ though.

1. In console type sv_lan 0
2. Can people see it but cant join? (give me IP)
3. Custom maps for a dedicated server go into the dedicated server folder the same as custom maps for CS:S are done. (Steam/SteamApps/<username>/source dedicated server/cstrike/maps)
P.S. Still Alive.    Modified Jun 9th, 05:20am by LordSeafood
mad_ferrit   Posted 9th Jun 2007 1:50pm
L4Y Member
Post 1460 / 1510

I have a dedicated server... if you send me the .bsp and the .nav I will put it on the server and add it to the rotation so you can instigate a map-vote to get it on if you like...

I'd also like to look at it to see if I can input anything in terms of making it a de_map rather than a simple fy_map

email it to twglee AT gmail DOT com
x-fire = madferr1t

MY RF MAPS    
mad_ferrit   Posted 10th Jun 2007 10:10am
L4Y Member
Post 1461 / 1510

Quoting L4Y Infernus
Still a few things I need to know - if I can use animated textures, - if I can use keyframes (to make things rotate), - if its possible to "lock" a light to one face of a brush.


All of those things should be possible.... Jump-pads too are possible I believe... although I've never tried them myself.

I'm kinda busy until towards the end of this week, but after that I'll try to help you with it. Until then try to get as much of the geometry down

Rotating Brushes

Create a brush.... Change this brush to an entity (ctrl+T) and change it to a func_rotating. Set up the following properties.

Name: ********
Speed: Up to yourself
Start ON: (Unless you want it triggered) (the start property is under the flag tab)
X/Y/Z axis: Change to whatever axis you want the brush to rotate around...

-------------------------------

You may want to add lights to the above (I think WOC2 has spinning lights in it)....

Create two 'Point_Spotlight' entities (or other light entities of your choice) and move them to either side of the 'func_rotating'. Now give each of the lights a parent, make sure this is what you named the spinning block. Now make sure they are both facing the correct direction.



--------------------------------

And yes... I just checked and jump-pads can be achieved quite easily
MY RF MAPS    Modified Jun 10th, 10:35am by mad_ferrit
hA Warlord   Posted 10th Jun 2007 10:44am
waR`.se
L4Y Member
Post 373 / 960

U will need to use the cut tool to make them curved i don't remember exactly how to cut em as it was ages ago i used hammer but im sure u need to use it
-waR'.se- I don't know who you are, where you are from, or what you want... But if you threaten my freedom... I'll kill you.    
Mostertman    Posted 10th Jun 2007 12:06pm
Post 2005 / 2820
Quoting L4Y Infernus
Not sure if it's possible to have jump-pads in CS:S though..


This great looking map has jumppads in it, maybe you can open it up in Hammer and see how its done. Only problem with jump pads is I believe that you can't turn of fall damage.

To open up compiled maps you can use Vmex If you not allready knew that.
   Modified Jun 10th, 12:10pm by Mostertman
mad_ferrit   Posted 11th Jun 2007 7:46am
L4Y Member
Post 1462 / 1510

The fusion, the jump-pads, the animating textures etc are ALL possible my friend... perhaps you should create a new thread in the CSS section of this site so we can discuss it there... we're turning the RF Pimp my map thread into a CSS tutorial thread

Have no fear... I know how to make jump-pads... I know how to make animated textures... and I know how to import models from 3ds Max... Concentrate on getting the level down... all these other things are morelike "finishing touches"
MY RF MAPS    
Assman15    Posted 13th Jun 2007 11:13am
Post 416 / 2085
Wow, that looks simply amazing!
My YouTube    
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