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		| Max Payne 2 : Max Payne 2 Modding : Hitman-Mod for MP2 (Finished!) | 
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		| MAXPAYNE4664 | 
		    Posted 29th May 2006 4:53pm |   | 
	 
	
		L4Y Member Post 554 / 1251
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		 Maybe you guys should upload the mod here    
 
No love for L4Y's Max Payne 2 section these past weeks lol 
 
I'll submit the mod as soon as possible once you guys upload it     | 
	 
  	
		
			
				
					|  60% of the time, it works every time - Brian Fantana   | 
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		| JD_Method | 
		    Posted 29th May 2006 9:52pm | 
	 
	
		L4Y Member Post 62 / 142
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		 Stupid links. It says I'm downloading a file and I have to wait until it is finished but I'm not downloading anything. I really want to play as that slaphead assassin.  | 
	 
  	
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		| JimmyCognitti | 
		    Posted 30th May 2006 4:22am |   | 
	 
	
		L4Y Member Post 142 / 400
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		 | Quoting MAXPAYNE4664 |   Maybe you guys should upload the mod here    
 
No love for L4Y's Max Payne 2 section these past weeks lol 
 
I'll submit the mod as soon as possible once you guys upload it     |  
  
 
 
You're right, the Hitman mod should be hosted here at L4Y      
 
BTW, I have another MP2 mod which is kinda "unknown". I'm talking about Froz's "Star-Wars Team Commander"  
Should I upload the mod and give you the RapidShare link so you can upload it here??  
(I still dunno how to use that FTP thingy    ) 
 
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					|  Hey, catch me later, I'll buy you a beer.   | 
					 Modified May 30th, 04:24am by JimmyCognitti | 
				 
			 
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		| Aksel3 | 
		    Posted 30th May 2006 1:31pm | 
	 
	
		L4Y Member Post 39 / 49
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		 Yeah, that'll be awesome!  | 
	 
  	
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		| Modaaja91 | 
		    Posted 30th May 2006 2:06pm | 
	 
	
		Welcome! Post 10 / 10
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		 | Quoting SomeoneIKnow |  |  The file works and I found out why! NEVER EVER USE ZIPITFASTPRO! That program somehow did not extract the file properly. Use ZIPGENIOUS!  |  
  
 
Huh? I use WinRAR.. So what I have to do? Tell me all the steps.. Thanks!    | 
	 
  	
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		| walter93 | 
		    Posted 30th May 2006 10:43pm | 
	 
	
		L4Y Member Post 313 / 507
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		 i'll upload hitman soon, but i got a lot of other stuff to do right now.  | 
	 
  	
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		| Xolair | 
		    Posted 31st May 2006 9:55am | 
	 
	
		L4Y Member Post 40 / 100
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		 | Quoting walter93 |  |  i'll upload hitman soon, but i got a lot of other stuff to do right now.  |  
  
 
Alright. Oh yeah, forgot to mention, thanks to Rico_Sugar for helping out too, he did quite a major helping issue for me too.     | 
	 
  	
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		| xXLoGaNXx | 
		    Posted 31st May 2006 3:26pm |   | 
	 
	
		L4Y Member Post 102 / 150
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		 ...cool mod man... 
 
 
and about the "STAR WARS TEAM COMMANDER" mod... 
 
that would be SWEET 
 
i've been looking for somewhere to download that for ages 
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					|  ...do not focus on the finger or you will miss ALL THAT HEAVENLY GLORY...   | 
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		| crimsonpig | 
		    Posted 31st May 2006 3:48pm | 
	 
	
		L4Y Member Post 69 / 237
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		 Yeah that STAR WARS mod looks pretty damned cool- but does anyone know what its about?  | 
	 
  	
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		| JimmyCognitti | 
		    Posted 1st Jun 2006 6:28am |   | 
	 
	
		L4Y Member Post 143 / 400
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		 | Quoting crimsonpig |  |  Yeah that STAR WARS mod looks pretty damned cool- but does anyone know what its about?  |  
  
 
Well, "Star Wars-Team Commander" is pretty much based on the Jedi Knight games (Jedi Outcast & Jedi Academy).  
This mod features two brand new DMW maps: "Yavin Temple" and "Hott Base", it also features new models (Rebels and Stormtroopers) and new laser FX when shooting some weapons. The original mod only had one new weapon (E11-Blaster, replaces ColtCommando), but I decided to add another SW weapon, the "Heavy Repeater" (replaces Striker, but I didn't add any new sounds to it). 
Here's a pic for you to have an idea what the mod is about:  
  
 
I'll upload the mod on RapidShare but, who's gonna upload it here at L4Y??  any volunteers??  If there's one, I'll PM him/her with the RapidShare link     
 
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					|  Hey, catch me later, I'll buy you a beer.   | 
					 Modified Jun 1st, 06:36am by JimmyCognitti | 
				 
			 
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		| crimsonpig | 
		    Posted 1st Jun 2006 2:15pm | 
	 
	
		L4Y Member Post 70 / 237
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		 Hey looks pretty cool. So I'm guessing your the Rebel but do you run around in a team? Also wouldn't it be better if there wernt any of the original models (only the new ones) unless they had the new fx - then that would be pretty damned sweet     | 
	 
  	
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		| walter93 | 
		    Posted 3rd Jun 2006 6:28pm | 
	 
	
		L4Y Member Post 317 / 507
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		 its just DMW with a sqaud (ur a rebel, and fight alongside other rebels) and u fight storm troopers.  its pretty cool for a little while (too bad there werent any story line levels made for it). 
 
btw, i just uploaded the star wars mod to l4y so hopefully it will appear on the site soon, but it appears there was just an update so it might take a little while longer  | 
	 
  	
		
			
				
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					 Modified Jun 3rd, 07:38pm by walter93 | 
				 
			 
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		| Xolair | 
		    Posted 6th Jun 2006 3:57pm | 
	 
	
		L4Y Member Post 41 / 100
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		 | Quoting HR93 |   Xolair i dont get it. can you show with only the ActiveWeapons.dds. 
i really wanna do this! 
 
Xolair plz read this: 
 
Here is how i do: I open activeweapons.dds. Then i open up the channel slide. then i press the little square next to the text "Alpha 1". Then all the others but Alpha 1 are un-crossed�. now its all black. now im erasing example Desert Eagle line with the eraser tool. now im opening a new blank clipboard. there iam writing example Colt 45 with the Text Writer tool ( the one where you type with keyboard ) then i mark it, copy and paste in the place of Desert Eagle. when im finished i cross ther RGB square. now everything is red but the text "Desert Eagle" is still there. what should i do. copy and paste this in adress: 
 
Picture nr 1: http://img218.imageshack.us/my.php?image=help7be.jpg 
 
Nr 1: as you  can see my new names are behind the original. 
 
Picture nr 2: http://img390.imageshack.us/my.php?image=help26vi.jpg 
 
Nr 2: i erased and then put new. 
 
PLZ PLZ HELP!  |  
  
 
Well, I dunno how to explain this correctly, but you must ''overpaint'' the whole RGB-channel (including the Red, 
Blue etc. -channels) and then write your text over it. I usually use 
the original Alpha to carefully put my text into the right original 
places and then I overpaint the original Alpha, then activate the 
outlines of my newly written text and paint it into the Alpha. The 
Alpha doesn't necessarily need to be bigger than the RGB, sometimes 
it quite looks stupid that way (black torn edges around the text    ), but anyway hopefully you get the point. I'm quite bad at explaining 
stuff, so...     | 
	 
  	
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		| Xolair | 
		    Posted 8th Jun 2006 8:22am | 
	 
	
		L4Y Member Post 42 / 100
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		 | Quoting HR93 |   | Quote |  Well, I dunno how to explain this correctly, but you must ''overpaint'' the whole RGB-channel (including the Red, 
Blue etc. -channels) and then write your text over it. I usually use 
the original Alpha to carefully put my text into the right original 
places and then I overpaint the original Alpha, then activate the 
outlines of my newly written text and paint it into the Alpha. The 
Alpha doesn't necessarily need to be bigger than the RGB, sometimes 
it quite looks stupid that way (black torn edges around the text    ), but anyway hopefully you get the point. I'm quite bad at explaining 
stuff, so...     |  
  
 
well can you explain with better pics?   
 
EDIT: how do i activate outlines? i know pretty much about P-Shop but i dont know hot activ. outlines.  |  
  
 
You activate them by just pressing CTRL and clicking on the layer 
you've got your text on. Like that. 
 
I'm too lazy to make any pics anymore, sry.     | 
	 
  	
		
			
				
					|  www.gamingmaxified.co.nr   | 
					 Modified Jun 8th, 08:23am by Xolair | 
				 
			 
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		| Xolair | 
		    Posted 8th Jun 2006 8:42pm | 
	 
	
		L4Y Member Post 43 / 100
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		 | Quoting HR93 |  |  hmm. so i like choose Alphas, uncross all and leave Alpha crossed and then do that CTRL thing?  |  
  
 
Hmm... yes.     | 
	 
  	
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