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Gcm   Posted 2nd Dec 2005 7:01am
L4Y Member
Post 43 / 45

I used to know how to make these at one point in time... but now needing to make one have forgotten...

so how do you make these walk thru walls
   
NoClanFrank    Posted 2nd Dec 2005 7:43am
Post 1803 / 5840
Walk through walls

1. Make a doorway to any size that suits your map
2. Make a solid brush while it is selected go to group mode and create a name etc:door01.
3. Go to user-defined groups select your door then hit key frame bring up properties.
4. Select undefined and check the no-player collide box.
5. Build/space bar then texture it to your liking.

I hope this helps.
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Lace    Posted 2nd Dec 2005 8:13am
Post 540 / 1216
Or you can make it "Rotate in place"
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NoClanFrank    Posted 2nd Dec 2005 8:16am
Post 1807 / 5840
Quoting Lace
Or you can make it "Rotate in place"

But then that will make me feel sick, even though it won't really rotate.
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goober   Posted 2nd Dec 2005 11:09am
L4Y Member
Post 1088 / 265

Quoting NoClanFrank
Walk through walls

1. Make a doorway to any size that suits your map
2. Make a solid brush while it is selected go to group mode and create a name etc:door01.
3. Go to user-defined groups select your door then hit key frame bring up properties.
4. Select undefined and check the no-player collide box.
5. Build/space bar then texture it to your liking.

I hope this helps.

you dont need to have it on Undifined, any keyframe with no player colide checked, is walk through.
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mad_ferrit   Posted 2nd Dec 2005 4:13pm
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Post 1067 / 1510

Also light won't cast properly on keyframed groups so it will look quite obvious that there's a doorway there.
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Bartalon   Posted 2nd Dec 2005 4:38pm
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Post 103 / 144

Also if you make a face on a detail brush "Show Sky" the brush will not lose its texture. It will remain intact yet you can still pass through it.
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Spikey2005   Posted 3rd Dec 2005 12:16pm
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Post 144 / 2126

I thought that if you use "Show Sky" the wall becomes see-through and you see the outside of the map to see the sky.. Also that will cause you to fall off the map if you have it on the edge of a map.
The keyframe tutorial that NoClanFrank told you is better. I would use that option.
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Bartalon   Posted 3rd Dec 2005 3:02pm
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Post 104 / 144

Quoting Spikey2005
I thought that if you use "Show Sky" the wall becomes see-through and you see the outside of the map to see the sky.. Also that will cause you to fall off the map if you have it on the edge of a map.
The keyframe tutorial that NoClanFrank told you is better. I would use that option.
Oh, I forgot to mention that my method only works if the texture has some level of transparency i.e. grating textures, glass, etc.
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goober   Posted 3rd Dec 2005 10:10pm
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Post 1087 / 265

Quoting Bartalon
Quoting Spikey2005
I thought that if you use "Show Sky" the wall becomes see-through and you see the outside of the map to see the sky.. Also that will cause you to fall off the map if you have it on the edge of a map.
The keyframe tutorial that NoClanFrank told you is better. I would use that option.
Oh, I forgot to mention that my method only works if the texture has some level of transparency i.e. grating textures, glass, etc.

or if its a custom texture, you could simply add one pixel of transparency to the texture and that would work just fine
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Molodiets   Posted 4th Dec 2005 10:57am
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Post 862 / 2687

Quoting Spikey2005
I thought that if you use "Show Sky" the wall becomes see-through and you see the outside of the map to see the sky.. Also that will cause you to fall off the map if you have it on the edge of a map.

No, you're wrong. The show sky method perfectly works, most of the time. you don't see the outside of the map and you don't fall out. The wall is just see through and go through but that's not what we 're looking for.
spoilsport    
Spikey2005   Posted 4th Dec 2005 11:45am
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Post 154 / 2126

exactly, so I am not wrong. what hes looking for is to be able to make a secret room with a wall that you can walk through but not easy to find. like others say, putting lights on a keyframed wall does kind of affect and makes it obvious that theres a wall there that can be walked through.
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goober   Posted 4th Dec 2005 12:09pm
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Post 1092 / 265

Quoting Spikey2005
exactly, so I am not wrong. what hes looking for is to be able to make a secret room with a wall that you can walk through but not easy to find. like others say, putting lights on a keyframed wall does kind of affect and makes it obvious that theres a wall there that can be walked through.


you could, if you had alot of time on your hands, put a light effect on the texture.
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sypher   Posted 4th Dec 2005 12:30pm
Post 12 / 0
when you make glass is there any way that you can have it so its not sideways
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goober   Posted 4th Dec 2005 12:38pm
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Post 1094 / 265

what?
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Ninja~   Posted 4th Dec 2005 10:40pm
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Post 131 / 644

Press "o" key whilst having the brush selected will straighten it.. I guess you have been trying to rotate it using the mouse, well its easier to use arrow keys man..
   
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