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Red Faction : [RED] Editing : figured out a bug in RED |
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goober |
Posted 16th Aug 2005 2:45am |  |
L4Y Member Post 313 / 265
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in redtechs tutorial : Bolt Emmiters SWITCHABLE when you try to create level packfile with this in it, it says error, this is because it cannot find metalgrime.tga, i spent a hour working on my switchable emmiters, so i didnt just delete them first off, so what i did was extracted a metal textures from maps1.vpp and renamed it metalgrime.tga !!!WARNING!!!
!!!MAKE SURE YOUEXTRACT THE FILE BEFORE RENAMING!!!
added it to maps1.vpp now im preety sure that you will have to make a copy of this and add it manually to the .vpp of the map but im not sure yet, all i know is that i got rid of the error, i think this would help alot of people who are trying to use switchable bolt emmiters
thanks for reading
-Goober 
hmmm sorry guys, my CREATE GAME window crashes now i gotta figure out a way around that, also i extremly advise that you make a copy of maps1.vpp
anyonw know how to make it playable??? it runs fine when i click on play level from camera |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
Modified Aug 16th, 02:54am by goober |
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Molodiets |
Posted 16th Aug 2005 3:43am |
L4Y Member Post 595 / 2687
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Particle emmiters don't work unless you download Rck_DefaultP - Red Bug Work-Around
you should have asked us and we would have told you.
I never had any problem with bolt emmiters
Switchable bolt emmiters always worked for me (at least on client side). |
spoilsport |
Modified Aug 16th, 03:56am by Molodiets |
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adambehrend |
Posted 16th Aug 2005 4:58am |
L4Y Member Post 34 / 97
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Quoting molodiets | Particle emmiters don't work unless you download |
All the Particle emitters work fine without having to download, except the Rck_DefaultP.tga texture, which is where the Red bug Fix comes in. |
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Assassin |
Posted 16th Aug 2005 6:12am |
L4Y Member Post 56 / 79
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Ive never downloaded or heard of a "partical bug texture fix" before. Particals would work fine for me as long as I didnt use the default emitter. All other emitters textures work fine for me. What I hate is when I accendintly press ok with the default texture on the emitter and BOOOOOOOOOOOOM my map is screwed! I have to go back, save everything as a group and load it up like that. |
Give respect, you get respect. |
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mad_ferrit |
Posted 16th Aug 2005 8:31am |
L4Y Member Post 771 / 1510
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Quoting goober | hmmm sorry guys, my CREATE GAME window crashes now i gotta figure out a way around that |
Every time you get an Error Creating Packfile message, the map for which you have just tried to create a packfile will have a created a 0 kb VPP in your multi folder. Delete this file and you will be able to create a game no problems 
99% of the time an "Error Creating Packfile" message occours due to a missing texture. When you get this message in RED, scroll down your packfile report in your build window (bottom left of the screen) and the offending texture will be highlighted there. Either find the texture and place it in your textures folder, or create a new texture with exactly the same name or select all faces with that texture and retexture them with something else |
MY RF MAPS |
Modified Aug 16th, 08:37am by mad_ferrit |
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Assassin |
Posted 16th Aug 2005 10:02am |
L4Y Member Post 61 / 79
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Can someone please explain to me what a "switchable emitter" is. Is that a bolt emitter you can put a switch on and you can activate the bolt emitter? |
Give respect, you get respect. |
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mad_ferrit |
Posted 16th Aug 2005 10:13am |
L4Y Member Post 773 / 1510
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yeah pretty much.... It's the Target that you can make a group and move away... the bolt emitter itself will not move.
Check out This Tutorial |
MY RF MAPS |
Modified Aug 16th, 10:13am by mad_ferrit |
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Assassin |
Posted 16th Aug 2005 12:09pm |
L4Y Member Post 62 / 79
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I'm a little confused. Its possible to make a mover with invisible textures? I knew about being able to make the bolt follow the target with key frames on the target to somewhat animate the bolt. I'm just going to have to try this invisible moving brush out. |
Give respect, you get respect. |
Modified Aug 16th, 12:10pm by Assassin |
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mad_ferrit |
Posted 16th Aug 2005 12:34pm |
L4Y Member Post 774 / 1510
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Yes, invisible movers are perfectly possible... just make them in the same way as a door but give it one of the invisible textures. It's semi-transparent textures on movers that are virtually impossible! |
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goober |
Posted 16th Aug 2005 1:51pm |  |
L4Y Member Post 314 / 265
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ok i got it to work, has anyone else had this bolt emmiter, switchable problem |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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