Forums | Hello Guest, Login or Register | > > L4Y Files: No longer here! < <
  Red Faction : [RED] Editing : Red Faction SDI project [Forum Rules]  
Page 1
Multiple Page Topic : 2 3 4 
Back to Forum Thread List

FuryThor   Posted 10th Jun 2006 8:10pm
L4Y Member
Post 429 / 831

Okay I am fairly sure that everyone has noticed my Red Faction project "Red Shock".
Anyway now i am not happy at all how much it has gotten attennion so I have to advertise it little more.
Okay everyone things that for what the heck SDI stands for ? Well it stands for "Study, Develop and Improve" which is pretty much all I want to do with Red Faction.
Since I study, howto create in depth modifications for RF and share the knowledge.
I want to see Unified utils being created for RF which include modification creation, and custom mod and map lauchers along good anti cheater solution.
And I want to improve gameplay by removing hardcoded features and other glitches.
Project RF SDI
My RF Files  
 
Leninator   Posted 10th Jun 2006 8:48pm
L4Y Member
Post 36 / 77

Thats all well and good... And I support your enthusiasm. But "remove harcoded features" is a long shot. Hard code makes up a majority of the game that is not controlled by simply user editable variables. You can't view the hard code because... it's hardcoded. And if you can't see the hard code how are you going to edit/delete it.

The only way this game can be improved to a recognisable sense outside of a mod, I aggree is to change the hardcoded features and improve the engine.

If you know anybody who can... a) view hardcode b)edit harcode c) understand what the hell they are doing.. then I support you entirely.

So impress me... what cards are you holding?
   
FuryThor   Posted 10th Jun 2006 9:01pm
L4Y Member
Post 430 / 831

Yeah well, I am not just moving my jaws and speaking nonsense.
I have been managed to isolate some hardocoded features and outcomes are interesting. I have isolated quite few notable hardcoded features, IE. I was I who prooved shotgun's dual primaryfire to be hardcoded feature. Also there is many other like you get detonator with remote charges and some weapons does not cause geo-mod damage no matter what attributes you give.

Anyway I am going to write some really neat code, and going to remove or alter some of hardcoded features for first release.

And most of hardcoded features are writen into RF excutable, but are not in plain text form, so when something defined in RF.exe is not in same way in tables it will be skipped. What then happens depends more on tablefiles.

PS. Thanks for giving me faith in my crusade. But still Red Faction owns the legacy of quake (double word level limit) in other words level limit is +-2147483648
Project RF SDI
My RF Files  
 
goober   Posted 10th Jun 2006 9:12pm
L4Y Member
Post 2964 / 265

If you can figure out what laungage RF is hardcoded in... then get a decompiler for that laungage, then were in businnes!
Is it in C++, C, C, ASP, PHP, ect?
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

[Faction Files]  
 
FuryThor   Posted 10th Jun 2006 9:22pm
L4Y Member
Post 432 / 831

Quoting goober
If you can figure out what laungage RF is hardcoded in... then get a decompiler for that laungage, then were in businnes!
Is it in C++, C, C, ASP, PHP, ect?


I just say that in most cases reversed engineering (decompiling) is considered as illegal action and I am not going get criminal charges due this project.
Project RF SDI
My RF Files  
 
Assaultman67    Posted 10th Jun 2006 9:25pm
Post 1276 / 4376
most likely C++ ... of course game makers usually go back and tweak the assembly language code to increase efficiency

but most of it is C++ ...
   
FuryThor   Posted 10th Jun 2006 9:50pm
L4Y Member
Post 433 / 831

Yeah well, as I said I know for certain events that RF was written using c++. But what I don't know what IDE was used (ms visual studio or something else ?)

And what comes to those hardcoded features most of them can be get ridden without touching to rf.exe.
Project RF SDI
My RF Files  
 



Leninator   Posted 10th Jun 2006 10:11pm
L4Y Member
Post 38 / 77

The game has been out for half of decade.. almost all of which it was having mods and maps made for it.

If there easy improvements to make without going into some serious hard code then they would have been made by now I imagine. I#ts always worth the look.. but i've seen this idea pop up far too often and never comes with any result.

Wanna see an rf improvement... download diesels red doom... but an edit of the original rf... it's not gonna happen i'm sad to say.
   
FuryThor   Posted 10th Jun 2006 11:32pm
L4Y Member
Post 434 / 831

yeah well, I did download and play Ska-Diesel's Red Doom but I was not too impressed by it too much. Anyway I am going to spend some time writing down to paper some of my ideas and then to putting those to reality.
Project RF SDI
My RF Files  
 
darkman042   Posted 10th Jun 2006 11:38pm
L4Y Member
Post 73 / 127

Give the guy a chance.. perhaps he can code the changes he needs and release it as a patch. It's been done 3 times before. (ie: 1.1, 1.2, and the unofficial 1.3)
Darkman. hxn-clan    
modmaker91   Posted 10th Jun 2006 11:53pm
L4Y Member
Post 332 / 407

If this stuff works for you, then the possibilities are nearly endless. Vehicles in multi? Improved geo-mod engine? Better gravity engine? Mabye a Gravity Gun for the better gravity engine? Half Life 2 mod for RF? Smarter AI?


Best of luck to you.
Let those who don't understand me, fear me. Let those who understand me, fear themselves.    
FuryThor   Posted 11th Jun 2006 12:36am
L4Y Member
Post 436 / 831

Quoting darkman042
Give the guy a chance.. perhaps he can code the changes he needs and release it as a patch. It's been done 3 times before. (ie: 1.1, 1.2, and the unofficial 1.3)


Yeah well atleast some hardcoded features are kind that when you change specific things like weapon name IN weapons.tbl (and each referance too) then hardcoded feature won't work anymore (this blocks geo-mod damage from some weapons, or give remote detonator with charges etc.

And reason why I am willing to spend a lot of time on studying of RF engine because I know that it is far more better than some other engine to that date.
I hope that some day this project will impress also volition workers

Anyway now I would need to know HOW that unofficial 1.30 patch was done, since it can be easier to go in same way.

Yeah well, also I learned today one more important thing. IF I want to work smoothly on 3dstudio max, then restart computer before working on it if you have done something that consumes computer's resources (anything at all)

Edit : I need sugestions for project name.
Project RF SDI
My RF Files  
 Modified Jun 11th, 12:40am by FuryThor
hA Warlord   Posted 11th Jun 2006 6:41am
waR`.se
L4Y Member
Post 170 / 960

ASM would be my guess as thats what it says in the readme
-waR'.se- I don't know who you are, where you are from, or what you want... But if you threaten my freedom... I'll kill you.    Modified Jun 11th, 06:42am by hA Warlord
Ninja~   Posted 11th Jun 2006 8:05am
L4Y Member
Post 235 / 644

Quoting Leninator
The game has been out for half of decade.. almost all of which it was having mods and maps made for it.

If there easy improvements to make without going into some serious hard code then they would have been made by now I imagine.


I have been one of those who have been making maps since Red Factions release in 2001 and only recently many intresting RED discoveries have been made such as "Transparent Movers" and "Movers in-sync for MP" among many other things I imagine.. and the reason being, is that It takes many months to become educated with the editor.. and alot longer to have knowledge of its unknown features..
   
SKA-Diesel   Posted 11th Jun 2006 9:41am
L4Y Member
Post 512 / 719

Quoting furythor
I did download and play Ska-Diesel's Red Doom but I was not too impressed by it


I will only take that comment seriously when you release a mod which is better than Red Doom.
   
Leninator   Posted 11th Jun 2006 2:58pm
L4Y Member
Post 41 / 77

1.1 is an official patch and done by professional programmers who can legally decompile their script and make alterations because they understand how their engine worked in the first place.

1.2 is an official patch and done by professional programmers who can legally decompile their script and make alterations because they understand how their engine worked in the first place.

1.3 was community born and was a commendable achievement. It stops the use of mods(cheats) and allows playing over all versions of RF... However none of the hardcode remains changed.

If any real improvements are to be made to rf then the hardcode needs changing and for that you would need to decompile, which you have already justly said, your are unwilling to do, because THQ would come an give you a million dollar slap.

And one point nobody seems to raise is... what improvements do you propose?. Surely if RF still has an active community after 5 years, it must be pretty much up to scratch already... would you not aggree?

PLEASE PLEASE PLEASE nobody say... well we could have vehicles in multiplayer, wouldn't that be ace . Well in short no... vehicles are in so many mp games its untrue and if you want to force RF into the stereotypical... "I best get to that vehicle before the other guy because then I can skillessly slay everyone" style game, be my guest but i'm sticking with the manilla RF.

Give us a list of improvements here that you think you can make and how you are going to study to make these improvements... bearing in mind the fact you cannot change nor even view the code for 'Studying'.
   
Page 1
Multiple Page Topic : 2 3 4 


Copyright © 2000-2025 Levels-4-You
Your request was handled in 0.12 seconds.