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crimsonpig   Posted 2nd May 2006 1:10pm
L4Y Member
Post 50 / 237

Right here is the system:
Someone will say there mod, we discuss, we change. This way there should be no mods talked about at the same time

So here is my idea, cyberpunk? It could just be in the FreeToKill map but the character models could be all futuristic as well as the guns and cars. More explosive barrels (perhaps the ones used in New Dawn. New bosses = one could be on a hover board.
I was thinking the new bullet dodges could be altered as well. All in real time so you have to use more startegy. And the forward dodge could be a running kick!

So can u increase the movement speed of npcs (and players cos i would like him to be a bit faster) and what do u think?
   
jami3   Posted 2nd May 2006 5:15pm
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Post 88 / 216

That cyber punk idea sounds pretty dope and not too difficult to achieve, I want to see a mod thats really realistic, so the weapons are very powerful and have a real kick to them, also when you shootdodge, it's in real time and you can slide along the floor whilst shooting, and more debris and particles like EOS and the ability to move whilst crouched. Like a gunfight mod, where every bullet is valueable and bullets kill.
   
crimsonpig   Posted 2nd May 2006 5:24pm
L4Y Member
Post 51 / 237

First of what do u mean by dope? soz me no know the right terminology!

Also are you talking like a new storyline and so on?
   
jami3   Posted 2nd May 2006 5:33pm
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Post 89 / 216

Lol, erm dope is good, haha, do you mean new storyline for the mod I suggested?
   
crimsonpig   Posted 2nd May 2006 5:37pm
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Post 52 / 237

kk thanks. I thought it meant bad lol.

Uh yeah I meant new storyline and possibly nnew characters
   
jami3   Posted 2nd May 2006 5:44pm
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Post 90 / 216

I'm not really sure but I'd quite like the idea of a series of scenarios to choose from, so like you choose a level and you might start crouching behind a turned over table with various enemies around you, with different characters. For example, you see a cutscene of your character and he's just robbed a bank and the building gets raided by SWAT and all your crew die, your character dives behind some cover and the level begins. But instead of focusing on one character their are a series of characters so that's just one level, their might be another one where your an abandoned soldier in a trench and you have to take out as many enemies as you can before you die from your wounds. I'm talking about short bursts of exciting gameplay, with different scenarios and characters. Like maybe one where your some junkie in a crackden and a bunch of gangbaggers kill all your friends and you need to either escape or take one of their crappy pistols and defend yourself.
   
crimsonpig   Posted 2nd May 2006 5:49pm
L4Y Member
Post 53 / 237

Hey i like that idea. Although i reckon it would be cooler if u were one of the SWAT members for the leval.

Yeah i definitely reckon that the idea of a real-time bullet dodge is a good change. That ways things could remain more frantic and skliful.
   



jami3   Posted 2nd May 2006 6:44pm
L4Y Member
Post 91 / 216

Yeah, the real time at some tension to the game, maybe two versions of the level could be available like you can play as either side if you want and each team has different gameplay elements, e.g. if your a SWAT you have the advantage of hi tech weapons and tactics but don't have the agility of the robbers so you can't move as fast as them or dodge as quick but they are much weaker. Imagine the scene from face off where the apartment gets raided but you can choose which side to be. Their could even be different game modes, so you might have to assassinate an important person or escort them.
   Modified May 2nd, 06:46pm by jami3
crimsonpig   Posted 2nd May 2006 7:36pm
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Post 56 / 237

Graet idea (faceoff - love that film ). You could have a mission where one team has a sort of fort (police station, drughouse etc) and the other team has to break in. So if it were a SWAT team u would have to try and make your way into the building. Whereas, the dealers would have to fight of the SWAT team from taking out there main guy or something!
   
walter93   Posted 2nd May 2006 11:08pm
L4Y Member
Post 266 / 507

i wud like a SWAT team mod. kind of like TMF (tactical mission force, a mod for mp2) except with swat skins and new weapons and of course a good level. i wud like it to squad based too (a lot of guys on ur side).
   
xXLoGaNXx   Posted 3rd May 2006 4:36am
L4Y Member
Post 89 / 150

in regards to "frantic" gun battles...

have you seen any of Chow Yun-Fat's movies ? (except Bulletproof Monk...that doesnt count)

if not, you should...lots of inspiration can come from his films in regards to modding a game like Max Payne.

if i ever get enough free time i was planning a level mod (or something like that) based on his film with Mira Sorvino(who would replace Mona) called the Replacement Killers...

good flick, i recommend it


anyway, that "scenario" idea sounds like dynamite (good)

...do not focus on the finger or you will miss ALL THAT HEAVENLY GLORY...    
crimsonpig   Posted 3rd May 2006 3:28pm
L4Y Member
Post 58 / 237

lol thanks for the translation Logan (before long i shall be well wid it!)
Also i definetly agree with you Walter cos the team system is something which no one has quite perfected yet.
   
jjj13jr   Posted 3rd May 2006 10:36pm
L4Y Member
Post 27 / 57

Quoting xXLoGaNXx
in regards to "frantic" gun battles...

have you seen any of Chow Yun-Fat's movies ? (except Bulletproof Monk...that doesnt count)

if not, you should...lots of inspiration can come from his films in regards to modding a game like Max Payne.

if i ever get enough free time i was planning a level mod (or something like that) based on his film with Mira Sorvino(who would replace Mona) called the Replacement Killers...

good flick, i recommend it


anyway, that "scenario" idea sounds like dynamite (good)


HAHA! In the first Max Payne he even blatantly says, "...I made like Chow Yun Fat." I thought your comment about Bulletproof Monk was pretty funny and agreeable. The first chance at an Asian comic book based character and they blew it.

You also bring a good point across in that poor Mona tends to get forgotten in many mods. You play as an awesomely modded Max and then you get the gap where you return to standard gameplay when Mona levels pop up. Mona's levels then just become an obstacle to get through in order to get back to the mod you were enjoying.
   
jami3   Posted 3rd May 2006 11:14pm
L4Y Member
Post 92 / 216

The male and female characters could be a nice contrast, so maybe on one level your a male bank robber and in the alternative version of the same level a female cop. I think the mod could play on gender as a contrast between characters.
   
xXLoGaNXx   Posted 4th May 2006 6:50am
L4Y Member
Post 90 / 150

i agree...that was my thinking when i began toying with the idea of a "replacement killers" mod...

the only attention mona gets is the occassional "trinity make-over"...
which usually is half-assed at best
...do not focus on the finger or you will miss ALL THAT HEAVENLY GLORY...    
jjj13jr   Posted 6th May 2006 12:33am
L4Y Member
Post 28 / 57

Quoting jami3
The male and female characters could be a nice contrast, so maybe on one level your a male bank robber and in the alternative version of the same level a female cop. I think the mod could play on gender as a contrast between characters.


That was what made Close to the Truth enjoyable for me to play. You got the Kung Fu with Max and the gun katas/some Kung Fu with Mona. Kept it interesting.
   Modified May 6th, 12:33am by jjj13jr
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