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NoClanFrank  |
Posted 24th Nov 2005 1:08am |  |
Post 1767 / 5840
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Quoting Hapa Hanu | Mappers, for the sake of creativity, use songs that are underground or ones that you have done on your own. I implore you. If I hear one more speed metal riff I swear I will lose my mind. - ugh - |
Hey hoser, just so you know I never really use the full song in any of my levels except maybe the last one but I am thinking of replacing that file.
How goes the work at hand?
Any progress?
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>Click Here< If You Don't Have a Social Life :/ |
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Hapa Hanu |
Posted 24th Nov 2005 3:54am |
Mac Maniac L4Y Member Post 53 / 1544
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I am honored that you would ask ooooooh great one!
Don't worry about my dislike for speed metal riffs, I used to listen... to... certain things... in my youth.
Besides............... I have changed my mind.
I will convert everything - no matter how trite or tawdry and leave the artist's creation intact and uncut! Who am I to judge - just cuz I listen to real music - JUNGLE.
Phase One Continues:
I have sorted thru 1800+ custom maps looking for .wav to convert into .aif.
I have added .aif to approximately 400 custom map .vpp's.
I and my LAN buddies have tested 200 custom map .vpp's with .aif added.
That leaves approximately 200 untested yet.
During test sessions, with Mountain Dew on hand, any map that fails either graphically or auditorily is quarantined for examination during phase two.
Phase Two has Started:
Approximately 20 .aif augmented custom .vpps failed in auditory respect. Files were examined and sample rate of .aif was reduced a notch, repacked, retested and passed. It is certain - Mac RF really likes sample rates of 22050 and 11025 a lot. Also noted - too many ambient nioses may overide weapon sounds.
Approximately 20 maps in general have failed graphically, three symptoms.
a. Solids are invisible.
b. Objects and Players leave trails, terrain invisible.
c. Entire screen is a bright fog.
Examined .rfl's to make a determination of graphic failure. Map failure caused by: inside/outside condition not toggled and/or lighting was improperly calculated. These maps play normally on a PC - not on the Mac.
Just so that everyone knows - I have added a "+a" at the end of the .vpp title in which .aif's have been added so that it may be distinguished readily. The .wav's are still there too - so it is compatible with PC and Mac. I couldn't figure out any other fool proof way of identifying .aif added .vpp's. Besides, creating seperate .aif .vpp's would create a super mess. One Map One VPP!
HAPPY THANKSGIVING EVERYBODY!!! |
I have suffered in real life for the past couple years, now its your turn! |
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MacFlying |
Posted 2nd Feb 2006 5:20pm |
L4Y Member Post 2 / 47
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Which Macintosh program did you use to convert wave into aif format? |
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Assman15  |
Posted 2nd Feb 2006 8:33pm |  |
Post 10 / 2085
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*Sees this topic for the first time*
I think opening .VPP's and converting any .wav's to .aif's is an invasion of privacy and possibly against copyright laws. Not that I'm against Mac-safe maps, but I think permission should be granted from the map creator before any action is taken. Seems a bit too late for that now, but maybe in the future NCF can try and get permission in the site update posts?
I really don't mind having my files converted to reach a larger audience, but I'd appretiate it if someone will ask first before attempting anything like this on files I've submitted.
Just a though. |
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NoClanFrank  |
Posted 2nd Feb 2006 8:43pm |  |
Post 2160 / 5840
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He isn't replacing any files. he is just adding a mac version of the file. As far as copyright laws being broken...NOT. You don't own the level/s. You may think you do, but you don't. read the software agreement that came with your game/editor.
He isn't changing anything in the .vpp but adding to it and since the .vpp builder is free for anybody to use, he can do so.
None of the files that he has done have been uploaded to this site. Also I didn't see why you would even care. It's not like he is taking credit for anybodys work.
In fact by him doing this, it might bring new players to a game that is losing more players than it brings them in. I for one am glad somebody had the smarts to correct a problem that the game manufactors missed. |
>Click Here< If You Don't Have a Social Life :/ |
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sobe  |
Posted 2nd Feb 2006 10:33pm |
Post 1264 / 3194
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And plus, just about everyone gave permission anyway <_< Including me |
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006 |
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Assman15  |
Posted 2nd Feb 2006 10:34pm |  |
Post 12 / 2085
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I realize that the maps don't technically belong to the users who create them, but the sound files and textures sure as heck can. I know nothing's being changed, but isn't accessing files (even simply to convert) still against copyright laws?
P.S. I just want to clarify that I'm not against this, just slightly concerned about possible problems. |
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Kiliad |
Posted 2nd Feb 2006 11:59pm |
L4Y Member Post 136 / 672
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I think very few mappers would be against having the music in their maps converted in this way when it means more people are able to play them. Besides, any copyright issue would apply solely to the .rfl file itself and any textures the mapper made themselves. Very few mappers make their own music although their are a few. Some of my maps have music made by former L4Y members but I know they wouldn't worry. |
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx |
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NoClanFrank  |
Posted 3rd Feb 2006 12:35am |  |
Post 2163 / 5840
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There are no copyright laws being broken here....period. |
>Click Here< If You Don't Have a Social Life :/ |
Modified Feb 3rd, 02:39am by NoClanFrank |
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E_Darkness |
Posted 3rd Feb 2006 4:59am |
L4Y Member Post 154 / 338
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IM an interested in this format.
CUSTUM BIK Videos do not play sound when in rf. perhaps the missing link is not the version of rad bink tool but the Mac RF audio format.
Quote |
Phase Two has Started:
Approximately 20 .aif augmented custom .vpps failed in auditory respect. Files were examined and sample rate of .aif was reduced a notch, repacked, retested and passed. It is certain - Mac RF really likes sample rates of 22050 and 11025 a lot. Also noted - too many ambient nioses may overide weapon sounds.
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Perhaps I should start another topic where maybe you and I could test some Mac version Bik videos and there construction.
I know so many people would love to get Bik videos fully functional for in game RF story telling. |
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Hapa Hanu |
Posted 3rd Feb 2006 8:11am |
Mac Maniac L4Y Member Post 124 / 1544
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Hmmmm. I am surprised to see this thread again.
My father was found dead, from a heart attack, in his home on December 2nd, I am his next of kin and I have spent the past two months sorting out his last affairs - I basicly ignored RF.
Only recently I have I begun to pick up where I left off, I am certain my old man would approve.
First off: No one else had figured out the solution for Mac RF custom sounds - I saw it as my duty to do what I could. I should have figured it out years ago - I should have gotten involved with L4Y years ago. I take no pleasure diving into piles of custom .vpp's, converting .wav into .aif. I do it in an attempt to do good for our beloved game.
Second: Converting .wav into .aif has been an arduous task. I keep finding bugs. Right now I am re-reviewing 240 maps out of the 400 - making sure that all sounds function correctly. Some custom sounds and excessive ambients sounds will overide/mute out weapon sounds and the announcer (ie: 3-2-1 game over). I have had a lot of head scratching moments trying to figure out a pattern, but there is none. Each map presents an individual set of arbitrary sound attributes.
Third: If anyone objects to a .aif version of a .wav - I will respect their perspective. I will not distribute a .aif augmented .vpp if permission is voided.
Fourth: I apologize for not delivering the .aif augmented files yet. I know that some folks are really keen on obtaining them - including my Volition contact V-Becker, who happens to be one of the big kahunas at macologist.org. (V-Becker, if yer reading this - I will make it up to you some day .)
Fifth: I use an application, which is freeware, called SoundApp PPC. It is the only program I have which can make .aif in the obscure IMA 4:1 format. It runs in Mac OS 9.
Lastly: E_Darkness I would be delighted to help out how ever I can. But I am compelled to mention that I am not a computer guru. I have spent over half of my life becoming an immaculate machinist. There are a lot of things about computers that I have absolutely no idea about.
But - I am a quick learner. |
I have suffered in real life for the past couple years, now its your turn! |
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LordSeafood |
Posted 3rd Feb 2006 8:24am |  |
L4Y Member Post 859 / 1792
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Quoting Hapa Hanu | Naw, but seriously, I have noticed that a fair number of custom maps with soundtracks are using copyrighted songs by "professional" artists. It makes me sad - I refuse to convert .wav to .aif if the music is by Metallicduh, eminema, or whoever. |
What if they give mention to the artist and song in the readme? ... surely that has some standing. |
P.S. Still Alive. |
Modified Feb 3rd, 08:26am by LordSeafood |
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Hapa Hanu |
Posted 3rd Feb 2006 9:46am |
Mac Maniac L4Y Member Post 125 / 1544
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13 days after the previous quote, I revealed that my Superior VERN Like Divine Radiance had changed perspective on this subject.
Quoting Hapa Hanu | I will convert everything... |
I had a revelation that not everyone has $500 worth of legitimate audio software. 
Props to the musician(s) is always appropriate I reckon. |
I have suffered in real life for the past couple years, now its your turn! |
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LordSeafood |
Posted 3rd Feb 2006 10:35am |  |
L4Y Member Post 860 / 1792
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Oh yes sorry ... i saw this in the hot topics and thats where i linked to it (of course it took me to page 1.) I then proceeded to post without reading page 2.
Yes i beleive all sources/creators should be given their credit where it is due. |
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MacFlying |
Posted 3rd Feb 2006 1:14pm |
L4Y Member Post 3 / 47
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Thanks for the information Mutant |
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