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ishakmustafa   Posted 16th Jul 2005 12:24pm
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Post 88 / 151

How can i slow time in RF without efecting me or the miners.Like make a matrix style gameplay.
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goober   Posted 16th Jul 2005 1:18pm
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Post 131 / 265

easy, you cant sry
although a matrix mod would be cool
it gets me thinking
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BoBo the Clown   Posted 16th Jul 2005 8:25pm
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yeah that would be kinda cool, but good ol' regular red faction is good enough for me(untill i see what mods like iron sun and hive are like)
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ishakmustafa   Posted 17th Jul 2005 7:50am
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Quoting BoBo the Clown
yeah that would be kinda cool, but good ol' regular red faction is good enough for me(untill i see what mods like iron sun and hive are like)
You havent downloaded Hive!.Go try it out the laser rifle can go through walls and doors.I think i,ll download Iron Sun v1.1 first.
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Mono   Posted 17th Jul 2005 12:36pm
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Slow down everything but enhance your movement speed to a degree that cancels it out effectively.
- Mono    
ishakmustafa   Posted 17th Jul 2005 2:53pm
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Post 106 / 151

Coool how do i do that (lol)
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RED-FROG   Posted 17th Jul 2005 9:55pm
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Post 477 / 5258

Underclock your CPU to 200Mhz
Enable AntiAliasing 6x
Enable Anistopic Filtering to 16x
(Red Faction looks very better with AF enabled, screenshot it with AF off and AF 4x or 8x. Then look at the floor or the characters. Everything looks sharper. AF4x will take about 10fps tough. Depends on resolution settings, g-card etc.)
Run RF on 1280x1024

that should slow down the game

Serious,
it's very strange, today I was watching a DVD of a pc magazine and saw that new Matrix game in action. MAN THAT ROCKS, I MUST GET IT WHEN ITS OUT

Then I was thinking of a RF mod, I don't know why, I always want the good stuff in Red Faction but also know that the graphics suck and there aren't so many possibilities..I think I'm just stupid

SKADiesel has been working on such a mod, I'm not sure if he stopped working on it.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jul 17th, 09:56pm by RED-FROG



Molodiets   Posted 17th Jul 2005 10:12pm
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Post 476 / 2687

Quoting REDFROG

Then I was thinking of a RF mod, I don't know why, I always want the good stuff in Red Faction

Oh yes that's why you undertook to export UT2004 to RF.
spoilsport    Modified Jul 17th, 10:21pm by Molodiets
RED-FROG   Posted 17th Jul 2005 10:18pm
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Post 478 / 5258

Quoting molodiets
Quoting REDFROG

Then I was thinking of a RF mod, I don't know why, I always want the good stuff in Red Faction

Oh yes that's what you undertook to export UT2004 to RF.

LOL
so true..
But thats not only me.
You guys were/are talking about a RF3 mod. How would RF3 look like?
It'd use the HAVOK or some familiar physics engine. Ragdoll models and tons of new DirecX9 effects.

Just remembered that RF only allows 24 or less projectiles at the same time.
Gosh why is everything hardcoded? I'd set the limit to 1000 projectiles and 1000 decals (bullet impacts) if I could.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jul 17th, 10:25pm by RED-FROG
Molodiets   Posted 17th Jul 2005 10:30pm
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Post 478 / 2687

Quoting REDFROG

Gosh why is everything hardcoded? I'd set the limit to 1000 projectiles and 1000 decals (bullet impacts) if I could.


UT2004 is not. The moding language is close to C++. Learn to use it. Easier to export RF to UT2004 than the contrary (actually some people have tried to implement geo-mod in UT2004 without big success). Anyway there are much more posibilities to modify in UT2004, much more freedom.


But it's damn hard to learn to map or mod for it.
spoilsport    
RED-FROG   Posted 17th Jul 2005 10:41pm
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Mapping isn't that hard. Each thing you start seems to be hard..

I've been looking for some tutorials and information for modding on UT2004.
I think that'll be only possible by using "Maya" (a 3d artist software like 3DsMax)
But I don't have that program, only some version that is limited.
I was searching for some 3ds max import plugins, no succes.

I know, with UT2004 you can do lots of stuff. You can make your own game. But I never got a clue how the code works and how I can write it myself. It's really hard to learn this without internet at home.

off topic, ehehe
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Molodiets   Posted 17th Jul 2005 10:56pm
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Post 479 / 2687

Quoting REDFROG
Mapping isn't that hard. Each thing you start seems to be hard..

I've been looking for some tutorials and information for modding on UT2004.
I think that'll be only possible by using "Maya" (a 3d artist software like 3DsMax)

I know, with UT2004 you can do lots of stuff. You can make your own game. But I never got a clue how the code works and how I can write it myself. It's really hard to learn this without internet at home.


Maya is necessary for skining but in lots of mod there is no new skin. I admit you're exceptionnaly good at changing the look of a game but you could try to focus on the gameplay.

Here are a few sites teaching how to mod for UT2004.
i recommend to save a maximum of tutorials in order to bring them back home.

http://wiki.beyondunreal.com/wiki/UnrealScript_Lessons

http://angelmapper.com/tutorials.htm

Off topic: Nice postcount.
spoilsport    
GTA   Posted 17th Jul 2005 11:03pm
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Post 64 / 162

you could just slow down the projectile speeds to like 50 and give them a vfx and some kind of trail, i have a mod like that around somewhere im sure, i made alot of those for people
   
RED-FROG   Posted 17th Jul 2005 11:17pm
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Post 480 / 5258

thanks molodiets, will take a look at those pages.
Quote
i recommend to save a maximum of tutorials in order to bring them back home.

I did that when I needed tutorials for mapping.
Too bad the map got very large quick. (megabyte I mean)

Quoting GTA
you could just slow down the projectile speeds to like 50 and give them a vfx and some kind of trail, i have a mod like that around somewhere im sure, i made alot of those for people

Yeah but thats what I'm talking about. If you slow down the bullets they will take more time to impact. That means there are more bullets, visible bullets, flying throught the rooms than before. RF will stop spawn weapon projectiles when the limit is reached. And the limit will be reached quickly. People will b wondering why they can't shoot anymore
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
GTA   Posted 18th Jul 2005 1:51am
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Post 65 / 162

i have never had a problem with that, you cant make them super slow or it will but gameplay wise you dont want to trust me you cna do it
   
ishakmustafa   Posted 18th Jul 2005 8:43am
L4Y Member
Post 113 / 151

Quoting REDFROG
Underclock your CPU to 200Mhz
Enable AntiAliasing 6x
Enable Anistopic Filtering to 16x
(Red Faction looks very better with AF enabled, screenshot it with AF off and AF 4x or 8x. Then look at the floor or the characters. Everything looks sharper. AF4x will take about 10fps tough. Depends on resolution settings, g-card etc.)
Run RF on 1280x1024My graphics card cant handle that.

that should slow down the game

Serious,
it's very strange, today I was watching a DVD of a pc magazine and saw that new Matrix game in action. MAN THAT ROCKS, I MUST GET IT WHEN ITS OUT

Then I was thinking of a RF mod, I don't know why, I always want the good stuff in Red Faction but also know that the graphics suck and there aren't so many possibilities..I think I'm just stupid

SKADiesel has been working on such a mod, I'm not sure if he stopped working on it.

Matrix online look really good but i think i will be just another massive online game. Yawn.
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