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RF Grim Reaper   Posted 24th Dec 2004 10:52pm
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Post 0 / 902

A face brush won't shatter if it has more than 4 sides, I would suggest using rectangular face brushes so that as little glass shows outside each window. Then just add small brushes connecting the arches where the glass is showing.
That or move all the verts on top of each arch slightly higher so the glass is all within the framing brush. In-game you can't really tell that the verts have been moved.

Here is what I mean:



On the left is the one with the edited verts, the one on the right has the extra brushes.

There isn't alot you can do unfortunately

You could simply give the windows -1 life lol
Maps | Stargate MOD | Daves Place | Moddb Site    Modified Dec 24th, 11:04pm by RF Grim Reaper
mad_ferrit   Posted 24th Dec 2004 11:34pm
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Quoting RF Grim Reaper
A face brush won't shatter if it has more than 4 sides

There's your answer, thought so

Thanks Grim
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NoClanFrank    Posted 25th Dec 2004 12:25am
Post 0 / 5840
Quoting RF Grim Reaper
A face brush won't shatter if it has more than 4 sides

Did not know that. Thanks HoserRF Grim Reaper!
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Molodiets   Posted 25th Dec 2004 2:23am
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Post 0 / 2687

Quoting molodiets
Make the glass a 0.01 m thick box, it will break (or actually disapear) but won't shatter.

spoilsport    
Bartalon   Posted 25th Dec 2004 2:42am
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Post 0 / 144

Quoting Mighty Mike
As for Weld; I don't really see how it could help here. You have a 3-dimentional arch, into which you need to fit a 2-dimentional arched face, in the center. Besides that, combining several brushes into one can get you in trouble later on.


Weld does not combine brushes, FUSE does. Weld simply takes whichever brush's vertex which is closer to the end of time and sets it in the same spot as another selected vertex. What I was suggesting is that he line up the face with one edge of the arc and weld the vertices to match the arcs
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