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RED-FROG   Posted 18th Nov 2005 2:25am
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Post 705 / 5258

Quoting LordSeafood
Quoting REDFROG
"steam hammer"

Or the electric hammer from the simpsons. Primary attack you swing it manually. Secondary attack you press a button and it starts to swing itslef and then to reload you have to replace the batteries

Its both practical and its from the simpsons ... its a win win situation

damn I haven't seen this episode of simpsons. But I think its not lookin much different than an usual hammer, isnt it?
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LordSeafood   Posted 18th Nov 2005 7:43am
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Post 517 / 1792

Its in the episode where homer becomes an inventer (he creates the make-up gun, the electric hammer and the no-fall-off-your-chair thing)

Ill try to find a pic ... but yea it is similar to a regular hammer

Well here is the only one i could find

to explain a bit further, when the button is pushed the little darkgrey part of the hammer starts to move and the head of the hammer begins to move back and forth in a circular motion.
P.S. Still Alive.    Modified Nov 18th, 07:48am by LordSeafood
Filip Alex   Posted 18th Nov 2005 10:12am
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Post 36 / 89

Quoting Predalienator_
What object should replace the control baton?More suggestions?

A submarine sandwich that trows slices of ham, mushroom, egg etc. all around when hiting players on primary fire, on secondary the long sandwich stabs the player, and recharge, the player takes a bite out of it or puts salt in it.
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 Modified Nov 19th, 09:56am by Filip Alex
RED-FROG   Posted 20th Nov 2005 10:28pm
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Ahh..I remember this episode of Simpsons. I've already made a hammer weapon, but I've animated and created it a different way. Without any mechanical or electrical stuff attached on it. Just like a normal hammer, but it twists around it's head when secondary fire started, and it glows just like the baton. Doesn't make much sense, coz the hammer looks (really) like a normal one, but I like it
I'll release it as a client side mod some day..

Perhaps I could create the hammer of the Simpsons for the new Simpsons mod project when they need it.
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goober   Posted 20th Nov 2005 10:38pm
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Post 956 / 265

that would be nice... REDFROG, i was wondering, if i model some weapons can you animate them?
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RED-FROG   Posted 23rd Nov 2005 12:13am
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Post 722 / 5258

Quoting goober
that would be nice... REDFROG, i was wondering, if i model some weapons can you animate them?

If they are properly textured and modelled there will be no problem for me.
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goober   Posted 23rd Nov 2005 12:14am
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Post 984 / 265

they do. but the thing is, im entering a general 3d modeling comption, and that involves me needing to animate using MAX methods, and id find it very confusing to learn the default way, and RF bone at the same time. once the comption is over then ill learn RFbone
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Ghostkid   Posted 23rd Nov 2005 4:40pm
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Post 414 / 2212

this is not about the batton but for the rail gun, a watch like in james bond 007 nightfire that fires a laser
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Predalienator_   Posted 26th Nov 2005 3:12pm
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Post 413 / 1532

Ooh i no.The ultimate humiliation weapon of all time.A cute teddy bear that says "Hug Me" With its default attack and when it whacks someone and maby "I,m 100% huggable" for the secondary fire sound Heck what about a triton?A dictionary? But i think my favourite suggestion would be a PSP to replace the control baton
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bsizzle22   Posted 27th Nov 2005 2:25am
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Post 4 / 14

OHH OHH how about someone make like a granny skin and then replace the baton with like a BROOM/MOP or even an old PURSE OR A CANE!!! lmao that'd be funny. cane...
   
Predalienator_   Posted 27th Nov 2005 2:31am
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Post 416 / 1532

How about a rubber chicken?Primary fire whack twice with some clucking.Secondary fire=Avian Flu


Yeah that would be cool
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