I only get 2 things to mention, maybe you could make the lightnin a bit darker, just seems to birght to me in some parts, bu thats just what I think.
And the grating in the first and the last picture could do with some sort of support beam on the side, for some realism. (to make it look like it could have the weight of a human body)
Thats all I had to say, other than that good work!
KERPAL
Posted 16th Feb 2009 12:54am
L4Y Member Post 1231 / 1353
Thanks for compliments and suggestions which I might take into thought sometime throughout the map making process.
As for the lighting, I was actually going for a much brighter and coloful look. but if it is too bright then I will try and darken it down a bit to make it easier on the eyes.
doc converted a model file to be able to accept it as a group in red faction, but the face and vertex count was immense
i think its best to stay to simple structures but complex textures when using red
Spikey2005
Posted 4th Jul 2009 8:23am
L4Y Member Post 1300 / 2126
I found 4 of your levels Wakey of the tram. You made 4 versions then you almost finished one with the tram crashing into the door.
Then I found mine that rotates around a corner.