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Eos   Posted 5th Apr 2005 1:16pm
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It sounds like it would work. but it also seems likely someone would have done it before . hmmm. Oh well anyone wanna test it?
Goober, if you're reading this. Stop reading peoples signatures and learn how to use UnrealScript or something!!!!    
Mostertman    Posted 5th Apr 2005 1:20pm
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I will try doing somthing like that, but if anyone has a full explenation of how to do it if possible would be nice
   
elliooo   Posted 5th Apr 2005 1:21pm
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I'll try making a small test level, and see if it works out.
   
Dorling   Posted 5th Apr 2005 1:32pm
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If it works then why haven't people making Rail Maps used it?
My dA    
Mostertman    Posted 5th Apr 2005 1:41pm
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using a strip-player-weapons event linked to an trigger only workes for single player. I tested it now. but might there be an other way? I really want to make an grenade / stickybomb arena, it would only be so much better if not every body started with an pistol. but i just think it isn't possible, am i right or not?
   
Dorling   Posted 5th Apr 2005 1:45pm
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I see now, because it's not possible.

I do believe that if it comes to the worst, Servers can just run a MOD disabling any more ammo pickups for the pistol, or set Rail as Default?
My dA    



Molodiets   Posted 5th Apr 2005 2:10pm
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Quoting mad_ferrit
I suggest a large trampoline in the sky, perhaps make it a rail map



I suggest a pitch black default map enlightened with bolt emitter.
spoilsport    
SkipRat    Posted 5th Apr 2005 2:27pm
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Quoting molodiets
Quoting mad_ferrit
I suggest a large trampoline in the sky, perhaps make it a rail map



I suggest a pitch black default map enlightened with bolt emitter.

Meh...    
Mostertman    Posted 5th Apr 2005 2:27pm
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Quoting molodiets
Quoting mad_ferrit
I suggest a large trampoline in the sky, perhaps make it a rail map

I suggest a pitch black default map enlightened with bolt emitter.

So this means you want me to give your map a one star?
   
CommanderViper   Posted 5th Apr 2005 3:51pm
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More plugs eh...I'm gonna give a couple ACTUAL suggestions for once lol.

-A level which combines multiple default levels (example: take Warlords and connect it's underground tunnels to the main hallway in Checkmate, complete with bridges)

-A CONTRA LEVEL!!!

-A level based on your school...actually thats a good idea for an RFU theme...*runs off to RFU 4 thread*
"I've gotten 2,415 times smarter since then." -Master Control Program    
Mostertman    Posted 5th Apr 2005 10:02pm
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Quoting CommanderViper
More plugs eh...I'm gonna give a couple ACTUAL suggestions for once lol.

-A level which combines multiple default levels (example: take Warlords and connect it's underground tunnels to the main hallway in Checkmate, complete with bridges)

-A CONTRA LEVEL!!!

-A level based on your school...actually thats a good idea for an RFU theme...*runs off to RFU 4 thread*

You definatly posted in the wrong Topic, but i still haven't got a decent answer.

Is there a way to make an multiplayer level, where the players spwan with grenades and stickybombs, but (and here is the tricky part) without the pistol and the batton.
   
CommanderViper   Posted 6th Apr 2005 7:08pm
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Quoting Mostertman

You definatly posted in the wrong Topic

Eh? I dont think so...technically the topic is "Map demands" so I was doing the right thing here.
"I've gotten 2,415 times smarter since then." -Master Control Program    
Mostertman    Posted 6th Apr 2005 11:21pm
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Owkee the level is allmost finished now, it is a grenade/remote explosive level. I only need some critical people to test it with me, and maybe give some good suggestions how to make it even better.

P.S.
I still haven't got any answer to my question: Is there a way to make an multiplayer level, where the players spawn with grenades and stickybombs, but (and here is the tricky part) without the pistol and the batton?
   
mad_ferrit   Posted 6th Apr 2005 11:39pm
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Quote
I still haven't got any answer to my question: Is there a way to make an multiplayer level, where the players spawn with grenades and stickybombs, but (and here is the tricky part) without the pistol and the batton?

Without a mod, then I think not.

However, grenades are higher than the pistol on my weapon select list
MY RF MAPS    
Eos   Posted 14th Apr 2005 8:23am
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So uh Did it work Ellioo?
Goober, if you're reading this. Stop reading peoples signatures and learn how to use UnrealScript or something!!!!    
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