|
Red Faction : [RED] Editing : Red Faction .VBM's |
[Forum Rules] |
dankone |
Posted 26th Jun 2005 2:22am |
L4Y Member Post 310 / 404
 |
Quoting Ranswer3 | If anyone wants to learn an easier, and quiker way to make VBM's let me know, i will walk you threw the whole process. |
throw down a tutorial
the number of frames doesnt matter BTW its filesize. cannot exceed 20MB for one vbm. the largest i got was 19.69 after that..it said created, but no vbm appeared. ah well. good to know. |
mymapsfeel free to download and review |
|
|
Ranswer3 |
Posted 26th Jun 2005 3:58am |
L4Y Member Post 59 / 249
 |
1-5 copied from Foe and Grim tut to make things eligible.
HOW TO MAKE VBM's
THE EASY WAY!!!!
By: Ranswer3
1: First create a folder on your C drive to store the tga files in such as C:vbm You can use windows explorer to create the folder.
2: Put the makevbm.exe file in the folder you just created.
3: Open paintshop pro or whatever image editer you have and make the TGA files you are wanting to animate using any standard RF resolution such as 32x32, 64x64, 128x128, 256x256, 512x512 or any combination that red will use. You can make from 2 to however many you want. Note: The more tga files you use the bigger the vbm will be.
4: Save the TGA files at 24 bit with or without a alpha channel to the vbm folder you created earlier. The alpha channel is only needed if there will be transparency in the vbm.
5: Now rename the tga files with the sequences -0000, -0001, 0002 and so on for all the tga files. This sequence tells makevbm what file order to put the TGA files in so it will animate them in the right order. Example: l4y-0000.tga, l4y-0001.tga, l4y-0002.tga, l4y-0003.tga and so on. If you have more than 10 tga files they will need to be named like this l4y-0010.tga, l4y-0011.tga and so on.
6: Now open up "Notepad" and type "makevbm" without ( " )

7: Then your gonna need to type the color format your VBM will use...
4444 4 bits for each RGB channel, 4 bits for alpha. Use this format when you want a full, varied alpha channel with semi-transparency.
1555 5 bits of color for the RG and B channels, 1 bit for alpha. Use this when you have alpha, but it's only the on/off variety. Pixels are either totally opaque or totally transparent. Useful largely for interface art.
565 5 bits of alpha for the R and B channels, 6 bits for Green, and zero for alpha. Use this when the image needs no alpha transparency at all.

8: Next, decide what framerate the animation will need, measured in frames-per-second. The higher the number the faster the frames.

9: Now, you put in the name of the "TARGA" you are using, for example: L4Y.tga
so we have...
makevbm <colormode><framerate><prefix>.tga
so... its gonna be like this...

ok?
10: Now, go up to FILE, SAVE AS, and save it to the folder you made (as told in step 1) for the VBM. Then type the save name l4y.bat (or whatever you want to name it as long as you have ".bat" at the end of it) and where it says "Save as type" change it to "ALL Files".

11: Ok, go to the folder you made and a file is there with a gear in it, double click it and itll do its thing.
12: There should now be a file in there named L4Y.vbm
_______________________________________________________
I will correct any mistakes later, im sure there are alot, i am so tired.
Let me know if you still dont get it. |
|
dankone |
Posted 26th Jun 2005 4:41pm |
L4Y Member Post 311 / 404
 |
NICE one! that does sound easier than opening a command prompt. also, you can now add images to the vbm without having to retype the command line. right? just double click the .bat again and VOILA it remakes it. nice. i cant wait to try it |
mymapsfeel free to download and review |
|
|
Ranswer3 |
Posted 26th Jun 2005 6:24pm |
L4Y Member Post 60 / 249
 |
^^^^yup^^^^ |
|
E_Darkness |
Posted 6th Jul 2005 6:18am |
L4Y Member Post 45 / 338
 |
Yeah if you want to edit a vbm you would have to open it up in vpp viewer and take screen shots of each frame and paste those screen shots into a art program. once you have the basic animation you can edi the colors or really any thing you want then use those tutorials to convert the tga files back into a vbm. |
|
adambehrend |
Posted 10th Sep 2005 7:50am |
L4Y Member Post 52 / 97
 |
Im having problems still trying to get VBM as transparent..
I have 32 bit images with transparency and they work properly with decals, but when i put the same textures into a VBM with the following.
makevbm 1555 10 flam2.tga
it converts properly and then when i get it into the game, i dont see any transparency
any help would be great |
|
goober |
Posted 26th Dec 2005 12:30pm |  |
L4Y Member Post 1413 / 265
 |
okay, i know that this is bringing up an old topic, but i need to know how to extract frames from a .vbm.... how??? |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
|
|
seb93 |
Posted 26th Dec 2005 1:45pm |
L4Y Member Post 27 / 135
 |
pls ! where Download makevbm.exe ?
thx |
|
NoClanFrank  |
Posted 27th Dec 2005 12:27am |  |
Post 1937 / 5840
 |
There, I couldn't find it because of the way the file was named at the site but I fixed it, now it's; Red Faction Tool Kit v1.0. |
>Click Here< If You Don't Have a Social Life :/ |
|
|
goober |
Posted 27th Dec 2005 1:18am |  |
L4Y Member Post 1422 / 265
 |
i had the same problem, but i just searched for author: Volition |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
|
|
NotRED-FROG |
Posted 27th Dec 2005 10:45pm |
L4Y Member Post 59 / 119
 |
Thats a cool texture seb93! |
|
Page 4 Multiple Page Topic : 1 2 3 4 |
    |
|
|
|