I used to know how to make these at one point in time... but now needing to make one have forgotten...
so how do you make these walk thru walls
NoClanFrank
Posted 2nd Dec 2005 7:43am
Post 1803 / 5840
Walk through walls
1. Make a doorway to any size that suits your map
2. Make a solid brush while it is selected go to group mode and create a name etc:door01.
3. Go to user-defined groups select your door then hit key frame bring up properties.
4. Select undefined and check the no-player collide box.
5. Build/space bar then texture it to your liking.
1. Make a doorway to any size that suits your map
2. Make a solid brush while it is selected go to group mode and create a name etc:door01.
3. Go to user-defined groups select your door then hit key frame bring up properties.
4. Select undefined and check the no-player collide box.
5. Build/space bar then texture it to your liking.
I hope this helps.
you dont need to have it on Undifined, any keyframe with no player colide checked, is walk through.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
I thought that if you use "Show Sky" the wall becomes see-through and you see the outside of the map to see the sky.. Also that will cause you to fall off the map if you have it on the edge of a map.
The keyframe tutorial that NoClanFrank told you is better. I would use that option.
I thought that if you use "Show Sky" the wall becomes see-through and you see the outside of the map to see the sky.. Also that will cause you to fall off the map if you have it on the edge of a map.
The keyframe tutorial that NoClanFrank told you is better. I would use that option.
Oh, I forgot to mention that my method only works if the texture has some level of transparency i.e. grating textures, glass, etc.
I thought that if you use "Show Sky" the wall becomes see-through and you see the outside of the map to see the sky.. Also that will cause you to fall off the map if you have it on the edge of a map.
The keyframe tutorial that NoClanFrank told you is better. I would use that option.
Oh, I forgot to mention that my method only works if the texture has some level of transparency i.e. grating textures, glass, etc.
or if its a custom texture, you could simply add one pixel of transparency to the texture and that would work just fine
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
I thought that if you use "Show Sky" the wall becomes see-through and you see the outside of the map to see the sky.. Also that will cause you to fall off the map if you have it on the edge of a map.
No, you're wrong. The show sky method perfectly works, most of the time. you don't see the outside of the map and you don't fall out. The wall is just see through and go through but that's not what we 're looking for.
spoilsport
Spikey2005
Posted 4th Dec 2005 11:45am
L4Y Member Post 154 / 2126
exactly, so I am not wrong. what hes looking for is to be able to make a secret room with a wall that you can walk through but not easy to find. like others say, putting lights on a keyframed wall does kind of affect and makes it obvious that theres a wall there that can be walked through.
exactly, so I am not wrong. what hes looking for is to be able to make a secret room with a wall that you can walk through but not easy to find. like others say, putting lights on a keyframed wall does kind of affect and makes it obvious that theres a wall there that can be walked through.
you could, if you had alot of time on your hands, put a light effect on the texture.
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
Press "o" key whilst having the brush selected will straighten it.. I guess you have been trying to rotate it using the mouse, well its easier to use arrow keys man..