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  Red Faction : [RED] Tutorials : Transparent Textures on a Mover... [Forum Rules]  
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goober   Posted 30th Jul 2007 4:09pm
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Post 5381 / 265

Ok here's the deal. Up until some time last year, having partcially transparent textures on movers was one of RED's geat mysteries. Sometime last year i developed a way of making this work, and that's what this tutorial will teach you.


First of all, set up your brush with a partcially transparent texture on it (could be a default or custom, doesnt matter). Make sure its a detail brush.

Secondly, Make it a mover and if your looking at this advanced topic, you should know how to make a mover.

Thirdly, Build then go into brush mode. Select the entire mover (make sure the entire mover is set as detail before you attempt this). With the entire mover selected, click "Clip" or press X. Place 2 nodes, make sure they go through the mover. Once that is done, press the Cut Brush button. As you can see, nothing visually happened, until you play it in game.

Build, save in multi or single, create a packfile and press F7 to test it in game. As you can see, you now have a transparent texture on a mover working well.


Now, as with most methods, there are some setbacks to using this. For instance, there's no way to make a mover break when you shoot it (life). Usually, you won't be able to see anyone on the other site of the mover. Even with these few setbacks, I'm sure the possibilites that come with this method outweigh the downsides.



Have fun, and happy mapping!




As always, tell me what you think of this tutorial from leaving comments below.
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 Modified Oct 7th, 12:05pm by goober
Ghostkid   Posted 20th Sep 2007 7:45pm
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Post 1097 / 2212

Great, but.. I have a door with an air brush in it and then glass. and if i make it entirely detail then there isnt a air brush anymore. well it is there but its just not.; air anymore?

Any ideas on this ?
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goober   Posted 20th Sep 2007 8:03pm
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You cant make air brushes into movers (without an insane amount of bugs anyway...)

Youll need to use the Carve tool to make the *soon-to-be* mover ALL SOLID brushes
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Ghostkid   Posted 21st Sep 2007 8:50am
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Post 1101 / 2212

CENSORED Never used the carve tool .

How do i use it ?
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Xfire: Ghostkid1  
 Modified Sep 21st, 08:51am by Ghostkid
Assman15    Posted 21st Sep 2007 9:18am
Post 654 / 2085
After making your brush that you want to cut into you need to make a second brush the size and shape of the cut you want. Move the second brush into the area where you want the cut to take place, select both brushes and press the carve button. Now just delete the second brush and you're done.
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Ghostkid   Posted 22nd Sep 2007 6:29pm
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Thanks for that Assman, It worked
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Enforce   Posted 5th Oct 2007 11:45pm
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But when you create the transparent texture mover and then stretch it to 0.20 height, 156 width, 112 depth dimensions and put that mover right over the water and check that collide with player is off in the keyframe properties, Now we can have murky swamps and low rolling fog and mist in our maps.
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goober   Posted 6th Oct 2007 12:47am
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Post 5865 / 265

yea - too bad that all transparent textures mess up liquids...
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Enforce   Posted 6th Oct 2007 12:49pm
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Yes, its limited with water but you can get some good effects with it.
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vibes   Posted 6th Oct 2007 12:52pm
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Post 248 / 552

What I would like to see is a work around where by you could pan textures on a keyframed brush. if that was possible you could have ya murky swamp water or flowing lava effects way better than the normal water effects.
http://gadgets.freebiejeebies.co.uk/156057    
Enforce   Posted 7th Oct 2007 12:39am
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Yeah the brush properties dosen't have
a 'collide with player checkbox like the keyframe
properties does.
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goober   Posted 7th Oct 2007 12:51am
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Post 5877 / 265

and......
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goober   Posted 7th Oct 2007 12:05pm
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Post 5879 / 265

done.
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vibes   Posted 8th Oct 2007 1:25pm
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So back to my earlier question.
Does anyone know how to either have no player collide to a normal brush/face or pan a texture on a keyframed brush
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goober   Posted 8th Oct 2007 1:30pm
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Post 5889 / 265

I can remember Bart explaining how to make no player collide work on normal brushes... i must try it before i post it to make sure it works though...

Pan textures on keyframes? While that would look cool... i don't know... i'll give it a shot
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vibes   Posted 8th Oct 2007 1:48pm
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Post 250 / 552

Well if any1 can do it it's you thanks for looking into this for me Goober
http://gadgets.freebiejeebies.co.uk/156057    
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