yes you can, but the vehicles and corpses fall through the static mesh and it doesnt export textures or objects with it, just geometry.
It sounds like you should export the static mesh into unreal then use that as a reference to make the level faces the same proportions in the same locations then delete the static mesh, and start texturing the place. The bad scaling is not a good thing.
yes you can, but the vehicles and corpses fall through the static mesh...
You must uncheck the "Simple karma collision" or somethin like that in the Static Meshes browser while you have selected the mesh.
Also you must scale up the static mesh to 140percent (I think) because the imported meshes are too small.
Damn dude if that’s all you have to do then you guys should be able to get all of the multi player maps in UT pretty fast. Once the base level models are in I guess you could edit them a bit to make them more detailed and then ' just have to retexture them once they are in.
yes you can, but the vehicles and corpses fall through the static mesh...
You must uncheck the "Simple karma collision" or somethin like that in the Static Meshes browser while you have selected the mesh.
Also you must scale up the static mesh to 140percent (I think) because the imported meshes are too small.
Damn dude if that’s all you have to do then you guys should be able to get all of the multi player maps in UT pretty fast. Once the base level models are in I guess you could edit them a bit to make them more detailed and then ' just have to retexture them once they are in.
Nah. Whole levels shouldnt be made of static meshes only. You cannot use portals when you do that.
Of course most UT2004 maps have static meshes everywhere, but they are placed in different zones (rooms made of bsp).
Also static meshes have no real lightmap by default. You could do the lighting in 3dsmax, though. (bake textures doesn't work for me anymore since WindowsXP so I cant do this at all)
Meaning, brushes use a lot more detailed lighting textures.
You where right when you said that the imported mesh is a reference for the bsp. Thats the way how the levels were done.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
E_Darkness
Posted 1st Dec 2006 10:32pm
L4Y Member Post 283 / 338
Quote
You where right when you said that the imported mesh is a reference for the bsp. Thats the way how the levels were done
I don’t know the levels seem to big maybe they are just to high. Again, idk what part of the proportions is off.