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goober   Posted 16th Sep 2007 2:29am
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Frog - In case you didnt know...

You have to develop cheats to know how they work to be able to block them.

By the way - I pulled you into that server to show you that we can indeed edit frag counts like you said we couldnt.
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goober   Posted 16th Sep 2007 2:36am
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Screenshots?

erm...

*cough*...




Thats how we rid the world of modders. An autokill and a -9999 score. We cant edit frag counts can we?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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Assaultman67    Posted 16th Sep 2007 6:19am
Post 2613 / 4376
Quoting digital_ruler

Quoting Assaultman67
Its kinda disappointing to see people come out of the wood work 3 months after the mod was released and then say its the best thing since sliced bread ... when 2.0 was released no one really cared ... really sucked


Oh BTW, I'm not an enemy of Mars Wars... actually I played a few hours of it today. 2.0 is fantastic and I downloaded it pretty soon after it came out.


Im not accusing you that you didn't like it ... although it is a crime not to like it

its just that nobody but the RF community liked it ...

basically MW 2.0 was the most beautiful boat ever ... but the boat was made of stone
   
Ghostkid   Posted 16th Sep 2007 10:33am
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Quoting REDFROG

Quoting steveands
This bug may also be present on the PC and you guys haven't come across it yet?

Uhm..I don't think the "bug" causes PCs to crash. MWv2 quite never crashes at all. Crashes are not acceptable, even if they happened not that often...they are annoying.
But you can never say it doesn't crash at all because even UT2004 itself crashed for me now and then, which were mutators faults, and sometimes the karma engine.


My Laptop can perfectly run UT2K4, but in Marswars when playing Invasion it ALLWAYS crashes. other gamemodes work though. i can play for like 30 secs, then it crashes to desktop.

Quoting goober
Screenshots?

erm...

*cough*...

[img]


Thats how we rid the world of modders. An autokill and a -9999 score. We cant edit frag counts can we?

I may be wrong but i did this myself a few days ago. its kinda easy. especialy when you know im the biggest noob in those things



Quoting Rawrzz
This is an honestly disgusting show of character. You are attempting to down the few people left within the community, that have the capability to do something about its problems. You blatantly have absolutely NO idea what you're talking about, and are merely trying to promote your failed UT2004 project (Take no offense about its failing, I liked the mod myself, but considering I couldn't ping a single server..well..that's pretty much a failure to me ).


OMG. Your pathetic

Quoting Rawrzz
By they way, if you earnestly believe Mars Wars is more cheat free than RF, then I encourage you to open google and search for "UT2k4 Aimbot". I'm willing to bet there's more than a couple hundred more ways to ruin someones fun in MW, than there is in RF. But..then again, I'd have to largely agree that it's more cheat free. I mean after all, nobody is playing it


An aimbot is much more easyer to make for Red Faction then it is for UT2K4. Stop thinking you know everything
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 Modified Sep 16th, 10:40am by Ghostkid
RED-FROG   Posted 16th Sep 2007 11:18am
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Quoting digital_ruler

Quoting REDFROG

screenshots?



TrotSkie did it a few days ago.

Yea this is what I was talking about. And it really works, pretty cool. Altough the original scoretable of RF is good enough I think, it's small, transparent and holds all the information you need which can be quickly read. I prefer it to many other games scoretables.

Quoting Assaultman67
basically MW 2.0 was the most beautiful boat ever ... but the boat was made of stone

This must be an underwater mod then

Quoting goober
Thats how we rid the world of modders. An autokill and a -9999 score. We cant edit frag counts can we?

I meant modifying the HUD so the frag count would show up on the main HUD for example. Just some modifictions that you can't do with tables. This is just showing how limited Red Faction is.
Or try to make the casing shells collide with the level and stay there for a while. That would look neat.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Sep 16th, 01:43pm by RED-FROG
goober   Posted 16th Sep 2007 1:09pm
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It would also need a better physics engine

Are you trying to say that frag counts can be edited in tables?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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Mostertman    Posted 16th Sep 2007 2:24pm
Post 2150 / 2820
I would play MW2 if I had a copy of UT2004
   
Molodiets   Posted 16th Sep 2007 2:36pm
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Post 1569 / 2687

Quoting Assaultman67


its just that nobody but the RF community liked it ...


Nobody but the RF community likes RF weapons.
Let's face it. Compared to UT's weapons, RF's weapons suck.
spoilsport    
Molodiets   Posted 16th Sep 2007 3:54pm
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Post 1570 / 2687

Quoting digital_ruler
Quoting REDFROG

Yea this is what I was talking about. And it really works, pretty cool. Altough the original scoretable of RF is good enough I think, it's small, transparent and holds all the information you need which can be quickly read. I prefer it to many other games scoretables.

Me too. I find the UT2004 scoretable really big.


You can see an information in UT2004 's scoretable which is pretty important imo: PPH aka points per hours. It allows real comparisons. In red faction, you have to compare your frags/ points with other players without knowing how long they have been playing.
It's easier to win when most players joined within the last 5 minutes.
spoilsport    Modified Sep 16th, 03:55pm by Molodiets
RED-FROG   Posted 16th Sep 2007 4:07pm
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Post 1903 / 5258

Quoting molodiets
Quoting digital_ruler
Quoting REDFROG

Yea this is what I was talking about. And it really works, pretty cool. Altough the original scoretable of RF is good enough I think, it's small, transparent and holds all the information you need which can be quickly read. I prefer it to many other games scoretables.

Me too. I find the UT2004 scoretable really big.


You can see an information in UT2004 's scoretable which is pretty important imo: PPH aka points per hours. It allows real comparisons. In red faction, you have to compare your frags/ points with other players without knowing how long they have been playing.
It's easier to win when most players joined within the last 5 minutes.

Thats true
UT2004, and therefore Mars Wars has a lot of advancements.
But probably it only needs more work to make it the players play it. More fine tuning, more completely new maps, more VCTF maps to offer more variety. I love it so far. The planned release of Mars Wars 2.1 was announced right after the release of 2.0. However due to the low feedback in playing (we've had some awesome matches...but not that many) it my joy in making this has somewhat decreased. Also it's too hard to get good mappers for MarsWars which makes it extremly difficult. A game with no playground is not wanted.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Molodiets   Posted 16th Sep 2007 4:21pm
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Quoting REDFROG


Also it's too hard to get good mappers for MarsWars which makes it extremly difficult. A game with no playground is not wanted.


That's also why i blame your decision to make it only a TC. As a mutator, any map would have been playable with RF weapons, vehicles, models, HUD. No need for mappers to create specific maps.

Remember some great TC like Chaos are ALSO availlable as mutators
spoilsport    Modified Sep 16th, 04:24pm by Molodiets
Molodiets   Posted 16th Sep 2007 6:09pm
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Post 1572 / 2687

That feud has no point. Indeed trigger bots are much more usual and probably "easier" (if we can say that creating a bot is easy) for UT2004 than for RF but in RF you have lots of other way to cheat.
Cheats in RF give you the possibility to fly, ghost throu walls, move fater, shoot faster, infinite ammo, no reload. There are no such cheats on UT2004 servers.
What do you think is the most annoying?

A cheater who shoots and never misses because he uses an aimbot in UT2004 or a cheater who flies, hides inside walls, moves and shoot at an incredible speed in RF?
spoilsport    Modified Sep 16th, 06:10pm by Molodiets
Molodiets   Posted 16th Sep 2007 6:56pm
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I have no difficulties spotting aimbot users in UT2004. They hit you as soon as they see you whatever distance is between you and them. And if it's not enough, spectate from their point of view and watch their crosshair brutally lock on every new target.

Trigger bots are harder to spot thou.
spoilsport    Modified Sep 16th, 07:02pm by Molodiets
RED-FROG   Posted 16th Sep 2007 7:27pm
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Post 1904 / 5258

Lets face it. RF is full of rubbish cheaters, and UT2k4 is not. UT2k4 is pretty safe, and anti cheat ware such as Anti TCC helps to keep it that way.
However sometimes players call ME a cheater, this is so stupid, I don't know of one single online cheat in UT2004, not the slightest. So everyone can be called a cheater, and I hate it. Also you've got to think about it that if they say you cheat...there must be a way to do this Or those noobs played too much CS and RF with all the cheaters.

You can cheat so much in Red Faction, you can't imagine. THE WHOLE GAME IS CHEATABLE. But I still play it.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Molodiets   Posted 16th Sep 2007 7:47pm
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RedFrog is right. I have never been able to spot a blatent cheater on a UT2004 server running anti-TCC. And anti-TCC is run on most servers.
It's different with RedFaction where the only valid policy to avoid cheaters seems to be rcon Holders. Lazyban isn't used because it requires the client to download a program and in RF you can't push data from the server to the client. So actually RF servers are never safe. Most of the time UT2004 servers are.

Quoting rawrzz
Quoting molodiets
I have no difficulties spotting aimbot users in UT2004. They hit you as soon as they see you whatever distance is between you and them. And if it's not enough, spectate from their point of view and watch their crosshair brutally lock on every new target.


An aimbot as you described, calibrated to completely destroy a server is easily spotted. One that is properly configured with the idea to conceal it, however, is not.


An aimbot as you described, calibrated to be concealed and unspotable wouldn't be much of an annoyance. You spot bot users first by looking at their scores. If it gives such a small advantage that it can't be spotted, it won't spoil the game and you won't be able to tell the difference between that mildly helping bot and an extremely skilled player with a low ping.
Those kinds of bots might as well exist in any game and no one ever spotted them. I guess they're not even worth being downloaded by cheaters and installed.
spoilsport    
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