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Mrdarkangel4   Posted 13th Aug 2005 6:42am
L4Y Member
Post 12 / 19

I'm haveing trouble with lights in red editor. Ill put my lights in and save it but when i load my map back up the lights dont work anymore. With the map im working on i put some lights in and they were all working then i had to go do something so i saved and exited and when i loaded it back up the lights werent working anymore. Is there something i can do to fix that?
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Assassin   Posted 13th Aug 2005 7:50am
L4Y Member
Post 40 / 79

Mrdarkangel4, follow these steps for your lighting to work
1. Start RED
2. Load your map
3. Hit "W" key
4. Calculate lighting
5. Hold "Shift" key and hit "W" key
6. Now, calculate maps and lights
7. Save map, create packfile, play level

That should fix your problem Im hoping
Give respect, you get respect.    
mad_ferrit   Posted 13th Aug 2005 12:58pm
L4Y Member
Post 769 / 1510

Did you change the range of the light so that it is big enough to cast on your walls / ceiling / floor?

If so, this is your little routine...

1. BUILD (Spacebar)
2. W
3. Shift+W
4. L
5. Shift+L
6. Save
7. Create Level Packfile

That should work If it doesn't, then try to be a bit more specific with your problem.
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Mrdarkangel4   Posted 14th Aug 2005 5:05am
L4Y Member
Post 13 / 19

awsome it worked thanks.
Now recruting clan members pm me if interested.    
goober   Posted 14th Aug 2005 2:38pm
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Post 307 / 265

MF, what is the L, shift+L for calculate lightmaps and lights with no shadows?
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NoClanFrank    Posted 14th Aug 2005 4:37pm
Post 1352 / 5840
Quoting goober
MF, what is the L, shift+L for calculate lightmaps and lights with no shadows?
I'm not a MF but I will try and answer that one. L calculates the lights regardless if they are shadow casting lights or not and it's something you have to do so they won't go out in your level if you have Geo in it. W on the other hand just hides the objects and then you have to bring them back and hence the shift + W. Remember to do the steps that MF guys posted above every single time before you save a map.

There is only one time when you don't really need to do that. When is that you say. Man we sure are nosy today.
* Hear a voice telling him to let goober know.*
OK you don't really need to do it if you are going to send it out to someone to check out the level for you or if they are going to fix something for you. When you calculate the lighting, usually the file size gets much bigger and hence it will save you sometime emailing it or via messenger.
*Talks to the voice he heard. If you keep talking I will go back on the medication.*
Any way, just remember to calculate the lights in your maps before submitting your files. Especially if you will have Geo in it.
>Click Here< If You Don't Have a Social Life :/    Modified Aug 14th, 04:39pm by NoClanFrank
goober   Posted 14th Aug 2005 5:05pm
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Post 308 / 265

Quoting NoClanFrank
Especially if you will have Geo in it.



or because all textures are alot brighter with no calculated lights
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NoClanFrank    Posted 14th Aug 2005 5:55pm
Post 1353 / 5840
Quoting goober
Quoting NoClanFrank
Especially if you will have Geo in it.



or because all textures are a lot brighter with no calculated lights
No & yes because if you don't calculate the lights, the map will go dark and you will have funny looking greyed out textures.
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goober   Posted 14th Aug 2005 5:59pm
L4Y Member
Post 309 / 265

Quoting NoClanFrank
Quoting goober
Quoting NoClanFrank
Especially if you will have Geo in it.



or because all textures are a lot brighter with no calculated lights
No & yes because if you don't calculate the lights, the map will go dark and you will have funny looking greyed out textures.



thats if you blow up something
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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NoClanFrank    Posted 14th Aug 2005 6:06pm
Post 1354 / 5840
Quoting goober
That's if you blow up something
Why would you have Geo-mod technology in a level if you weren't going to allow Geo-modding(level hardness of 100 and no Geo-regions)?
>Click Here< If You Don't Have a Social Life :/    Modified Aug 14th, 06:06pm by NoClanFrank
goober   Posted 14th Aug 2005 6:47pm
L4Y Member
Post 310 / 265

Quoting NoClanFrank
Quoting goober
That's if you blow up something
Why would you have Geo-mod technology in a level if you weren't going to allow Geo-modding(level hardness of 100 and no Geo-regions)?



*RUN MAPS*
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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KERPAL   Posted 15th Aug 2005 3:41am
L4Y Member
Post 53 / 1353

Quoting mad_ferrit
Did you change the range of the light so that it is big enough to cast on your walls / ceiling / floor?

If so, this is your little routine...

1. BUILD (Spacebar)
2. W
3. Shift+W
4. L
5. Shift+L
6. Save
7. Create Level Packfile

That should work If it doesn't, then try to be a bit more specific with your problem.


lol, I pretty much do that every single time I build with lights
Maps    Modified Aug 15th, 03:41am by KERPAL
Assassin   Posted 15th Aug 2005 4:06am
L4Y Member
Post 53 / 79

The method I posted works for me. It was the way I was taught. Ill have to try MF's posted method.
Give respect, you get respect.    
NoClanFrank    Posted 15th Aug 2005 6:10am
Post 1356 / 5840
Quoting Assassin
The method I posted works for me. It was the way I was taught. Ill have to try MF's posted method.
Now let me ask you this...Do any of the level that you built have Geo-mod in them? If they don't that might explain why they work for you. It's an extra 2 steps, even if you say it works for you why take the chance when adding Geo-mod to a level. Well not adding, more like allow it.
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