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Trigger   Posted 17th Jul 2004 9:05pm
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You may have already, but check they are 32 bit and that you use 1555 in the makevbm.exe commandline.
If I ever get to where I am going, will I know when I am there?    
dankone   Posted 18th Jul 2004 4:56pm
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i cant seem to figure out how to make 32 bit images in psp7.
can you? does anyone know how? still super needy here
mymapsfeel free to download and review    
Mighty Mike   Posted 18th Jul 2004 5:35pm
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When you save a .tga using Save As (or for the first time), you are prompted for the quality (16/24/32 bits).
◄ Mike | Codename: Iron Sun for RF ►    
dankone   Posted 20th Jul 2004 2:22am
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apparently...psp"7" does not have the capabilities to save in 32bit. i know 8 does, but not 7. thanks for all your help and advice guys.
mymapsfeel free to download and review    
Ghostkid   Posted 16th Oct 2004 1:38pm
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Quoting Foe
Red Faction VBM's Tutorial
by Foe & GrimReaper
How to make a VBM to use in Redfaction





1: First create a folder on your C drive to store the tga files in such as C:vbm You can use windows explorer to create the folder.

2: Put the makevbm.exe file in the folder you just created.

3: Open paintshop pro or whatever image editer you have and make the TGA files you are wanting to animate using any standard RF resolution such as 32x32, 64x64, 128x128, 256x256, 512x512 or any combination that red will use. You can make from 2 to however many you want. Note: The more tga files you use the bigger the vbm will be.

4: Save the TGA files at 24 bit with or without a alpha channel to the vbm folder you created earlier. The alpha channel is only needed if there will be transparency in the vbm.

5: Now rename the tga files with the sequences -0000, -0001, 0002 and so on for all the tga files. This sequence tells makevbm what file order to put the TGA files in so it will animate them in the right order. Example: l4y-0000.tga, l4y-0001.tga, l4y-0002.tga, l4y-0003.tga and so on. If you have more than 10 tga files they will need to be named like this l4y-0010.tga, l4y-0011.tga and so on.

6: Now click start....Run and type cmd in the command box. A dos window will open. Now type c: to change to the root of c: drive. Now type cd vbm to change to the vbm folder that you created earlier. Note: If you have windows explorer opened to the folder you have the TGA files and the makevbm.exe file in when you type cmd in the command box it will automatically be at that folder.

7: Now at this point you should have your TGA files and makevbm.exe file in the vbm folder. To check this you can type dir and it will list the files in the folder.

8: Now to make the vbm file. You will need to know what FPS you want to run the animation at and what type of colormode you want to run. Below are the command line switches you have to choose from.

Colormode: 565 Use this when no transparency is needed <------This is the one you will probably use mostly if your TGA files do not contain an alpha channel.
4444 Use this when you want varied alpha channel with semi-transparency.
1555 Use this when you want either totally opaque or totally transparent

Framerate: I have used anywhere from 5 to 30 so you could experiment with this to see what looks best for your animation.

9. Now type in the command makevbm [colormode] [framerate] [prefix.tga] You do not have to type the -0000, -0001 or so on.

10: Example command line makevbm 565 10 l4y.tga <--------would make a animation running at 10 FPS.

11. Now if you have the Descent Manager VBMVIEW32 installed you can doubleclick the vbm and it should start playing in the viewer. If you don’t have it installed you will need to look at it in Redfaction to see if it is working right.

12. One important note, A vbm will show up in Red as a 32x32 grid but it will work fine in redfaction. The best way I have found to scale the vbm is to add a TGA of the same resolution to the brush where the vbm will be and scale it like you want and then replace the TGA with the vbm then save/ build pack file and hit f7 to see if it is going to work ok.

12.One little tip, If you have a animated gif or avi that you would like to make into a vbm just use Animation Shop to extract the frames from it, and convert them in Paintshop to tga files and make your vbm as outlined in this tutorial.

Hope this helps, and have fun!

": Put the makevbm.exe file in the folder you just created."
1.i dont have a makevbm and if i have to make it ; how ?
"Save the TGA files at 24 bit with or without a alpha channel"
2.how do i save at 24 bit ?
3. whats alpha channel
"rename the tga files with the sequences -0000, -0001, 0002 and so on for all the tga ..."
4.?????
I think this is not everything i dont understand but i dont reade all if i cant understand first things
isnt there just a progam to make them ? that would be much easier
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 Modified Oct 16th, 01:41pm by Ghostkid
mad_ferrit   Posted 16th Oct 2004 1:43pm
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Quote
snt there just a progam to make them ? that would be much easier

No!

Follo0w the tutorial to the letter and you will make a VBM. Once you've cone it once or twice it becomes very quick and easy.
MY RF MAPS    



Ghostkid   Posted 16th Oct 2004 2:09pm
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Save the TGA files at 24 bit ; how do i do that ?
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 
mad_ferrit   Posted 16th Oct 2004 2:25pm
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use photoshop if you have it, or download a free program called Slowview. Just search for it in google

You can change the colourdepth in those 2 programs. Photoshop when you save it you get the option to choose 16 / 24 / 32 - bit, In Slowview goto Image >Colourdepth >24-bit, then save.
MY RF MAPS    
Ghostkid   Posted 30th Oct 2004 8:33am
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im m
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 
onetodome   Posted 30th Oct 2004 8:34am
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im making a VBM and wanna have more then 1 TGA file in it but i type : and then there comes this :
C:VBM>makevbm 565 10 Menu-0000.TGA menu-0001.TGA Menu-0002.TGA Menu-0003.TGA Me
nu-0004.TGA Menu-0005.TGA Menu-0006.TGA Menu-0007.TGA
==========================================================================
makevbm - Make a VBM("Volition Bitmap file") file out of one or
more Targa files.
usage: makevbm <output format><fps><base filename>
--------------------------------------------------------------------------
The format parameter must be 1555, 4444, or 565 (all ARG.

The base filename must be given with an extension, but without mipmap or
frame information.

For example, a base filename of test.tga will automatically pull in
test-0001.tga, test-0002.tga, and so on. Mipmaps are specified by
putting a letter before the frame number: test-a0001.tga,
test-b0001.tga, etc. The first frame can be 0000 or 0001.

For single frame bitmaps, mipmaps can still be specified: test-a.tga

Report bugs to James Hague, please.
==========================================================================

C:VBM>
Sex is like Nokia: (Connecting people)    
Ghostkid   Posted 30th Oct 2004 8:53am
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i get that to if i try to make them but i do not need to make them so i didnt ask here
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 
onetodome   Posted 30th Oct 2004 9:36am
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is anybody here ?!
Sex is like Nokia: (Connecting people)    
Ghostkid   Posted 30th Oct 2004 11:49am
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i dont think so
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1  
 
dankone   Posted 26th Jun 2005 1:03am
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is there a frame limit for vbms in RF?
mymapsfeel free to download and review    
Ranswer3   Posted 26th Jun 2005 2:19am
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If anyone wants to learn an easier, and quiker way to make VBM's let me know, i will walk you threw the whole process.
The Answer Inc.+PaintBall Mod    Modified Jun 26th, 02:19am by Ranswer3
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