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		| Max Payne 2 : Max Payne 2 Modding : Hitman-Mod for MP2 (Finished!) | 
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		| MasterPie | 
		    Posted 4th Feb 2006 12:58pm | 
	 
	
		Welcome! Post 3 / 8
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		 Yeah, just like the assassin mission from Free to Kill   
 
I have installed Hitman Contracts a few days ago and it is great fun again. Looking forward to your mod. Will there also be silenced weapons? Or e.g. sticks to knock people down?   
 
There is also a Hitman mod for Max Payne 1. It was real fun playing    I hope this mod will be too     | 
	 
  	
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		| Xolair | 
		    Posted 4th Feb 2006 9:01pm | 
	 
	
		L4Y Member Post 8 / 100
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		 | Quoting MasterPie |   Yeah, just like the assassin mission from Free to Kill   
 
I have installed Hitman Contracts a few days ago and it is great fun again. Looking forward to your mod. Will there also be silenced weapons? Or e.g. sticks to knock people down?   
 
There is also a Hitman mod for Max Payne 1. It was real fun playing    I hope this mod will be too     |  
  
 
Haven't tried that mod out though, sadly. Anyway, I guess this mod will  
be better...     
 
hopefully.  | 
	 
  	
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		| HitmanX | 
		    Posted 5th Feb 2006 6:45am | 
	 
	
		L4Y Member Post 16 / 29
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		 the hitman mod for max payne 1 has nothing to do with the hitman games sadly.  | 
	 
  	
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		| Aspenmike | 
		    Posted 5th Feb 2006 2:12pm | 
	 
	
		Welcome! Post 2 / 2
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		 Make the eye lids sag alot less then you skin rendering whould be perfict. Weapon models are great to.  | 
	 
  	
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		| Andersen | 
		    Posted 6th Feb 2006 8:10am | 
	 
	
		L4Y Member Post 7 / 3089
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		 Xolair - why dont you make the baller silenced and unsilenced as a whole new weapon? it kinda sucks that the enemy's en max payne runs around with 47's custom hardballers?   | 
	 
  	
		
			
				
					 Power.. Give me, More Power... 
Kung Fu Evolution at Moddb   | 
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		| kongming | 
		    Posted 7th Feb 2006 11:06pm | 
	 
	
		L4Y Member Post 4 / 11
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		 This mod looks fantastic, keep up the good work.  | 
	 
  	
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		| JimmyCognitti | 
		    Posted 1st Mar 2006 4:21am |   | 
	 
	
		L4Y Member Post 86 / 400
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		 How's the mod going??    Any news??   
 
 
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					|  Hey, catch me later, I'll buy you a beer.   | 
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		| DeadlyShot | 
		    Posted 4th Mar 2006 3:14pm | 
	 
	
		L4Y Member Post 57 / 68
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		 let the man create. He'll update this thread as needed  | 
	 
  	
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		| HitmanX | 
		    Posted 20th Mar 2006 6:07am | 
	 
	
		L4Y Member Post 18 / 29
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		 oh god no..it was so close to being finished...WHERE IS IT     i hope he's still working on it!  | 
	 
  	
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		| Xolair | 
		    Posted 12th Apr 2006 6:08am | 
	 
	
		L4Y Member Post 9 / 100
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		 Oops, this thread has kinda been forgotten.     
 
Anyway, I'm suffering some real problems with the mod, I've... lost 
the 47-model. I uploaded a back-up-file into one place, but of course 
it has been deleted and so I've lost my precious files.    And...  
I really haven't been working on the mod ever since. But... unless 
there's any helpful modders out here, who can model and attach a MP2 
-skeleton into the model etc. I would appriciate it and even finish this 
mod. Otherwise... it might be undone. Please, it'd be f*cking annoying 
if another stuff I'm making would be undone. Help! For the sake of this 
mod...     | 
	 
  	
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		| HitmanX | 
		    Posted 12th Apr 2006 10:35am | 
	 
	
		L4Y Member Post 23 / 29
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		 CENSORED i really want to help, but i can do none of the things you said. I can get genuine hitman contracts sound effects, or hitman2 if you want. Just give me a list of weapon sounds you want, and i'll do it. Would this be helpful?  | 
	 
  	
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		| Genius_boy001 | 
		    Posted 12th Apr 2006 11:38am | 
	 
	
		L4Y Member Post 43 / 237
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		 Yo, Xolair nice job and sorry to hear. 
 
Just Alittle Help 
 
You know you CAN do a stealth system, right? 
it just takes the proper coding, 
 
Example: 
 
In Male_player.txt 
 
Under Crouch.kf2 
 
Put something like: 
 
[Animation] Index = CHARANIM_CROUCH; Filename = "anim\Crouch.kf2"; 
     [Properties] 
     { 
         [Message] Frame= 0; String = "AI_EnableHearing(0%);"; 
     } 
 
Tell me if this works.  | 
	 
  	
		
			
				
					 Time Will Tell 
 
Max payne Inverted Progress: BETA OUT, go play!   | 
					 Modified Apr 12th, 11:54am by Genius_boy001 | 
				 
			 
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		| Genius_boy001 | 
		    Posted 12th Apr 2006 12:59pm | 
	 
	
		L4Y Member Post 44 / 237
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		 | Quoting HR93 |   Xolair, the life hud is really weird. You can see the edges of that rectangle.    
Remove that! You can do that in Photoshop by croping it through the contours. I can do that if you need help    
BTW Geni Boy 
| Quote |  | Tell me if this works |  
  
Why dont you try urself?    |  
  
 
 
Just lazy....  | 
	 
  	
		
			
				
					 Time Will Tell 
 
Max payne Inverted Progress: BETA OUT, go play!   | 
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		| Xolair | 
		    Posted 12th Apr 2006 1:11pm | 
	 
	
		L4Y Member Post 10 / 100
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		 | Quoting HR93 |   Xolair, the life hud is really weird. You can see the edges of that rectangle.    
Remove that! You can do that in Photoshop by croping it through the contours. I can do that if you need help    
BTW Geni Boy 
| Quote |  | Tell me if this works |  
  
Why dont you try urself?    |  
  
 
Yeah, well that thought hasn't landed upon my mind yet.     
 
But anyway, some help people! I'm quite the bad coder, and modeler, so 
if anyone willing to be part in a nice mod wants to take part, please, 
reply! Save the mod!     | 
	 
  	
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		| jami3 | 
		    Posted 12th Apr 2006 2:21pm | 
	 
	
		L4Y Member Post 73 / 216
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		 It depends what you need help with, I'm a good skinner and I can do very basic coding. I'm good at presentational stuff and I'm an A-level art student so I can do menus, loading screens and other presentation stuff, and like I said coding and skinning.  | 
	 
  	
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