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Mostertman  |
Posted 14th Jul 2008 7:21am |
Post 2482 / 2820
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Generally Goober always thinks its gonna be possible. |
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goober |
Posted 14th Jul 2008 7:26am |  |
L4Y Member Post 7118 / 265
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Now when did I say that? |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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KILLER  |
Posted 14th Jul 2008 10:39am |
Post 999 / 1723
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Quoting Mostertman | Generally Goober always thinks its gonna be possible. |
"If only we had the source code...wait! An idea!"
LMAO |
P.L.U.R.Peace-Love-Unity-Respect |
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RED-FROG |
Posted 14th Jul 2008 3:50pm |  |
L4Y Resident Post 3376 / 5258
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LOL
Everything is possible, just nothing is going to happen
No, in RF ain't everything possible. |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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goober |
Posted 14th Jul 2008 4:15pm |  |
L4Y Member Post 7119 / 265
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Actually, I'd be willing to bet that everything suggested is possible, just most is so unbelievably difficult that we don't talk about it untill it's done |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Spikey2005 |
Posted 14th Jul 2008 4:26pm |  |
L4Y Member Post 1127 / 2126
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Quoting vibes | cel shaded level and hey could be cool. |
Me and goober discovered a method in which is actually a bug, but it can produce cel shading in a map . It will be in 2 levels in the LEGO_MP mod.

This is a screen shot of my level.
Many apoligies for going off topic. |
Check me out on Youtube
www.youtube.com/themudkiphut |
Modified Jul 14th, 04:27pm by Spikey2005 |
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RED-FROG |
Posted 14th Jul 2008 4:26pm |  |
L4Y Resident Post 3378 / 5258
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In dreams everything is possible as well. |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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goober |
Posted 14th Jul 2008 4:28pm |  |
L4Y Member Post 7121 / 265
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Sure, but I have yet to see a effective DREAMS ->ASSEMBLY converter |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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RED-FROG |
Posted 14th Jul 2008 5:11pm |  |
L4Y Resident Post 3380 / 5258
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It's Cell Shading you noob.
lol
I just played Q3 Arena (got it on Saturday ^_^ - wow many noobs in Q3)... and that is the rocket launcher of Q3. Why Q3 RL in Lego?
Why don't you just create weapons of lego instead.
Ok.. I have to admit the weapons of my lego mod aren't lego either, but at least they try to look like that.
The weapons of LegoMP are a bunch of stolen weapons from Quake and whatsoever.
You could AT LEAST give this rocket launcher some funky colors.
Another suggestion would be that you should also work on a HUD, made of lego, instead of deleting it. |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
Modified Jul 14th, 05:12pm by RED-FROG |
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goober |
Posted 14th Jul 2008 5:28pm |  |
L4Y Member Post 7122 / 265
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Quoting REDFROG | It's Cell Shading you noob.
lol |
It's Cel Shading you noob.
lol
Quoting REDFROG | I just played Q3 Arena (got it on Saturday ^_^ - wow many noobs in Q3)... and that is the rocket launcher of Q3. Why Q3 RL in Lego? |
It seemed appropriate since the gameplay of LEGO_MP is inspired by QuakeWorld & Quake 3: CPMA.
Quoting REDFROG | The weapons of LegoMP are a bunch of stolen weapons from Quake and whatsoever. |
I fail to see how you can pass judgement on all of the weapons from LEGO_MP when you've seen 1.
Quoting REDFROG | You could AT LEAST give this rocket launcher some funky colors.
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We're going for the best gameplay possible, not the most amount of people sent to hospital with Epilepsy.
Quoting REDFROG | Another suggestion would be that you should also work on a HUD, made of lego, instead of deleting it. |
It's like that for 2 reasons:
1. It's extremely simple. No graphics to get in the way of your FOV.
2. It works with all resolutions. That's right, LEGO supports any resolution you want it to. From 1440x900 (what I use) to 1600x1200, and of course all of RF's defaults.
EDIT: However, Spikey does not have the latest HUD |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
Modified Jul 14th, 05:39pm by goober |
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Spikey2005 |
Posted 14th Jul 2008 5:32pm |  |
L4Y Member Post 1128 / 2126
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Quoting REDFROG | It's Cell Shading you noob.
lol
I just played Q3 Arena (got it on Saturday ^_^ - wow many noobs in Q3)... and that is the rocket launcher of Q3. Why Q3 RL in Lego?
Why don't you just create weapons of lego instead.
Ok.. I have to admit the weapons of my lego mod aren't lego either, but at least they try to look like that.
The weapons of LegoMP are a bunch of stolen weapons from Quake and whatsoever.
You could AT LEAST give this rocket launcher some funky colors.
Another suggestion would be that you should also work on a HUD, made of lego, instead of deleting it. |
Numb Nuts! look at my level! not the damn Rocket Launcher... MY LEVEL . |
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RED-FROG |
Posted 14th Jul 2008 5:43pm |  |
L4Y Resident Post 3381 / 5258
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but we want 1680x1050. |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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vibes |
Posted 14th Jul 2008 5:48pm |
L4Y Member Post 396 / 552
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Spikey I like the look of ya level that Shale shaving looks great. |
http://gadgets.freebiejeebies.co.uk/156057 |
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goober |
Posted 14th Jul 2008 6:08pm |  |
L4Y Member Post 7123 / 265
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Quoting REDFROG | but we want 1680x1050. |
You can have it. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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RED-FROG |
Posted 14th Jul 2008 8:20pm |  |
L4Y Resident Post 3382 / 5258
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I know but RF crashes at this res when taking screenshots.
Oh wait, what do I have xfire for. |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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