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sobe    Posted 30th Apr 2006 5:04am
Post 1602 / 3194
On the Jupiter engine..... Maybe, but can you say laaaaaaaaaaaaaaaaag?!
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
T-M-I-N-E   Posted 30th Apr 2006 6:39am
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Post 189 / 194

Quoting sobe
.... What about geo-mod on the Source engine?! Can someone say Booya! lol


Hmmm. Completely destructible terrain is always going to be a pain in the CENSORED for modern games, especially online multi player games.

That said I am a Day of Defeat: Source player and while destructible terrain doesn't feature in any of the stock maps as yet it is a major feature of some custom maps.

To be honest I can't see how it wouldn't work in multi maps in the same way it would work in maps like Installation X. Discreet points on the map that are destructible in a limited (and in the case of the Source engine, pre-planned) way.
   
Ghostkid   Posted 30th Apr 2006 9:27am
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Post 128 / 2212

Quoting sobe
.... What about geo-mod on the Source engine?! Can someone say Booya! lol

Booya! lol
Quoting sobe
On the Jupiter engine..... Maybe, but can you say laaaaaaaaaaaaaaaaag?!

yes i can.

laaaaaaaaaaaaaaaaag?!
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sobe    Posted 30th Apr 2006 10:05am
Post 1603 / 3194
/\
I don't mean for you/someone to spam the thread....
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
Predalienator_   Posted 30th Apr 2006 12:24pm
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Post 888 / 1532

I think in 5 or 8 years game engines shall be reinvented and the current engines and the ones in making like UE3 are going to be obsolete.Look at the 80,s-early 90,s game,s were 2d and then Doom made it Half 3D.And then Quake a game with real 3D enviroments,and then there was the Trespasser engine way ahead of its time,The unreal engine,the Doom 3 engine,the Source and Havok engine,The FEAR one,UE3 and then who knows what?Stil the one engine with a tecnology i think every game will have in another 13 years is the GEO-Mod engine.The engine that is different from the others.
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goober   Posted 30th Apr 2006 12:32pm
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Post 2689 / 265

I vote for virtual reality.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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Predalienator_   Posted 30th Apr 2006 1:29pm
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Post 889 / 1532

I,m planning for Beyond Reality
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sobe    Posted 30th Apr 2006 6:32pm
Post 1604 / 3194
Quoting Predalienator_
The FEAR one


The gfx engine used for F.E.A.R is called Jupiter.
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
Agent SmithAK   Posted 1st May 2006 8:22am
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Post 63 / 199

it's all about games - they're gonna get so good that they'll surpass real life.
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skvlad01   Posted 2nd May 2006 3:09pm
L4Y Member
Post 324 / 614

the fear engine lag?
last time i checked fear have lag next to RF.
works as low as 28.8kbps dial up. shoot them and they die. unlike other games where u have to shoot 50m infront of them and hope they run into the bullet.
Artificial intellect is no match for natural stupidity!
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 Modified May 2nd, 03:11pm by skvlad01
sobe    Posted 3rd May 2006 1:57am
Post 1605 / 3194
/\
Very untrue, FEAR even has a Minimum of a broadband connection on the box

And, have you even tried playing FEAR on dialup(56k and below)... It would be like playing Battlefield 2 on dialup.. That's not good!

I tried playing it at a friends(56k), and I could hardly move without getting shot down.
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
skvlad01   Posted 3rd May 2006 12:07pm
L4Y Member
Post 326 / 614

yeah i tryed fear on dial up ( my dial up only 31.2k) every 1 died, so easy i owned every 1.
fear vietcong and RF are the only games that work well on dial up. it only stated to lag when the server was geting full up to 5-8 people on a server is good in fear on dial up.
Artificial intellect is no match for natural stupidity!
www.extremerigs.com.au
While not gaming, Fold. Help the fight against disease  
 
sobe    Posted 3rd May 2006 11:02pm
Post 1607 / 3194
.. That may be why... I was playing with 17.... XD
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
DARTH JOKER   Posted 4th May 2006 3:51am
L4Y Member
Post 146 / 467

i just learned (ok maby it's been afew weeks) that the game SIN be continued. what does that have to do with any tihng you ask. well it's like this. be for the huge anounchment that was mad. did anyone even know about it (of corse a few people did). but for the most part it came as a huge surprize. bringing me to my point that RF 3 might still be in the works, and if it is there probly won't be any anounchments till right befor it hits the shelves. wich is exaclt what SIn has done........ to bad it on steam though
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Killer01   Posted 4th May 2006 4:23am
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Post 42 / 64

I dont think that the source engine supports Geo-Mod technology, The Unreal 3 engine is ment to use it, alloing you to drive tanks through walls etc. Plus the Source Engine does not look all that good, Similar to the original with more eye candy The U3Engine looks a hell of a lot better.
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