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goober   Posted 8th Jan 2010 6:28pm
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Post 7765 / 265

It's made of pretty much all detail brushes... it is by no means light on performance

I have my netbook (Integrated GFX w/ Atom 1.6GHz) if you need testing

It gets 60FPS on dm02
I map stuff. Sometimes.
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Morgoth   Posted 8th Jan 2010 6:33pm
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Post 315 / 393

Quoting noclanfrank

Does that mean that if I replace the textures with lower quality(size), the level will run smoother?

It will affect for sure, but you will have dirty pixel lighting instead of soft light gradient. Him happy you liked my quote


Quoting RED-FROG

It is actually lighter on the hardware if you have a map with just 3 big textures, than a map with 100 textures + unknown high amount of lightmaps.


Assumed that 7 2048 mega texture, the count of 256 is more comparable around 448 textures, or 1792 for 128, which, & I hope anybody ever saw that in a RF map! I don't even think of 4096 texture!! But I understand the little factor you point out about file texture count comparable. Anyway, the game start to be very old, many have acceptable computer, the worst it can happen is some will have issue. The level design with simple Brush color allow this kind of experimentation in RF, which is probably not possible in a traditional map, except maybe, in a very small level or with a Mega computer. It will be strange to run RF with no shadow glitch


Quoting RED-FROG

I hope it's some fun to play it online, if not, well then I've created some art at least

Bah , I don't have incertitude about that, obstacles & multi step can only be a goOd design decision when making a level, it will be fun.


MegaTexture in RF
Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    
RED-FROG   Posted 8th Jan 2010 6:55pm
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Post 4919 / 5258

Quoting goober
It's made of pretty much all detail brushes... it is by no means light on performance

I have my netbook (Integrated GFX w/ Atom 1.6GHz) if you need testing

It gets 60FPS on dm02

meh, atom isn't made for 3D apps.
I get 120fps+ @ 1680 & working 8xAA 16xAF. I can't bring it to the knees no matter what I do.
Actually RED started heavly to lag when I assigned lightmaps to all surfaces. (I had to do that to allow geomod, but the plan failed - RFs engine fault so I removed them again. Usually all maps have them.)
Now since there are no lightmaps I don't expect any slowdowns on slower systems. And there also aren't 7 2048x2048 textures.

I thought that map was a good way to start 2010
Map reached the almost-final status. Can't wait
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
RED-FROG   Posted 8th Jan 2010 10:18pm
L4Y Resident
Post 4921 / 5258

hmm, in some testing matches I've found out that you can shoot through the glass planes with almost every weapon. Perhaps need to adjust alpha channel or something.

I tried it by increasing opacity. No luck. No idea what's going on.
ok I kinda answered myself

that somehow gave me the idea to try it..

Why does this game always have such secrets.
w00t, the walls now make glass noise but at least I'm back on track again

edit

I've uploaded it to l4y
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jan 9th, 11:10pm by RED-FROG
RED-FROG   Posted 10th Jan 2010 1:31pm
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Post 4924 / 5258

is it going to be approved today? Becauuusee..today is Sunday, and yesterday was Saturday

be the first one:
>Mirror FactionFiles <
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Jan 10th, 07:13pm by RED-FROG
NoClanFrank    Posted 11th Jan 2010 5:53am
Post 5417 / 5840
It has been approved but haven't made a news post for it.

DM - Koenigsklasse
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RED-FROG   Posted 11th Jan 2010 11:42am
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Post 4926 / 5258

At least downloadable. That's enough.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
NoClanFrank    Posted 12th Jan 2010 3:24pm
Post 5419 / 5840
mouseclick, just download it and play it. Post your results in this thread here or as a review.
>Click Here< If You Don't Have a Social Life :/    
RED-FROG   Posted 12th Jan 2010 4:14pm
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Post 4928 / 5258

Will run smooth as silk
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Morgoth   Posted 12th Jan 2010 7:49pm
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Post 316 / 393

If you want to laugh, I have a PII 333hz with... mMm, 128 ram ...maybe But is nOt my main


Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified Jan 12th, 07:54pm by Morgoth
Bigblack40   Posted 12th Jan 2010 8:42pm
L4Y Member
Post 1094 / 1150

I have a Commodore PC10-III
Intel 8088 Processor 5 MHz, 640K RAM if RF can install how many of those 5.25" Floppy Disks would it take
   
Morgoth   Posted 12th Jan 2010 11:50pm
L4Y Member
Post 317 / 393

You mean that??

GB of floppy, how many time it will take to install with this bOmb & manual reload?!!!


Morgoth
Red Faction - Xmod Home Page Mod DB Thanks to visit    Modified Jan 12th, 11:51pm by Morgoth
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