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goober   Posted 26th Nov 2006 1:58pm
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Post 4197 / 265

yes you can, but the vehicles and corpses fall through the static mesh and it doesnt export textures or objects with it, just geometry.
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E_Darkness   Posted 27th Nov 2006 8:54pm
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Post 277 / 338

Quote
yes you can, but the vehicles and corpses fall through the static mesh and it doesnt export textures or objects with it, just geometry.



It sounds like you should export the static mesh into unreal then use that as a reference to make the level faces the same proportions in the same locations then delete the static mesh, and start texturing the place. The bad scaling is not a good thing.
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RED-FROG   Posted 28th Nov 2006 2:07pm
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Post 1374 / 5258

Quoting goober
yes you can, but the vehicles and corpses fall through the static mesh...

You must uncheck the "Simple karma collision" or somethin like that in the Static Meshes browser while you have selected the mesh.

Also you must scale up the static mesh to 140percent (I think) because the imported meshes are too small.
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Assaultman67    Posted 29th Nov 2006 4:23am
Post 1753 / 4376
*takes note of this factiod*
   
Predalienator_   Posted 29th Nov 2006 6:23am
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Post 1077 / 1532

Your mod is on the UT2k4 wikipedia article who put it there we dont no.
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 Modified Nov 29th, 01:44pm by Predalienator_
RED-FROG   Posted 29th Nov 2006 8:16am
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Post 1375 / 5258

where? I can't see it.
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Duke    Posted 29th Nov 2006 8:49am
Post 816 / 1353
It's listed at the bottom, under 'Mods'.
This is the page.
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E_Darkness   Posted 29th Nov 2006 5:35pm
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Post 281 / 338

Quoting REDFROG
Quoting goober
yes you can, but the vehicles and corpses fall through the static mesh...

You must uncheck the "Simple karma collision" or somethin like that in the Static Meshes browser while you have selected the mesh.

Also you must scale up the static mesh to 140percent (I think) because the imported meshes are too small.


Damn dude if that’s all you have to do then you guys should be able to get all of the multi player maps in UT pretty fast. Once the base level models are in I guess you could edit them a bit to make them more detailed and then ' just have to retexture them once they are in.
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Assaultman67    Posted 30th Nov 2006 12:05am
Post 1763 / 4376
umm yeah ... its on wikipedia because i put it there ...
   Modified Nov 30th, 12:05am by Assaultman67
RED-FROG   Posted 30th Nov 2006 6:23am
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Post 1377 / 5258

Quoting E_Darkness
Quoting REDFROG
Quoting goober
yes you can, but the vehicles and corpses fall through the static mesh...

You must uncheck the "Simple karma collision" or somethin like that in the Static Meshes browser while you have selected the mesh.

Also you must scale up the static mesh to 140percent (I think) because the imported meshes are too small.


Damn dude if that’s all you have to do then you guys should be able to get all of the multi player maps in UT pretty fast. Once the base level models are in I guess you could edit them a bit to make them more detailed and then ' just have to retexture them once they are in.

Nah. Whole levels shouldnt be made of static meshes only. You cannot use portals when you do that.
Of course most UT2004 maps have static meshes everywhere, but they are placed in different zones (rooms made of bsp).
Also static meshes have no real lightmap by default. You could do the lighting in 3dsmax, though. (bake textures doesn't work for me anymore since WindowsXP so I cant do this at all)
Meaning, brushes use a lot more detailed lighting textures.

You where right when you said that the imported mesh is a reference for the bsp. Thats the way how the levels were done.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
E_Darkness   Posted 1st Dec 2006 10:32pm
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Post 283 / 338

Quote
You where right when you said that the imported mesh is a reference for the bsp. Thats the way how the levels were done


I don’t know the levels seem to big maybe they are just to high. Again, idk what part of the proportions is off.
(-ULTOR CORPS-) ||||| Join a Rail Clan - (E) Elements We do reg too    Modified Dec 2nd, 12:53am by E_Darkness
Assaultman67    Posted 4th Dec 2006 3:19am
Post 1794 / 4376
it could be jump height isn't the same :? ...

Edit: comes up with the best idea ever ...
   Modified Dec 4th, 07:38am by Assaultman67
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