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goober   Posted 8th Oct 2007 5:45pm
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Wow... that worked exceptionally well... I was able to get a heightmap water surface with a scrolling texture... that was amazing...

Vibes - Ill try to catch you on IM and send you the test map
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vibes   Posted 8th Oct 2007 9:01pm
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Just had a quick look (but I am ill so I am off to bed now) but before I go and wallow in self pity from this stomach bug I have to say one thing "WOW GOOBER that is awesome I cannot wait till tommorow night when I can take a proper look at that great job.
http://gadgets.freebiejeebies.co.uk/156057    
goober   Posted 8th Oct 2007 9:37pm
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yea... i was suprised at how well it worked too
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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vibes   Posted 9th Oct 2007 8:18pm
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What you have created there Goober is really great. with abit of imagination people could create stargates using this and teleports also if a series of these brushes are made then people could walk/jump into (for example) an icy hole halfway up a wall an swim through muddy water without the water spilling out onto the the rest of the map. possiblities are endless.
http://gadgets.freebiejeebies.co.uk/156057    
Assman15    Posted 26th Nov 2007 8:07pm
Post 884 / 2085
Quoting ice.
wuts a node i stuk help


A node is completely irrelevant to this topic. If your stuck just do the thing that gets you unstuck (see, vague explanations don't really help ). Seriously, though, what part are you stuck on?
My YouTube    
goober   Posted 26th Nov 2007 9:02pm
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I replied to your PM
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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Assman15    Posted 27th Nov 2007 1:48am
Post 885 / 2085
Quoting ice.
(Place 2 nodes, make sure they go through the mover. )


I'm not sure thats the correct term, but I see what you mean now. Apparently Goober already solved your problem, though, so I'll save my breath... excluding what I just said.
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Enforce   Posted 29th Nov 2007 10:39pm
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Goober, what exactly did you do?

Was it to pan textures on a keyframed brush?
Or was it the no brush collide?

Will there be a tutorial on this?
Red limits breached?, Yep, (20,000 fces and its still going !)    
crazyjack1994   Posted 29th Nov 2007 11:36pm
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What is a mover goober and what does it do :/
   
goober   Posted 29th Nov 2007 11:43pm
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Quoting Enforce
Goober, what exactly did you do?

Was it to pan textures on a keyframed brush?
Or was it the no brush collide?

Will there be a tutorial on this?

When? When ice was talking about nodes? I simply explained to him that a node refers to a clipping node.


A mover is simply a selection of brushes and some select supported objects that move on a predetermined circut when triggered.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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Enforce   Posted 29th Nov 2007 11:57pm
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No, I am referring to these comments before that, I wanted to know what effect you had achieved, it sounds like a breakthrough.

Quote: "Wow... that worked exceptionally well... I was able to get a heightmap water surface with a scrolling texture... that was amazing..."

How did you do this?
Is there an example of this effect in action?
Red limits breached?, Yep, (20,000 fces and its still going !)    
goober   Posted 30th Nov 2007 1:19am
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There is... In a demo level.

I may write a tutorial later if i remember

It's a pretty simple concept... but looks cool
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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