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Red Faction : [RED] Editing : RF Pimp My Map! |
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Spikey2005 |
Posted 10th Jun 2010 5:52pm |  |
L4Y Member Post 1747 / 2126
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Not done yet. Its getting there. Hold one a little longer. A new video demo is coming soon that you are going to like. I played around a little with sound and achieved a realistic effect. Here is a video demostration of what I have managed to do.
http://www.youtube.com/watch?v=dcqoS6KArbY
It still needs some work on the sounds so that in the background you cannot hear the true music when outside. |
Check me out on Youtube
www.youtube.com/themudkiphut |
Modified Jun 10th, 06:13pm by Spikey2005 |
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goober |
Posted 11th Jun 2010 2:32pm |  |
L4Y Member Post 3 / 265
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Quoting digital_ruler | RF's sound system is pretty turd-tastic. |
True story. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Spikey2005 |
Posted 11th Jun 2010 2:40pm |  |
L4Y Member Post 1748 / 2126
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Thank you for the input. I do know that it is the sound files that needs to be played around with so I am working on it to get it right. It's the first time that feature has been tried so there is a lot of playing around involved, like the positions of the keyframes they are on, the volume of the sounds so that they do not appear to be disorted in some way. The video is just an example of what I want out of it, but I will make sure it is 100% presentable. |
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Trump |
Posted 16th Jun 2010 1:13pm |
Retired MCPO L4Y Member Post 594 / 607
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Quoting SeeLanCeLoT | hey guys , a little help wanted here. When i want to added more color lights on buildings, the ground turns into pink.. is this good or bad thing?
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That's a bad thing. You've got too many lights hitting that surface. I had the same problem when I was making Redfaction.Info Arena. |
TRUMP'S MAPS
The fear of the Lord is the beginning of knowledge; wisdom and instruction fools despise. |
Modified Jun 16th, 01:16pm by Trump |
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NoClanFrank  |
Posted 16th Jun 2010 1:22pm |  |
Post 5615 / 5840
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You can always make the lights bigger and delete some of them. Like "Trump mouth" sad. You reached your limit or should I say, you passed the allowed limits. |
>Click Here< If You Don't Have a Social Life :/ |
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goober |
Posted 16th Jun 2010 1:57pm |  |
L4Y Member Post 14 / 265
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The maximum amount of lights that can be shone on a single face is 64 - any more than that and it turns pink. You can break up the face into multiple render faces (you're going to need to make them not co-planar or put a portal face cutting into them) or cut down the number of lights shining on it.
NOTE: Render faces are not faces in RED - when building, the engine merges all coplanar convex polygons into the least amount of triangles possible for optimization. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Modified Jun 16th, 01:58pm by goober |
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Spikey2005 |
Posted 16th Jun 2010 5:47pm |  |
L4Y Member Post 1762 / 2126
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Quoting goober | The maximum amount of lights that can be shone on a single face is 64 - any more than that and it turns pink. You can break up the face into multiple render faces (you're going to need to make them not co-planar or put a portal face cutting into them) or cut down the number of lights shining on it.
NOTE: Render faces are not faces in RED - when building, the engine merges all coplanar convex polygons into the least amount of triangles possible for optimization. |
Its correct, but the extra stuff... Confused.com |
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Assman15  |
Posted 16th Jun 2010 8:10pm |  |
Post 1981 / 2085
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In layman's terms, if you're going to split the brush the faces can't be aligned or it won't make a difference. |
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goober |
Posted 17th Jun 2010 3:46am |  |
L4Y Member Post 15 / 265
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Impossible to tell, it could be anything depending on how you did the UVW unwrapping. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Assman15  |
Posted 17th Jun 2010 6:57am |  |
Post 1982 / 2085
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Quoting ice | Hey Guys How Big do you think this room is ? |
Assuming you haven't changed the texture mapping at all, 5m tall, 6m wide, and 6-7m long. |
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goober |
Posted 17th Jun 2010 3:02pm |  |
L4Y Member Post 16 / 265
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It's bad that you didn't test the map with people before uploading it. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Modified Jun 17th, 03:02pm by goober |
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goober |
Posted 17th Jun 2010 6:47pm |  |
L4Y Member Post 17 / 265
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OH opps, I thought you meant the filename. |
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Mononucleosis |
Posted 18th Jun 2010 12:36am |
NCF's Greatest Fan L4Y Member Post 1121 / 1124
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Is the .rfl name have the DM in it? |
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NoClanFrank  |
Posted 19th Jun 2010 3:56am |  |
Post 5616 / 5840
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If the .rfl name has a dm, ctf or tdm before the name then it should be fine. |
>Click Here< If You Don't Have a Social Life :/ |
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goober |
Posted 19th Jun 2010 6:04am |  |
L4Y Member Post 20 / 265
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TDM as a prefix won't work in the stock game, but PF will load any map, regardless of the prefix (or if it has a prefix). |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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