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goober   Posted 11th Feb 2006 1:13am
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To have any transparency on a VBM at all you have to add it to maps3.vpp
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Kiliad   Posted 11th Feb 2006 1:39am
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If its one a mover it needs to be in there goober, but not for liquids.

OK.. I got it working.. phew!
Simply create your textures with the desired alpha setting depending on how transparent you want it.
You need at least two images so you can create a VBM.
Use makevbm with the 4444 format.
Create an airbrush somewhere in your map that doesn't get used for anything else and texture it with your new vbm and that's all there is to it. Just use you new texture in your liquid room effect just like the default one. The only thing is you won't see it until you actually play the map. They won't render in the editor's free look window... at least not for me.
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DVL_IAC   Posted 11th Feb 2006 1:46am
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Quoting LordSeafood
It will work with VBMs but im not sure about a .tga file


tga works.


Quoting goober

To have any transparency on a VBM at all you have to add it to maps3.vpp


no.. you just have to make shure it ends up in your map vpp after you create packfile and when you play ingame there'll be transparency if your vbm has transparency.. no need to add it to any default rf vpp's unless you want to be able to see it in the editor insted of just default texture...
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goober   Posted 11th Feb 2006 2:47am
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hmmm, it needs to be added if you want transparency on a VBM, yes. Ask Ninja~.
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DVL_IAC   Posted 11th Feb 2006 3:14am
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no.. I did a test before I posted. I made a vbm with transparency, made it my water room effect texture, stuck it also on a wall so it gets automatically added to the vpp, tested map and there was transparency on it. I didn't have to touch any of the default RF vpp's.
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LordSeafood   Posted 11th Feb 2006 5:13am
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Goober shhhh ... it doesnt have to be in maps3.vpp, only .vpp it has to be in is the level .vpp
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goober   Posted 11th Feb 2006 11:32am
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Post 2194 / 265

well it has to be in another .vpp besides the map youre working on then..
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Ninja~   Posted 11th Feb 2006 3:29pm
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Its been awhile since i played with VBM and its possibilities, But adding your vbm to Maps3.vpp your guaranteed to see it in RED and in the game..

In this situation dealing with liquid rooms i dont think its nessesary though..

Lately i have been putting my skills and knowledge to creating nice brushes and taking RF geometry as far as it can go.
   
LordSeafood   Posted 11th Feb 2006 11:49pm
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Quoting goober
well it has to be in another .vpp besides the map youre working on then..


You dont HAVE to but i would advise it as then you dont have to add it to the map everytime you rebuild the packfile.
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goober   Posted 12th Feb 2006 2:04am
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thats why its alot easyer to just make a 1x1x1 room outside and put the texture on that so it'll get included.
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