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RED-FROG   Posted 29th Dec 2008 1:02pm
L4Y Resident
Post 4096 / 5258

Looks great.

Make these beams and everything as "detail brushes".
So you aren't at the limit anymore.

And once you hit that limit, you can use keyframed brushes.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
radviper_rf   Posted 31st Dec 2008 8:44pm
L4Y Member
Post 133 / 195

Now thats something I have never thought of before RedFrog. Thanks for that info.
   
KERPAL   Posted 31st Dec 2008 11:15pm
L4Y Member
Post 1214 / 1353

yeah... but only keyframe the brushes with the most faces.
Maps    
KERPAL   Posted 14th Feb 2009 2:56am
L4Y Member
Post 1230 / 1353

More progress pics of my upcoming map DM-Permafrost











Maps    
Mostertman    Posted 15th Feb 2009 10:35am
Post 2764 / 2820
Looks great again Kerpal! like most of the times.

I only get 2 things to mention, maybe you could make the lightnin a bit darker, just seems to birght to me in some parts, bu thats just what I think.

And the grating in the first and the last picture could do with some sort of support beam on the side, for some realism. (to make it look like it could have the weight of a human body)

Thats all I had to say, other than that good work!
   
KERPAL   Posted 16th Feb 2009 12:54am
L4Y Member
Post 1231 / 1353

Thanks for compliments and suggestions which I might take into thought sometime throughout the map making process.

As for the lighting, I was actually going for a much brighter and coloful look. but if it is too bright then I will try and darken it down a bit to make it easier on the eyes.
Maps    Modified Feb 16th, 04:06pm by KERPAL



KERPAL   Posted 20th Apr 2009 1:15am
L4Y Member
Post 1247 / 1353

Hello.

I finally got around to working on Marauder Part 2 once again. Here is a quick screenie:
Maps    
DVL_IAC   Posted 20th Apr 2009 1:40am
L4Y Member
Post 1344 / 1417

Looks Cool
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hA Warlord   Posted 20th Apr 2009 9:06am
waR`.se
L4Y Member
Post 668 / 960

That looks great KERPAL
-waR'.se- I don't know who you are, where you are from, or what you want... But if you threaten my freedom... I'll kill you.    
KERPAL   Posted 20th Apr 2009 12:25pm
L4Y Member
Post 1248 / 1353

thanks.
Maps    
wakey1512   Posted 2nd Jul 2009 10:57pm
L4Y Member
Post 124 / 154






I can't take credit for the originality of the level designs as it is from Doom 3, but its a pretty damn good recreation in my opinion!
   Modified Jul 2nd, 11:06pm by wakey1512
Spikey2005   Posted 3rd Jul 2009 6:46pm
L4Y Member
Post 1298 / 2126

Wait, is that tram level the one I made?
Check me out on Youtube
www.youtube.com/themudkiphut  
 
Spikey2005   Posted 3rd Jul 2009 11:10pm
L4Y Member
Post 1299 / 2126

Im sure it is! and I made the tram rotate outside too! I think i might still have that level! me look!
Check me out on Youtube
www.youtube.com/themudkiphut  
 
wakey1512   Posted 4th Jul 2009 12:22am
L4Y Member
Post 125 / 154

doc converted a model file to be able to accept it as a group in red faction, but the face and vertex count was immense

i think its best to stay to simple structures but complex textures when using red
   
Spikey2005   Posted 4th Jul 2009 8:23am
L4Y Member
Post 1300 / 2126

I found 4 of your levels Wakey of the tram. You made 4 versions then you almost finished one with the tram crashing into the door.
Then I found mine that rotates around a corner.





Check me out on Youtube
www.youtube.com/themudkiphut  
 
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