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Red Faction : [RED] Editing : Gravity Problem. |
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Slitzerfest |
Posted 26th Feb 2007 2:10am |
L4Y Member Post 69 / 117
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This problem may have been resolved some time in the past i dont know, but the problem i have is right now. lol.
Im trying to create a world-like map thats dynamic with atmospheric effects and planet-like feel to it. (Part of my and FuryThors evil plan to revamp red faction)
But, my problem is, how would i make gravity on a brush (sphere) so the player sticks to it? |
Im Back, Im Loaded, And Ready.
RED FACTION HERE I COME. |
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goober |
Posted 26th Feb 2007 2:29am |  |
L4Y Member Post 4674 / 265
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Id say use a grounded push region... |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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Slitzerfest |
Posted 26th Feb 2007 3:01am |
L4Y Member Post 70 / 117
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Ok... i made 1 push region, size=500(size of world) strength=100, grounded selected.
Still falling off.
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Im Back, Im Loaded, And Ready.
RED FACTION HERE I COME. |
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FuryThor |
Posted 26th Feb 2007 3:28am |
L4Y Member Post 650 / 831
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Quoting Slitzerfest | (Part of my and FuryThors evil plan to revamp red faction)
| Nice I can't wait what we can create
Quoting Slitzerfest |
But, my problem is, how would i make gravity on a brush (sphere) so the player sticks to it? |
I don't think that to be possible because RF makes gravity allways downards, not toward some point on plane(center of spehre in this case).
However who says that we have to follow laws of real world physics ? I suggest we are creative (Look PM for details) |
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Assaultman67  |
Posted 26th Feb 2007 5:03am |  |
Post 2033 / 4376
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Quoting FuryThor | Quoting Slitzerfest | (Part of my and FuryThors evil plan to revamp red faction)
| Nice I can't wait what we can create
Quoting Slitzerfest |
But, my problem is, how would i make gravity on a brush (sphere) so the player sticks to it? |
I don't think that to be possible because RF makes gravity allways downards, not toward some point on plane(center of spehre in this case).
However who says that we have to follow laws of real world physics ? I suggest we are creative (Look PM for details) |
that is an idea i came up with along time ago to have directional gravity ... but i have a feeling that its beyond RF's ability, probably beyond every game engines ability |
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KILLER  |
Posted 26th Feb 2007 6:55am |
Post 141 / 1723
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Thats a bummer, but it does sound neat and very interesting anyway 
^_^
KILLER |
P.L.U.R.Peace-Love-Unity-Respect |
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ITCH |
Posted 26th Feb 2007 10:58am |
L4Y Member Post 104 / 217
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How about just putting a climbing region around the sphere , so you basically climb up and down the sphere. Just a thought! |
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Modified Feb 26th, 11:06am by ITCH |
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jan_the_mean |
Posted 26th Feb 2007 7:07pm |
L4Y Member Post 42 / 153
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I would suggest you put an invisible face under your brush, just 2 meters below, on which you can walk. This gives a nice feeling to the player even when he´s still with his head towards top.
But might look silly to the others to watch
I did it once by accident and so
I was walking under the roof of a room without knowing what happened first -
and I really liked the feeling -
especially because the room was made out of a lot of mirrored brushes, so you could never say where u are. |
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Ghostkid |
Posted 26th Feb 2007 8:21pm |  |
Invisible Kid L4Y Member Post 631 / 2212
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push regions and plache invisible walls around the brush ? |
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1 |
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Assman15  |
Posted 26th Feb 2007 8:53pm |  |
Post 280 / 2085
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Quoting Assaultman67 | Quoting FuryThor | Quoting Slitzerfest | (Part of my and FuryThors evil plan to revamp red faction)
| Nice I can't wait what we can create
Quoting Slitzerfest |
But, my problem is, how would i make gravity on a brush (sphere) so the player sticks to it? |
I don't think that to be possible because RF makes gravity allways downards, not toward some point on plane(center of spehre in this case).
However who says that we have to follow laws of real world physics ? I suggest we are creative (Look PM for details) |
that is an idea i came up with along time ago to have directional gravity ... but i have a feeling that its beyond RF's ability, probably beyond every game engines ability |
Nope, Unreal Engine 2 supports independent directional gravity as well as independent player orientations. Meaning each player can be oriented differently and be pulled toward a different plane. There are a few released mutators that accomplish this. I suggest you look into it, it's quite neat. |
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SKA-Diesel |
Posted 26th Feb 2007 9:04pm |
L4Y Member Post 660 / 719
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The Prey (doom 3) engine is capable of independent gravity too. I played the demo.. it was pretty cool. |
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jan_the_mean |
Posted 26th Feb 2007 9:19pm |
L4Y Member Post 44 / 153
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Quoting Ghostkid | push regions and plache invisible walls around the brush ? |
Of course without push regions - but as long as they would be grounded it could work as well... |
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Assman15  |
Posted 27th Feb 2007 2:25am |  |
Post 281 / 2085
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What RF really needs is pull regions... I wonder... Would a sphere-shaped push region with a negative value act as independent gravity? It's worth a try, isn't it. |
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Slitzerfest |
Posted 27th Feb 2007 4:16am |
L4Y Member Post 72 / 117
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Quoting Assman15 | What RF really needs is pull regions... I wonder... Would a sphere-shaped push region with a negative value act as independent gravity? It's worth a try, isn't it. |
Yes, and in fact im going to try it |
Im Back, Im Loaded, And Ready.
RED FACTION HERE I COME. |
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Assman15  |
Posted 27th Feb 2007 4:25am |  |
Post 282 / 2085
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Quoting Assman15 | What RF really needs is pull regions... I wonder... Would a sphere-shaped push region with a negative value act as independent gravity? It's worth a try, isn't it. |
Sadly, no luck. I tried quite a few combinations of property flags to no success. Perhaps there is a way, but not with a push region alone. |
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FuryThor |
Posted 27th Feb 2007 4:31am |
L4Y Member Post 651 / 831
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Quoting Assman15 | What RF really needs is pull regions... I wonder... Would a sphere-shaped push region with a negative value act as independent gravity? It's worth a try, isn't it. |
On quick test I could not get it to work...
Anyway if we would want to simulate our planet we must remember that it's radius is 6370 kilometers, so making earth even 1:1000 scale would take a great deal of time to process, so ... |
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