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DVL_IAC   Posted 21st Mar 2008 2:16am
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Post 1232 / 1417

Annoying someone by placing it in an unmarked spot on a map, so someone will be running then randomly get shot into the sky box?
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Bigblack40   Posted 21st Mar 2008 3:10am
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Post 827 / 1150

Some Images from my RED-DOOM sp i have been working on Called " EscapeTheCity "...if you have been reading my CDC you would of knowen that i have changed it from the original one i was working on











Quoting digital_ruler

Also Digi wots that?What is WL remade for on that?
   Modified Mar 21st, 04:02am by Bigblack40
Bigblack40   Posted 21st Mar 2008 4:11am
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Post 828 / 1150

yer it is.....What Else can you do with a VRML??? Can it be used to import RF maps to other games?
   
Ninja~   Posted 21st Mar 2008 6:26am
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Post 589 / 644

If you make an object using air brushes , when you import VRML to 3dsmax , It becomes solid..
   
goober   Posted 21st Mar 2008 2:35pm
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Post 6778 / 265

Quoting Ninja~
If you make an object using air brushes , when you import VRML to 3dsmax , It becomes solid..

Reverse the normals. Problem solved


It could potentially be used for exporting RF maps to other games (though the meshes sometimes have errors) but the UVW coordanites wouldn't be preserved. You'd have to retexture the whole thing.
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MiK57   Posted 21st Mar 2008 5:03pm
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Post 20 / 48

Quoting digital_ruler
Can anyone think of a use for a 999 strength push region?


...Well, for me, its an instant kill thing. You die instantly, even with invulnerability.

and sofia, are any of the platforms moving? or are they just stationary?
BOOM! Head shot.    Modified Mar 21st, 05:05pm by MiK57



mad_ferrit   Posted 21st Mar 2008 8:22pm
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Post 1501 / 1510

Nice looking work there BigBlack - some good HL2/CSS texture stealing works well
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RED-FROG   Posted 22nd Mar 2008 1:15am
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Post 2826 / 5258

Quote

Quoting mad_ferrit
Nice looking work there BigBlack - some good HL2/CSS texture stealing works well

textures which are too sharp/big for Red Faction to render.
There is a ugly bunch of pixels in the very back on the floor and wall.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Mar 22nd, 01:16am by RED-FROG
SKA-Diesel   Posted 23rd Mar 2008 8:48am
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Post 710 / 719

I see you have some zombies munching on someone in the background..

   
blinded2   Posted 24th Mar 2008 9:29pm
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Post 167 / 194

conversion map im working on from Halo 3. DM-Guardian.





older map i recently rediscovered and finished, just needs a few tweaks.



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Bigblack40   Posted 24th Mar 2008 9:33pm
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Post 830 / 1150

that Guardian map is coming along well blinded i just love how you do your lighting and the fog aye, Also with that halo map it might inspire me to Finnish my halo map (if i can find it again)
   
KERPAL   Posted 24th Mar 2008 10:12pm
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Post 1061 / 1353

DUDE! Guardian is like my favorite Halo 3 map! Looks awesome.
Maps    
Mostertman    Posted 24th Mar 2008 11:30pm
Post 2375 / 2820
I never played any gamne out of the halo series, but your map looks intresting to say the least!
   
Beatonator    Posted 25th Mar 2008 12:48am
Post 2539 / 3716
I have played that map, its not too bad once you get the hang of it (first time playing Halo 3).

Should be good for RF fast fragging.
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!)  
 
DVL_IAC   Posted 25th Mar 2008 3:53am
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Post 1234 / 1417

Quoting REDFROG
Quote

Quoting mad_ferrit
Nice looking work there BigBlack - some good HL2/CSS texture stealing works well

textures which are too sharp/big for Red Faction to render.
There is a ugly bunch of pixels in the very back on the floor and wall.


If you force as much AA and AF through your card as you can it makes that less noticeable when your playing.
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