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vibes   Posted 10th Oct 2007 9:53pm
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Post 254 / 552

Ok can this be done 2 sky boxes in RED????
I know how to do this in UnrealEd but can it be done in Red????

I don't think so but perhaps someone knows a workaround
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Assman15    Posted 10th Oct 2007 10:43pm
Post 715 / 2085
I doubt it. Red Faction's skybox rendering wasn't exactly amazing for it's time. I lacks many features, so I doubt having multiple skyboxes is an option.
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mad_ferrit   Posted 10th Oct 2007 10:44pm
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Post 1490 / 1510

Other than make a giant box around the part of the level you want your second skybox in and texture it like a skybox... I don't think you can have 2 actual skyboxes (plus the above workaround will look poor I feel )
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goober   Posted 11th Oct 2007 1:10am
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Post 5917 / 265

nope - 2 traditional skyboxes in RED is not possible and will never be without an entire recoding of the engine... So it'll take a while
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RED-FROG   Posted 11th Oct 2007 3:31pm
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Post 2015 / 5258

Then why don't you start recoding the engine now?
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goober   Posted 11th Oct 2007 4:56pm
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Post 5921 / 265

Because i don't have 3 years and a 200-man company?
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Spikey2005   Posted 11th Oct 2007 5:29pm
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Post 888 / 2126

and he doesn't have $1,000,000 to pay them either.
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RED-FROG   Posted 11th Oct 2007 7:02pm
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Post 2016 / 5258

So this is something that can not be done.

Why don't you make huge air brushes instead, they could do the same job, not as nice but... Perhaps RFs clipping is too near for that, though. Dont know.
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goober   Posted 11th Oct 2007 7:40pm
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Post 5922 / 265

not with a light fog
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vibes   Posted 11th Oct 2007 7:59pm
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Post 255 / 552

I suppose I could make one half of the sky box daytime and the other half night time and just position the windows in a level carefully. Well maybe in a future map.
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Ghostkid   Posted 12th Oct 2007 12:36pm
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Post 1137 / 2212

I think its for a MP map, so i Load_level isnt possible
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goober   Posted 13th Oct 2007 1:03pm
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Post 5926 / 265

It's probably possible in one way or another... but it would seriously mess up online netcode...
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goober   Posted 14th Oct 2007 1:59am
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Post 5931 / 265

impossible at this point... again without a recoding of the engine of course.

However, you CAN use my transparent mover trick to move a brush with the decals texture on it... It won't be a decal but will serve the same function...
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wakey1512   Posted 30th Dec 2007 9:38pm
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Post 104 / 154

Just make the section of the level with the second skybox a totally different level with a loading transition between both skyboxes.
   
wakey1512   Posted 7th Jan 2008 10:38am
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Post 105 / 154

I do not class 2 months as 'old'.
   
Beatonator    Posted 7th Jan 2008 1:37pm
Post 2144 / 3716
this could be possible depending on the usage of the skybox required?

If its windows on either side of the level you could texture the skybox sides differently... (still try to keep a smooth transition)

Or if its over head in 2 different areas, I guess you could rotate the skybox when the player is in the second half of the map... although this could make some players on the other side see the second part of the sky in the first part...area .
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