Flickering may be the wrong word for it. Can't describe and I can't really explain it. You can just take a look yourself on DM-Portal. (just noticed those are 512x512 ones, and the reason for the "unsmooth" looking is that they are higly scaled.. hm I thought they were 1024, so basically using 512x512 textures, double-scaled like 1024 will give the same effect )
The wall textures occour to be too sharp, RF is not capable to render (or better: mipmap) hi-res textures correctly which will cause ugly pixel stepping on them which can be easly noticed in movement. (fatigues eyes)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
Never the less, the map looks cool so far and im not doing some small thing that will take me a little while to do when I could be concentrating getting this map finished as soon as possible and out to the public.
I dont map so good when im drunk... I do some weird stuff and make RED crash with holes and too many faces . That is why I will hold my self back from mapping under the influrance of alcohol.
How is this map doing ? Or was it allready released without me knowing ?
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I dont map so good when im drunk... I do some weird stuff and make RED crash with holes and too many faces . That is why I will hold my self back from mapping under the influrance of alcohol.
i'd think you'd make great things if you're drunk. more fantasy. lol